Rodrigo Pereira dos Santos – författare
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5 produkter
5 produkter
Del 1081 - Communications in Computer and Information Science
Software Ecosystems, Sustainability and Human Values in the Social Web
8th Workshop of Human-Computer Interaction Aspects to the Social Web, WAIHCWS 2017, Joinville, Brazil, October 23, 2017 and 9th Workshop, WAIHCWS 2018, Belém, Brazil, October 22, 2018, Revised Selected Papers
Häftad, Engelska, 2020
565 kr
Skickas inom 10-15 vardagar
This book constitutes extended revised selected papers presented during the 8th Workshop of Human-Computer Interaction Aspects to the Social Web, WAIHCWS 2017, held in Joinville, Brazil, in October 2017, and during the 9th Workshop of Human-Computer Interaction Aspects to the Social Web, WAIHCWS 2018, held in Belém, Brazil, in October 2018. The 5 full papers presented were thoroughly reviewed and selected from 14 submissions for WAIHCWS 2017 and 3 full papers were selected for publication from 20 submissions for WAIHCWS 2018. The authors were given the opportunity to extend and revise the papers after the conference. The topics included in this volume cover the following fields connected to the social web: user experience, emotion analysis, interoperability, systems-of-information systems, knowledge-intensive processes, ontology, transportation domain, mobile systems, privacy policies, digital legacy, social networks, recommendation models, scientific events, accessible web, software ecosystems, and sustainability.
714 kr
Läs direkt efter köp
This book constitutes extended revised selected papers presented during the 8th Workshop of Human-Computer Interaction Aspects to the Social Web, WAIHCWS 2017, held in Joinville, Brazil, in October 2017, and during the 9th Workshop of Human-Computer Interaction Aspects to the Social Web, WAIHCWS 2018, held in Belém, Brazil, in October 2018. The 5 full papers presented were thoroughly reviewed and selected from 14 submissions for WAIHCWS 2017 and 3 full papers were selected for publication from 20 submissions for WAIHCWS 2018. The authors were given the opportunity to extend and revise the papers after the conference. The topics included in this volume cover the following fields connected to the social web: user experience, emotion analysis, interoperability, systems-of-information systems, knowledge-intensive processes, ontology, transportation domain, mobile systems, privacy policies, digital legacy, social networks, recommendation models, scientific events, accessible web, software ecosystems, and sustainability.
Del 1702 - Communications in Computer and Information Science
Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030
First Forum, GranDGamesBR 2020, Recife, Brazil, November 7-10, 2020, and Second Forum, GranDGamesBR 2021, Gramado, Brazil, October 18–21, 2021, Revised Selected Papers
Häftad, Engelska, 2023
844 kr
Skickas inom 10-15 vardagar
This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021.The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.
1 022 kr
Läs direkt efter köp
This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021.The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.
667 kr
Skickas inom 5-8 vardagar