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Mario Andres Pagella – författare

Visar alla böcker från författaren Mario Andres Pagella. Handla med fri frakt och snabb leverans.

5 produkter

  1. Colt McAnlis, Peter Lubbers, Brandon Jones, Andrzej Mazur, Sean Bennett, Bruno Garcia, Shun Lin, Ivan Popelyshev, Jon Howard, Ian Ballantyne, Takuo Kihira, Jesse Freeman, Tyler Smith, Don Olmstead, Jason Gauci, John McCutchan, Chad Austin, Mario Andres Pagella, Florian dErfurth, Duncan Tebbs - HTML5 Game Development Insights, Häftad. Tillgänglighet: Lägg i varukorg

    HTML5 Game Development Insights

    Av Colt McAnlis, Peter Lubbers m. fl.

    Häftad, 2014

    568 kr

    Lägg i varukorg

    HTML5 Game Development Insights is a from-the-trenches collection of tips, tricks, hacks, and advice straight from professional HTML5 game developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and optimizing modern HTML5 games. You will learn things …

  2. Duncan Tebbs, Florian dErfurth, Mario Andres Pagella, Chad Austin, John McCutchan, Jason Gauci, Don Olmstead, Tyler Smith, Jesse Freeman, Takuo Kihira, Ian Ballantyne, Jon Howard, Ivan Popelyshev, Shun Lin, Bruno Garcia, Sean Bennett, Andrzej Mazur, Brandon Jones, Peter Lubbers, Colt McAnlis - HTML5 Game Development Insights, E-bok. Tillgänglighet: Lägg i varukorg

    HTML5 Game Development Insights

    Av Duncan Tebbs, Florian dErfurth m. fl.

    E-bok, 2014

    755 kr

    Lägg i varukorg

    HTML5 Game Development Insights is a from-the-trenches collection of tips, tricks, hacks, and advice straight from professional HTML5 game developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and optimizing modern HTML5 games. You will learn things …

  3. Mario Andres Pagella - Making Isometric Social Real-Time Games with HTML5, Häftad. Tillgänglighet: Lägg i varukorg

    Making Isometric Social Real-Time Games with HTML5

    Av Mario Andres Pagella

    Häftad, 2011

    351 kr

    Lägg i varukorg

    Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network …

  4. Mario Andres Pagella - Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript, E-bok. Tillgänglighet: Lägg i varukorg

    Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript

    Rendering Simple 3D Worlds with Sprites and Maps

    Av Mario Andres Pagella

    E-bok, 2011

    205 kr

    Lägg i varukorg

    Anyone familiar with Zynga''s Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You''ll learn how to render graphics, animate with sprites, add …

  5. Mario Andres Pagella - Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript, E-bok. Tillgänglighet: Lägg i varukorg

    Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript

    Rendering Simple 3D Worlds with Sprites and Maps

    Av Mario Andres Pagella

    E-bok, 2011

    181 kr

    Lägg i varukorg

    Anyone familiar with Zynga''s Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You''ll learn how to render graphics, animate with sprites, add …