Rich Shupe – författare
306 kr
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Macromedia Flash is fast becoming the Web''s most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn''t easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation.
Flash 8: Projects for Learning Animation and Interactivity teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, this book teaches Flash in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration.
Each project in the book starts with goals and broad sketches before moving to design and scripting. This helps you understand design intent-the why of the process-rather than just learning the interfaces and the how of it all. Along the way, you''ll create Flash content that includes traditional animation techniques (as seen in full-length animated features), and ActionScript-based interactive animation, such as custom web site interface designs. You also learn how to combine both traditional animation techniques and ActionScript to create feature-rich Flash assets from the ground up.
Co-authored by educational developers with years of experience creating compelling content, interfaces, and applications, Flash 8: Projects for Learning Animation and Interactivity offers a content-driven approach that is also inspiration-driven. You learn because you''re accomplishing something tangible, not because you think you need to know how a tool works.
If you want to understand how various features of Flash come together to create a final end design, this book provides you with both the insight and the know-how.
306 kr
Läs direkt efter köp
"No matter what your background, the pages that follow will provide you with some excellent knowledge, insight, and even a little bit of wisdom in the realm of Flash and ActionScript. Happy learning!"-- Branden Hall, from the ForewordWritten by Flash insiders with extensive knowledge of the technology, this guide is designed specifically to help Flash designers and developers make the leap from ActionScript 2.0 to the new object-oriented ActionScript 3.0 quickly and painlessly. Formatted so you can find any topic easily, ActionScript 3.0 Quick Reference Guide explains:
Object-oriented programming (OOP) concepts, such as packages and classesActionScript 3.0 features and player enhancements that improve performanceWorkflow differences between ActionScript 2.0 and ActionScript 3.0 including tools, code editing, component sets, and image and font renderingWhere did it go? A guide to help you find familiar features in ActionScript 3.0, such as global functions, operators, properties, and statementsHow do I? Step-by-step solutions for performing tasks with ActionScript 3.0, including input, sound, video, display, events, text, and moreAlso included are overviews of Flash and ActionScript features and workflows. ActionScript 3.0 is a huge upgrade to Flash''s programming language -- and this guide helps you upgrade your skills to match it.
352 kr
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In this book, authors Rich Shupe and Zevan Rosser share the knowledge they''ve gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects.The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exercises, and then build on those skills as chapters progress.ActionScript 3.0 represents a significant change for many Flash users, and a steeper learning curve for the uninitiated. This book will help guide you through a variety of scripting scenarios. Rather than relying heavily on prior knowledge of object-oriented programming (OOP), topics are explained in focused examples that originate in the timeline, with optional companion classes for those already comfortable with their use. As chapters progress, the book introduces more and more OOP techniques, allowing you to choose which scripting approach you prefer.Learning ActionScript 3.0 reveals:
New ways to harness the power and performance of AS3Common mistakes that people make with the languageEssential coverage of text, sound, video, XML, drawing with code, and moreMigration issues from AS1 and AS2 to AS3Simultaneous development of procedural and object-oriented techniquesTips that go beyond simple script collections, including how to approach a project and which resources can help you along the wayThe companion web site contains material for all the exercises in the book, as well as short quizzes to make sure you''re up to speed with key concepts. ActionScript 3.0 is a different animal from previous versions, and Learning ActionScript 3.0 teaches everything that web designers, GUI-based Flash developers, and those new to ActionScript need to start using the language.390 kr
Läs direkt efter köp
Learning Flash CS4 Professional offers beginners and intermediate Flash developers a unique introduction to the latest version of Adobe''s powerful multimedia application. This easy-to-read book is loaded with full-color examples and hands-on tasks to help you master Flash CS4''s new motion editor, integrated 3D system, and character control with the new inverse kinematics animation system. No previous Flash experience is necessary. This book will help you:
Understand Flash fundamentals with clear, concise information you can use right awayLearn key concepts and techniques in every chapter, with annotated screenshots and illustrationsDevelop an ongoing project that utilizes material from every chapterPractice new skills and test your understanding with constructive exercisesLearn how to package your work for distribution on the Web and through AIR desktop applicationsDownload sample files and discuss additional Flash features on the companion blogAs part of the Adobe Developer Library, this is the most authoritative guide to Flash CS4 available. Get moving with Flash today!
283 kr
Läs direkt efter köp
"No matter what your background, the pages that follow will provide you with some excellent knowledge, insight, and even a little bit of wisdom in the realm of Flash and ActionScript. Happy learning!"-- Branden Hall, from the ForewordWritten by Flash insiders with extensive knowledge of the technology, this guide is designed specifically to help Flash designers and developers make the leap from ActionScript 2.0 to the new object-oriented ActionScript 3.0 quickly and painlessly. Formatted so you can find any topic easily, ActionScript 3.0 Quick Reference Guide explains:
Object-oriented programming (OOP) concepts, such as packages and classesActionScript 3.0 features and player enhancements that improve performanceWorkflow differences between ActionScript 2.0 and ActionScript 3.0 including tools, code editing, component sets, and image and font renderingWhere did it go? A guide to help you find familiar features in ActionScript 3.0, such as global functions, operators, properties, and statementsHow do I? Step-by-step solutions for performing tasks with ActionScript 3.0, including input, sound, video, display, events, text, and moreAlso included are overviews of Flash and ActionScript features and workflows. ActionScript 3.0 is a huge upgrade to Flash''s programming language -- and this guide helps you upgrade your skills to match it.
