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4 produkter
408 kr
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Graphic novels and comics have launched characters and stories that play a dominant role in contemporary popular culture throughout the world. The extensive revisions in this second edition of Comic Art, Creativity and the Law update the author’s analysis of important changes at the intersection of law and comics, featuring an examination of how recent cases will affect the creative process as applied to comic art.Throughout, Marc H. Greenberg examines the impact of contract law, copyright law (including termination rights, parody and ownership of characters), tax law and obscenity law on the creative process. He considers how these laws enhance and constrain the process of creating comic art by examining the effect their often inconsistent and incoherent application has had on the lives of creators, retailers and readers of comic art. Thoroughly revised and updated, there are new chapters featuring a discussion of important new cases in copyright work-for-hire and fair use doctrines; the intersection of law and fan-based creations, such as fan fiction, fan art, fan film and cosplay; as well as a new chapter on licensing comics for motion pictures and television.Designed for academics, practitioners, students of law and fans of comic art, the book offers proposals for changes in those laws that constrain the creative process, as well as a glimpse into the future of comic art and the law.
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Fandom is a cultural phenomenon, embraced by millions of people worldwide, and its expression is the driving force for fan conventions, websites, and other forms of expression. Fandom and the Law is a current and unique resource that looks at the sociology of fandom, as expressed in fan-created content, and how established legal doctrines affect the creation and dissemination of fan fiction, fan art, fan film, and cosplay (costume play).Author Marc H. Greenberg is a law professor who teaches in the areas of entertainment, copyright, and pop culture, and he also represents comic book creators and historians on a diverse array of legal projects. He looks at the four main areas of creative fandom--fan fiction, fan art, fan film, and cosplay, and examines the role of fan content creators within this participatory culture, explaining the meaning of this phrase, the importance of this concept to fan content creators, and the critical element of communities of fandoms.The book next discusses the legal doctrines that affect fan-created works, providing in-depth historical and legal analysis of those aspects of U.S. law whose impact is felt through all fan-created creative works, especially copyright law that is the most relevant to the fan-content creator. This section concludes with a focus on two relevant legislative developments: the PROTECT Act and the CASE Act, the latter of which is currently pending final legislative approval.Next, the book provides a narrow focus on the interaction between the law and the different types of fan-created works with consideration of the specific legal issues regarding each type of content. Further, the book examines the critical role of social media in fandom and fan-created content. This chapter examines the legal issues arising from the huge role social media plays in fandom as this is the primary means by which fan-created content is displayed and distributed.Perhaps more so than in other areas of endeavor, fan-created content, with its inherent tension between fan creators and the original creators of the works that inspire them, turns to the law and the legal system to moderate that tension. The book looks to the future of fan-created content and how legal likely to impact that future, in both positive and negative ways, including how production companies have chosen to respond to fan-created works based on their content in the past and whether those reactions are likely to change in the future.Who can use this book? First and foremost, it is written to meet the needs of attorneys who counsel fan content creators and scholars who are interested in how the law affects this creative process. Yet the book also provides approachable and practical information for fan content creators themselves and the growing number of "acafans" or academics who study pop culture and fandom.
1 472 kr
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Graphic novels and comics have launched characters and stories that play a dominant role in contemporary popular culture throughout the world. The extensive revisions in this second edition of Comic Art, Creativity and the Law update the author’s analysis of important changes at the intersection of law and comics, featuring an examination of how recent cases will affect the creative process as applied to comic art.Throughout, Marc H. Greenberg examines the impact of contract law, copyright law (including termination rights, parody and ownership of characters), tax law and obscenity law on the creative process. He considers how these laws enhance and constrain the process of creating comic art by examining the effect their often inconsistent and incoherent application has had on the lives of creators, retailers and readers of comic art. Thoroughly revised and updated, there are new chapters featuring a discussion of important new cases in copyright work-for-hire and fair use doctrines; the intersection of law and fan-based creations, such as fan fiction, fan art, fan film and cosplay; as well as a new chapter on licensing comics for motion pictures and television.Designed for academics, practitioners, students of law and fans of comic art, the book offers proposals for changes in those laws that constrain the creative process, as well as a glimpse into the future of comic art and the law.