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Mikko Vesa – författare

Visar alla böcker från författaren Mikko Vesa. Handla med fri frakt och snabb leverans.

4 produkter

  1. Mikko Vesa - Organizational Gamification, Inbunden. Tillgänglighet: Lägg i varukorg

    Organizational Gamification

    Theories and Practices of Ludified Work in Late Modernity

    Av Mikko Vesa

    Inbunden, 2021

    2497 kr

    Lägg i varukorg

    This edited volume presents an interdisciplinary collection of texts that examine the practice of gamification, the use of game design elements in non-game contexts, specifically as an organization and management research problem. As we travel deeper into the twenty-first century, it is becoming …

  2. Mikko Vesa - Organizational Gamification, Häftad. Tillgänglighet: Lägg i varukorg

    Organizational Gamification

    Theories and Practices of Ludified Work in Late Modernity

    Av Mikko Vesa

    Häftad, 2022

    689 kr

    Lägg i varukorg

    This edited volume presents an interdisciplinary collection of texts that examine the practice of gamification, the use of game design elements in non-game contexts, specifically as an organization and management research problem. As we travel deeper into the twenty-first century, it is becoming …

  3. Mikko Vesa - Organizational Gamification, E-bok. Tillgänglighet: Lägg i varukorg

    Organizational Gamification

    Theories and Practices of Ludified Work in Late Modernity

    Av Mikko Vesa

    E-bok, 2021

    838 kr

    Lägg i varukorg

    This edited volume presents an interdisciplinary collection of texts that examine the practice of gamification, the use of game design elements in non-game contexts, specifically as an organization and management research problem. As we travel deeper into the twenty-first century, it is becoming …

  4. Mikko Vesa - Organizational Gamification, E-bok. Tillgänglighet: Lägg i varukorg

    Organizational Gamification

    Theories and Practices of Ludified Work in Late Modernity

    Av Mikko Vesa

    E-bok, 2021

    838 kr

    Lägg i varukorg

    This edited volume presents an interdisciplinary collection of texts that examine the practice of gamification, the use of game design elements in non-game contexts, specifically as an organization and management research problem. As we travel deeper into the twenty-first century, it is becoming …