329 kr
Läs direkt efter köp
In this book, authors Rich Shupe and Zevan Rosser share the knowledge they''ve gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects.The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exercises, and then build on those skills as chapters progress.ActionScript 3.0 represents a significant change for many Flash users, and a steeper learning curve for the uninitiated. This book will help guide you through a variety of scripting scenarios. Rather than relying heavily on prior knowledge of object-oriented programming (OOP), topics are explained in focused examples that originate in the timeline, with optional companion classes for those already comfortable with their use. As chapters progress, the book introduces more and more OOP techniques, allowing you to choose which scripting approach you prefer.Learning ActionScript 3.0 reveals:
New ways to harness the power and performance of AS3Common mistakes that people make with the languageEssential coverage of text, sound, video, XML, drawing with code, and moreMigration issues from AS1 and AS2 to AS3Simultaneous development of procedural and object-oriented techniquesTips that go beyond simple script collections, including how to approach a project and which resources can help you along the wayThe companion web site contains material for all the exercises in the book, as well as short quizzes to make sure you''re up to speed with key concepts. ActionScript 3.0 is a different animal from previous versions, and Learning ActionScript 3.0 teaches everything that web designers, GUI-based Flash developers, and those new to ActionScript need to start using the language.443 kr
Läs direkt efter köp
Learning Flash CS4 Professional offers beginners and intermediate Flash developers a unique introduction to the latest version of Adobe''s powerful multimedia application. This easy-to-read book is loaded with full-color examples and hands-on tasks to help you master Flash CS4''s new motion editor, integrated 3D system, and character control with the new inverse kinematics animation system. No previous Flash experience is necessary. This book will help you:
Understand Flash fundamentals with clear, concise information you can use right awayLearn key concepts and techniques in every chapter, with annotated screenshots and illustrationsDevelop an ongoing project that utilizes material from every chapterPractice new skills and test your understanding with constructive exercisesLearn how to package your work for distribution on the Web and through AIR desktop applicationsDownload sample files and discuss additional Flash features on the companion blogAs part of the Adobe Developer Library, this is the most authoritative guide to Flash CS4 available. Get moving with Flash today!
379 kr
Skickas inom 5-8 vardagar
405 kr
Läs direkt efter köp
If you''re new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning ActionScript 3.0 invaluable for navigating ActionScript 3.0''s learning curve. You''ll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more.
Updated for Flash Professional CS5, this revised and expanded edition delivers hands-on exercises and full-color code samples to help you increase your abilities as you progress through the book. Topics are introduced with basic syntax and class-based examples, so you can set your own pace for learning object-oriented programming.
Harness the power and performance of ActionScript 3.0Control sound and video, including new access to microphone dataCreate art with code by drawing vectors and pixels at runtimeManipulate text with unprecedented typographic controlAnimate graphics, create particle systems, and apply simple physicsAvoid common coding mistakes and reuse code for improved productivityLoad SWF, image, text, HTML, CSS, and XML file formats, and moreAuthors Rich Shupe and Zevan Rosser draw on their experience as Flash developers and instructors to give you a solid ActionScript foundation, revealing ways you can use code for practical, everyday projects.436 kr
Läs direkt efter köp
If you''re new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning ActionScript 3.0 invaluable for navigating ActionScript 3.0''s learning curve. You''ll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more.
Updated for Flash Professional CS5, this revised and expanded edition delivers hands-on exercises and full-color code samples to help you increase your abilities as you progress through the book. Topics are introduced with basic syntax and class-based examples, so you can set your own pace for learning object-oriented programming.
Harness the power and performance of ActionScript 3.0Control sound and video, including new access to microphone dataCreate art with code by drawing vectors and pixels at runtimeManipulate text with unprecedented typographic controlAnimate graphics, create particle systems, and apply simple physicsAvoid common coding mistakes and reuse code for improved productivityLoad SWF, image, text, HTML, CSS, and XML file formats, and moreAuthors Rich Shupe and Zevan Rosser draw on their experience as Flash developers and instructors to give you a solid ActionScript foundation, revealing ways you can use code for practical, everyday projects.332 kr
Läs direkt efter köp
Macromedia Flash is fast becoming the Web''s most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn''t easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation.
Flash 8: Projects for Learning Animation and Interactivity teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, this book teaches Flash in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration.
Each project in the book starts with goals and broad sketches before moving to design and scripting. This helps you understand design intent-the why of the process-rather than just learning the interfaces and the how of it all. Along the way, you''ll create Flash content that includes traditional animation techniques (as seen in full-length animated features), and ActionScript-based interactive animation, such as custom web site interface designs. You also learn how to combine both traditional animation techniques and ActionScript to create feature-rich Flash assets from the ground up.
Co-authored by educational developers with years of experience creating compelling content, interfaces, and applications, Flash 8: Projects for Learning Animation and Interactivity offers a content-driven approach that is also inspiration-driven. You learn because you''re accomplishing something tangible, not because you think you need to know how a tool works.
If you want to understand how various features of Flash come together to create a final end design, this book provides you with both the insight and the know-how.