Michele Taylor - Böcker
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15 produkter
15 produkter
229 kr
Skickas inom 3-6 vardagar
195 kr
Skickas inom 5-8 vardagar
2 777 kr
Skickas inom 7-10 vardagar
This title has been endorsed by Cambridge Assessment International Education.Created with teachers and learners in schools across the globe, Boost is the next generation in digital learning for schools and colleges, bringing quality content and new technology together in one interactive website.The Cambridge Primary Computing Teacher's Guides include a print handbook and a subscription to Boost, where you will find a range of online resources to support your teaching.- Confidently deliver the new curriculum framework: Expert author guidance on introducing new content with complete answers to all activities and questions in the Learner Book.- Develop key concepts and skills: A wide range of activities, projects and worksheets help to build understanding.- Support ESL: a range of guidance to help facilitate the most effective teaching in classrooms with mixed English abilities.- Enrich learning: Character artwork taken from the Learner's Books to be used front of class plus audio recordings of key words.
287 kr
Skickas inom 7-10 vardagar
This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this book Term 1Unit 1 Computers are everywhere Unit 2 Be an animator Unit 3 Be a data detectiveTerm 2Unit 4 Be a designer Unit 5 We can network Unit 6 Be a problem solver Unit 7 Computers control thingsTerm 3Unit 8 Be a data collectorUnit 9 Be a games developerUnit 10 We are connectedUnit 11 Be an artist Glossary
287 kr
Skickas inom 7-10 vardagar
This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this book Term 1Unit 1 Be a game developer Unit 2 Be a data analyst Unit 3 Computers and their functionsTerm 2Unit 4 Be an animatorUnit 5 Devices and networks Unit 6 Be a designer Unit 7 Be a data scientistTerm 3Unit 8 Be an artistUnit 9 Connected and sharing Unit 10 Be a storyteller Unit 11 Computers and robots Glossary
287 kr
Skickas inom 7-10 vardagar
This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this bookTerm 1Unit 1 Making programs clearUnit 2: Hardware and software work togetherUnit 3: Be a data expertUnit 4: Be a designerTerm 2Unit 5: Networks are everywhereUnit 6: Be a storytellerUnit 7: Computers and robotsUnit 8: Be a musicianTerm 3Unit 9: Sending secret messagesUnit 10: Be a game developerUnit 11: Be a data designerUnit 12: Be an artistGlossary
287 kr
Skickas inom 7-10 vardagar
This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this bookTerm 1Unit 1 Scratch: Be a loop heroUnit 2 Google forms: Be a data controllerUnit 3 Be a speed surferUnit 4 Be a storytellerTerm 2Unit 5 Robots can workUnit 6 Be a musicianUnit 7 Be a data bossUnit 8 Be an innovatorTerm 3Unit 9 Be a code crackerUnit 10 Be a game developerUnit 11 Robots in control Unit 12 Be an artistGlossary
287 kr
Skickas inom 7-10 vardagar
This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this bookTerm 1Unit 1 Scratch MIT: Be a designerUnit 2 Be a data storytellerUnit 3 Computer storageUnit 4 Scratch MIT: Be a storytellerTerm 2Unit 5 Network devices and websitesUnit 6 Scratch MIT: Be an animatorUnit 7 Be a data engineerUnit 8 Micro:Bit Makecode: Be an innovatorTerm 3Unit 9 Cellular networks and data packetsUnit 10 Scratch MIT: Be a game developerUnit 11 Artificial intelligence Unit 12 iRobot Level 2: Be a problem solverGlossary
287 kr
Skickas inom 7-10 vardagar
This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this bookTerm 1Unit 1 Go with the flowUnit 2 Be a data managerUnit 3 Selecting hardware and softwareUnit 4 Variables in programmingTerm 2Unit 5 Digital contentUnit 6 Sub-routines in programmingUnit 7 Be a data architectUnit 8 Be an innovatorTerm 3Unit 9 Keeping data safeUnit 10 Be a game developerUnit 11 Autonomous robotsUnit 12 Be a problem solverGlossary
189 kr
Skickas inom 5-8 vardagar
301 kr
Skickas inom 7-10 vardagar
Develop IT skills through an active, accessible approach to theory and practice, providing an ideal foundation for lower secondary students going on to study IT at CSEC® and for building real-life computer skills; fully updated to reflect the new curriculum and new approaches to IT teaching.- Build knowledge with straightforward introductions to theoretical concepts, key practical applications and new topics such as ethical use of computers and multimedia.- Support all learning styles with a range of questions - Multiple Choice, True or False, Short Answer, Research, Project and a fun Crossword puzzle.- Develop critical thinking and research skills with research projects.The answers can be found here: www.hoddereducation.co.uk/Log-on-to-IT-Answers
360 kr
Skickas inom 7-10 vardagar
Benefit from expert guidance in this new edition of a tried and trusted approach; updated to reflect the new CSEC® IT curriculum, it provides an engaging and accessible approach to theory and practice.- Prepare for SBA with advice and guidance and a full sample SBA project and suggested solution at the end of Chapter 16.- Consolidate learning through a range of question types such as Multiple Choice, True or False, Short Answer, Research, Project and a fun Crossword puzzle.- Confidently cover new topics and emerging technology with straightforward explanations and numerous examples.The answers can be found here: www.hoddereducation.co.uk/Log-on-to-IT-Answers
294 kr
Skickas inom 7-10 vardagar
Provide an accessible approach to theory and practice with this new edition updated to comprehensively cover recent IT developments and the latest Caribbean curricula for Forms 1 to 3 (Grades 7 to 9).- Consolidate learning through a range of question types such as Multiple Choice, True or False, Short Answer and a fun Crossword puzzle.- Build critical thinking and project work skills with research and STEM projects using real life situations.- Develop understanding with new topics covered such as computer ethics, algorithm development, emerging careers.The answers can be found here: www.hoddereducation.co.uk/interactanswers
294 kr
Skickas inom 7-10 vardagar
Provide an accessible approach to theory and practice with this new edition updated to comprehensively cover recent IT developments and the latest Caribbean curricula for Forms 1 to 3 (Grades 7 to 9).- Consolidate learning through a range of question types such as Multiple Choice, True or False, Short Answer and a fun Crossword puzzle.- Build critical thinking and project work skills with research and STEM projects using real life situations.- Develop understanding with new topics covered such as computer ethics, algorithm development, emerging careers.The answers can be found here: www.hoddereducation.co.uk/interactanswers
294 kr
Skickas inom 7-10 vardagar
Provide an accessible approach to theory and practice with this new edition updated to comprehensively cover recent IT developments and the latest Caribbean curricula for Forms 1 to 3 (Grades 7 to 9).- Consolidate learning through a range of question types such as Multiple Choice, True or False, Short Answer and a fun Crossword puzzle.- Build critical thinking and project work skills with research and STEM projects using real life situations.- Develop understanding with new topics covered such as computer ethics, algorithm development, emerging careers.The answers can be found here: www.hoddereducation.co.uk/interactanswers