2 762 kr
Skickas inom 10-15 vardagar
2 762 kr
Skickas inom 10-15 vardagar
2 528 kr
Skickas inom 10-15 vardagar
2 147 kr
Skickas inom 10-15 vardagar
960 kr
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The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and united us in ways other disciplines can''t. Storytelling for Interactive Digital Media and Video Games lays out the construct of the story, and how it can be manipulated by the storyteller through sound, video, lighting, graphics, and color. This book is the perfect guide to aspiring storytellers as it illustrates the different manner of how and why stories are told, and how to make them "interactive." Storytelling features heavy game development as a method of storytelling and delivery, and how to develop compelling plots, characters, settings, and actions inside a game. The concept of digital storytelling will be explored, and how this differs from previous incarnations of mediums for stories
Key Features:
Explores the necessary elements of a story (setting, character, events, sequence, and perspective) and how they affect the viewer of the story
Discusses media and its role in storytelling, including images, art, sound, video, and animation
Explores the effect of interactivity on the story, such as contest TV, web-based storytelling, kiosks, and games
Shows the different types of story themes in gaming and how they are interwoven
Describes how to make games engaging and rewarding intrinsically and extrinsically
1 126 kr
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This is a beginner’s guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything. This book gives an aspiring modeler all the tools that they need to know in order to begin creating great models that are efficient and laid out properly for rigging and texturing. The reader will be taken through all the primary techniques and methodologies for making “liveable†creatures for video, film, or games. The reader will also learn the basic physical structure that designates something as organic vs artificial, and how these varying structures can be tackled from a modeling perspective.through a practical, hands-on approach.
Features
Designed to approach organic modeling in a software-independent manner.Builds fundamental knowledge of 3D digital art from the ground up. Each lesson builds on the previous lesson.Has industry standard knowledge, based on simplicity and efficiency that will work for either production rendering or game development.Defines what organic modeling is and how it works, and why each technique was developed and implemented as it currently stands.1 106 kr
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1 299 kr
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821 kr
Skickas
960 kr
Läs direkt efter köp
The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and united us in ways other disciplines can''t. Storytelling for Interactive Digital Media and Video Games lays out the construct of the story, and how it can be manipulated by the storyteller through sound, video, lighting, graphics, and color. This book is the perfect guide to aspiring storytellers as it illustrates the different manner of how and why stories are told, and how to make them "interactive." Storytelling features heavy game development as a method of storytelling and delivery, and how to develop compelling plots, characters, settings, and actions inside a game. The concept of digital storytelling will be explored, and how this differs from previous incarnations of mediums for stories
Key Features:
Explores the necessary elements of a story (setting, character, events, sequence, and perspective) and how they affect the viewer of the story
Discusses media and its role in storytelling, including images, art, sound, video, and animation
Explores the effect of interactivity on the story, such as contest TV, web-based storytelling, kiosks, and games
Shows the different types of story themes in gaming and how they are interwoven
Describes how to make games engaging and rewarding intrinsically and extrinsically
960 kr
Skickas inom 10-15 vardagar
1 134 kr
Läs direkt efter köp
This is a beginner’s guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything. This book gives an aspiring modeler all the tools that they need to know in order to begin creating great models that are efficient and laid out properly for rigging and texturing. The reader will be taken through all the primary techniques and methodologies for making “liveable†creatures for video, film, or games. The reader will also learn the basic physical structure that designates something as organic vs artificial, and how these varying structures can be tackled from a modeling perspective.through a practical, hands-on approach.
Features
Designed to approach organic modeling in a software-independent manner.Builds fundamental knowledge of 3D digital art from the ground up. Each lesson builds on the previous lesson.Has industry standard knowledge, based on simplicity and efficiency that will work for either production rendering or game development.Defines what organic modeling is and how it works, and why each technique was developed and implemented as it currently stands.1 309 kr
Läs direkt efter köp
645 kr
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