Michael Mckinley – författare
656 kr
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2 255 kr
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386 kr
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416 kr
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Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art.
Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art. A bonus DVD features step-by-step videos to help drive home concepts.
The Studio Projects series offers projects that start from nothing, just as they do in the studio; these books provide you with a step-by-step guide to software attributes and tools that encompass multiple disciplines so that you can create a finished, renderable object Many games have only a few characters, and multiple levels and environments, and hundreds of props-this book focuses on projects and techniques for creating everything but the character Maya is the top 3D app for creating console and computer games such as: Rock Band, Gears of War, James Bond: Quantum of Solace, Fallout 3, and Far Cry 2Learn effective Maya studio techniques with this handy, step-by-step, full-color book.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
250 kr
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217 kr
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Alias'' award-winning Maya 3D animation and effects software continues to lead the industry in technological innovation and is being adopted by more and more console and computer game developers. The Game Artist''s Guide to Maya is an official introduction to creating 3D game art and animations with Maya, brought to you by Maya Press, a publishing partnership between Alias and Sybex. Written by a production artist at a prominent game company, this detailed book focuses on the skills real game artists use daily to create stunning characters and environments.
By following the discussions and tutorials, you''ll bring a concept through the entire game art development pipeline, learning everything from modeling, texturing, rigging, and animation, to special effects. You''ll also glean insights from industry professionals and see how Maya has been used in popular games. If you''re a 3D game artist, or looking to become one, this book will help you master the skills and techniques you''ll need to excel in the competitive games industry.
Inside, you''ll learn how to:
Create a game model using a concept image as your guide Model with predetermined real-time polycount limitations in mind View martial arts videos on the book''s CD to animate your character more realistically Prepare a model for texturing with UV mapping and layout techniques Create different kinds of textures Master the rigging process, from setting up a skeleton to preparing blend shapes Practice techniques for creating animation clips to work with in the Trax Editor Use particle effects, such as sprites and animated geometry, to add pizzazz to your model454 kr
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Using a critical theory approach to analyze the globalization of the world economy, this provocative and topical new book presents economic globalization not as a recent development, but rather as a familiar process that has occurred throughout history. Michael McKinley argues that it is ultimately a self-serving, arbitrary and destructive imperial project that should be viewed as a religious war.
454 kr
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Using a critical theory approach to analyze the globalization of the world economy, this provocative and topical new book presents economic globalization not as a recent development, but rather as a familiar process that has occurred throughout history. Michael McKinley argues that it is ultimately a self-serving, arbitrary and destructive imperial project that should be viewed as a religious war.
280 kr
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850 kr
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Anatomy and Physiology: An Integrated Approach brings many elements of the study of A&P together in unique ways to maximize understanding. Anatomy and physiology are covered within each chapter, emphasizing the interdependence of body systems by weaving prior coverage of one system into textual explanations of how other systems work.
All figures are carefully designed to support the text narrative and carry brief textual explanations, which make figures self-contained study tools. Clinical examples show students what can go wrong in the body, crystalizing their understanding of the "norm." Mini self-tests at the end of each section assess students' grasp of the material, and end-of-chapter assessments encourage students to apply and synthesize what they have learned. Career opportunities for A&P students are highlighted at the beginning of each chapter. Practical advice for remembering material is included throughout, and chapters end with a summary of available media tools.
144 kr
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145 kr
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402 kr
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210 kr
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435 kr
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272 kr
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415 kr
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449 kr
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