Bokus

Ricardo Alexandre Peixoto de Queiros – författare

Visar alla böcker från författaren Ricardo Alexandre Peixoto de Queiros. Handla med fri frakt och snabb leverans.

8 produkter

  1. Ricardo Alexandre Peixoto de Queiros, Mário Teixeira Pinto - Gamification-Based E-Learning Strategies for Computer Programming Education, Inbunden. Tillgänglighet: Lägg i varukorg

    Gamification-Based E-Learning Strategies for Computer Programming Education

    Av Ricardo Alexandre Peixoto de Queiros, Mário Teixeira Pinto

    Inbunden, 2016

    2548 kr

    Lägg i varukorg

  2. Mario Teixeira Pinto, Ricardo Alexandre Peixoto de Queiros - Gamification-Based E-Learning Strategies for Computer Programming Education, E-bok. Tillgänglighet: Lägg i varukorg

    Gamification-Based E-Learning Strategies for Computer Programming Education

    Av Mario Teixeira Pinto, Ricardo Alexandre Peixoto de Queiros

    E-bok, 2016

    2233 kr

    Lägg i varukorg

    Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the …

  3. Mario Teixeira Pinto, Ricardo Alexandre Peixoto de Queiros - Gamification-Based E-Learning Strategies for Computer Programming Education, E-bok. Tillgänglighet: Lägg i varukorg

    Gamification-Based E-Learning Strategies for Computer Programming Education

    Av Mario Teixeira Pinto, Ricardo Alexandre Peixoto de Queiros

    E-bok, 2016

    2233 kr

    Lägg i varukorg

    Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the …

  4. Ricardo Alexandre Peixoto de Queirós, Alberto Simões, Mário Teixeira Pinto - Code Generation, Analysis Tools, and Testing for Quality, Inbunden. Tillgänglighet: Lägg i varukorg

    Code Generation, Analysis Tools, and Testing for Quality

    Av Ricardo Alexandre Peixoto de Queirós, Alberto Simões m. fl.

    Inbunden, 2019

    2767 kr

    Lägg i varukorg

  5. Mario Teixeira Pinto, Alberto Simoes, Ricardo Alexandre Peixoto de Queiros - Code Generation, Analysis Tools, and Testing for Quality, E-bok. Tillgänglighet: Lägg i varukorg

    Code Generation, Analysis Tools, and Testing for Quality

    Av Mario Teixeira Pinto, Alberto Simoes m. fl.

    E-bok, 2019

    2347 kr

    Lägg i varukorg

    Despite the advances that have been made in programming, there is still a lack of sufficient methods for quality control. While code standards try to force programmers to follow a specific set of rules, few tools exist that really deal with automatic refactoring of this code, and evaluation of the …

  6. Ricardo Alexandre Peixoto de Queirós, Alberto Simões - Code Generation, Analysis Tools, and Testing for Quality, Häftad. Tillgänglighet: Lägg i varukorg

    Code Generation, Analysis Tools, and Testing for Quality

    Av Ricardo Alexandre Peixoto de Queirós, Alberto Simões

    Häftad, 2018

    1446 kr

    Lägg i varukorg

  7. Ricardo Alexandre Peixoto de Queirós, António José Marques - Handbook of Research on Solving Modern Healthcare Challenges With Gamification, Inbunden. Tillgänglighet: Lägg i varukorg

    Handbook of Research on Solving Modern Healthcare Challenges With Gamification

    Av Ricardo Alexandre Peixoto de Queirós, António José Marques

    Inbunden, 2021

    6325 kr

    Lägg i varukorg

  8. Antonio Jose Marques, Ricardo Alexandre Peixoto de Queiros - Handbook of Research on Solving Modern Healthcare Challenges With Gamification, E-bok. Tillgänglighet: Lägg i varukorg

    Handbook of Research on Solving Modern Healthcare Challenges With Gamification

    Av Antonio Jose Marques, Ricardo Alexandre Peixoto de Queiros

    E-bok, 2021

    5521 kr

    Lägg i varukorg

    While many fields such as e-learning, business, and marketing have taken advantage of the potential of gamification, the healthcare domain has just started to exploit this emerging trend, still in an ad-hoc fashion. Despite the huge potential of applying gamification on several topics of …