Paolo Nesi - Böcker
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4 produkter
4 produkter
2 312 kr
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Del 9934 - Lecture Notes in Computer Science
Internet Science
Third International Conference, INSCI 2016, Florence, Italy, September 12-14, 2016, Proceedings
Häftad, Engelska, 2016
538 kr
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This book constitutes the proceedings of the Third International Conference on Internet Science held in Florence, Italy, in September 2016. The 25 papers presented were carefully reviewed and selected for inclusion in this volume.
Objective Software Quality
Objective Quality: Second Symposium on Software Quality Techniques and Acquisition Criteria Florence, Italy, May 29- 31, 1995. Proceedings
Häftad, Engelska, 1995
538 kr
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This volume presents the proceedings of Objective Quality 1995, the Second Symposium on Software Quality Techniques and Acquisition Criteria, held in Florence, Italy in May 1995.The collection of papers selected for this volume covers the various aspects of software quality with special reference to the assessment and improvement of process and product quality. The 16 contributed papers cover the results of the most important European projects in the field of software quality with participation from academia and industry. In addition, there is a keynote speech by Giacomo Bucci and a detailed introduction by the volume editor.
Information Technologies for Performing Arts, Media Access, and Entertainment
Second International Conference, ECLAP 2013, Porto, Portugal, April 8-10, 2013, Revised Selected Papers
Häftad, Engelska, 2013
538 kr
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This book contains revised selected papers from the Second International Conference on Information Technologies for Performing Arts, Media Access and Entertainment, ECLAP 2013, held in Porto, Portugal, in April 2013. The 24 papers presented were carefully reviewed and selected for inclusion in this book. They are organized in topical sections named: perspectives and (digital) strategies for cultural heritage institutions; trust, quality and tools for cultural heritage digital libraries; educational services for the performing arts; dance in the world of data and objects; acting and natural interaction; and music and opera of a digital generation.