Markus Montola – författare
Visar alla böcker från författaren Markus Montola. Handla med fri frakt och snabb leverans.
6 produkter
6 produkter
E-bok
Engelska, 2009952 kr
Läs direkt efter köp
Games are no longer confined to card tables and computer screens. Emmy award winning games like "The Fallen Alternate Reality Game" (based on the ABC show) or "The Lost Experience" (based on the CBS hit show)- are pervasive games in that they blur traditional boundaries of game play. This book gives game designers the tools they need to create cutting edge pervasive games.
E-bok
Engelska, 2024499 kr
Läs direkt efter köp
Häftad, Engelska, 2024
479 kr
Skickas
Inbunden, Engelska, 2017
3 064 kr
Skickas inom 10-15 vardagar
Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.
E-bok
Engelska, 2009952 kr
Läs direkt efter köp
Games are no longer confined to card tables and computer screens. Emmy award winning games like "The Fallen Alternate Reality Game" (based on the ABC show) or "The Lost Experience" (based on the CBS hit show)- are pervasive games in that they blur traditional boundaries of game play. This book gives game designers the tools they need to create cutting edge pervasive games.
E-bok
Tyska, 201260 kr
Läs direkt efter köp
Warum glauben wir, dass fette Elfen schlechte Spieler sind? Welchen Reiz üben extreme Rollenspielerfahrungen auf die Teilnehmer aus? Und was können Plotschreiber von Joseph Campbells Der Held mit den tausend Gesichtern lernen? Mit diesen und weiteren Fragen beschäftigen sich die Autoren dieser Aufsatzsammlung. Ihre Beiträge handeln von unserem Verhältnis zu LARP und anderen LARPern, von uns als Helden und Autoren sowie davon, was wir im LARP lernen und erleben können.