Rob Gallagher – författare
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6 produkter
Videogames, Identity and Digital Subjectivity
Häftad, 2019
688 kr
Lägg i varukorg
This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating …
Videogames, Identity and Digital Subjectivity
Inbunden, 2017
2733 kr
Lägg i varukorg
This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating …
Videogames, Identity and Digital Subjectivity
E-bok, 2017
814 kr
Lägg i varukorg
This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating …
Videogames, Identity and Digital Subjectivity
E-bok, 2017
796 kr
Lägg i varukorg
This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating …
Artgames after GamerGate
Inbunden, 2025
1560 kr
Lägg i varukorg
Videogame culture is obsessed with development. But gaming is still widely associated with wasted time, squandered potential and backwards attitudes. Even as the average gamer grows older, the medium remains dogged by the same old question: when will videogames grow up? The Gamergate movement lent …
Artgames after GamerGate
E-bok, 2025
1942 kr
Lägg i varukorg
Videogame culture is obsessed with development. But gaming is still widely associated with wasted time, squandered potential and backwards attitudes. Even as the average gamer grows older, the medium remains dogged by the same old question: when will videogames grow up? The Gamergate movement lent …