Muhammad Attique Khan – författare
869 kr
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Most events and activities in today''s world are ordinarily captured using photos, videos and other multimedia content. Such content has some limitation of storing data and fetching them effectively. Three-dimensional continuous PC animation is the most proper media to simulate these occasions and activities. This book focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies. The authors present recent advancements in multimedia systems as they relate to various application areas such as healthcare services and agriculture-related industries. The authors also discuss human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization. They then go on to explore multimedia content adaptation for interoperable delivery. Finally, the book covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses. This book is intended for computer engineers and computer scientists developing applications for multimedia and virtual reality and professionals working in object design and visualization, transformation, modelling and animation of the real world.
Features:
Focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies Offers opportunity for state-of-the-art approaches, methodologies and systems, and innovative use of multimedia-based emerging technology services in different application areas Discusses human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization Covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses Explores multimedia content adaptation for interoperable delivery and recent advancements in multimedia systems in context to various application areas such as healthcare services and agriculture-related fields869 kr
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Most events and activities in today''s world are ordinarily captured using photos, videos and other multimedia content. Such content has some limitation of storing data and fetching them effectively. Three-dimensional continuous PC animation is the most proper media to simulate these occasions and activities. This book focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies. The authors present recent advancements in multimedia systems as they relate to various application areas such as healthcare services and agriculture-related industries. The authors also discuss human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization. They then go on to explore multimedia content adaptation for interoperable delivery. Finally, the book covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses. This book is intended for computer engineers and computer scientists developing applications for multimedia and virtual reality and professionals working in object design and visualization, transformation, modelling and animation of the real world.
Features:
Focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies Offers opportunity for state-of-the-art approaches, methodologies and systems, and innovative use of multimedia-based emerging technology services in different application areas Discusses human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization Covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses Explores multimedia content adaptation for interoperable delivery and recent advancements in multimedia systems in context to various application areas such as healthcare services and agriculture-related fields1 776 kr
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Today, emerging technologies offer a new pathway for advancing the economy in the fields of banking, finance, and capital markets. Blockchain applications play a crucial role in ensuring trust and security within these industries by relying on transparency and visibility through peer-to-peer networks. The banking industry has also witnessed increased operations speed, better transparency, efficiency enhancement, fraud extenuation at less cost while sharing real-time data between various parties. Thus, the adoption of blockchain in the Banking and Insurance industry is developing very fast. It has emerged as the commonly accepted default platform for the banking and insurance industry.
This book explores how blockchain technology optimizes and integrates transactions and operations, facilitating easier access to information. This, in turn, has the potential to reduce communication costs and minimize minor data transfer errors. Additionally, the book delves into the current applications of blockchain technology in the financial industry, discusses its limitations, and outlines its future prospects for broader accessibility.
This book is aimed at students and researchers in financial engineering and fintech and it can serve as a reference for identifying problem areas and their possible solutions.
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This book presents a collection of high-quality, peer-reviewed research papers from the 8th International Conference on Information System Design and Intelligent Applications (ISDIA 2024), held in Dubai, UAE, from 3-4 January 2024. It covers a wide range of topics in computer science and information technology, including data mining and data warehousing, high-performance computing, parallel and distributed computing, computational intelligence, soft computing, big data, cloud computing, grid computing, cognitive computing, and information security.
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