Rolf Giesen – författare
372 kr
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906 kr
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408 kr
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Special Effects Artists
A Worldwide Biographical Dictionary of the Pre-Digital Era with a Filmography
372 kr
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908 kr
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802 kr
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There is a lot one could say about animation in Europe, but above all, there is no consistent European animation. It is as disparate as the various countries involved. Audiences will certainly recognize American or Japanese animation, but in Europe, it can range from Czech, Polish, and Hungarian to Greek, Italian, Spanish, Portuguese, French, and British. Animation in Europe provides a comprehensive review of the history and current situation of animation in over 20 European countries. It features numerous interviews with artists and producers, including rare documents and firsthand accounts that illustrate the rich history of animation in Europe. Additional features include
• An extensive chronology with key events in European animation
• A Who’s Who of producers, directors, writers, and animators working in Europe
• An examination of the origin of European animation and its influence
Animation in Europe is the first book devoted entirely to this topic and, therefore, will be of value for animation buffs as well as practitioners and researchers.
831 kr
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There is a lot one could say about animation in Europe, but above all, there is no consistent European animation. It is as disparate as the various countries involved. Audiences will certainly recognize American or Japanese animation, but in Europe, it can range from Czech, Polish, and Hungarian to Greek, Italian, Spanish, Portuguese, French, and British. Animation in Europe provides a comprehensive review of the history and current situation of animation in over 20 European countries. It features numerous interviews with artists and producers, including rare documents and firsthand accounts that illustrate the rich history of animation in Europe. Additional features include
• An extensive chronology with key events in European animation
• A Who’s Who of producers, directors, writers, and animators working in Europe
• An examination of the origin of European animation and its influence
Animation in Europe is the first book devoted entirely to this topic and, therefore, will be of value for animation buffs as well as practitioners and researchers.
891 kr
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This book provides a comprehensive account of German animation history, as well as an analysis of the current state of the industry in competition with American and cheaper international products in the face of dwindling budgets.
Covering film and TV, 2D and 3D animation, the book considers how Europe has lost its domestic territory of narratives to international competitors. A connection is made between film history and contemporary history: World War I, the Weimar Republic, National Socialism, World War II, the Federal Republic and German Democratic Republic, Reunification, the European Union, Digitalization and Globalization, and a turn of eras initiated by pandemic, war and inflation.
This book will be of great interest to academics, students, and professionals working and researching in the field of animation.
860 kr
Läs direkt efter köp
This book provides a comprehensive account of German animation history, as well as an analysis of the current state of the industry in competition with American and cheaper international products in the face of dwindling budgets.
Covering film and TV, 2D and 3D animation, the book considers how Europe has lost its domestic territory of narratives to international competitors. A connection is made between film history and contemporary history: World War I, the Weimar Republic, National Socialism, World War II, the Federal Republic and German Democratic Republic, Reunification, the European Union, Digitalization and Globalization, and a turn of eras initiated by pandemic, war and inflation.
This book will be of great interest to academics, students, and professionals working and researching in the field of animation.
1 943 kr
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1 276 kr
Skickas inom 10-15 vardagar
755 kr
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2 244 kr
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401 kr
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Rolf Giesen’s Puppetry, Puppet Animation and the Digital Age explores the unique world of puppetry animation and its application in the digital age. With the advent of digital animation, many individuals see puppetry and 2D animation as being regulated to a niche market. Giesen’s text argues against this viewpoint, by demonstrating the pure aesthetic value they have, as well as examples of some of the greatest cinematic uses of puppets. Such samples include, The Adventures of Prince Achmed, Ladislas Starevich, O’Brien, Harryhausen and Danforth, Trnka and Švankmajer, Aardman and Laika Studios, ParaNorman, and the Boxtrolls. Even live-action blockbusters, such as the Star Wars saga utilize puppetry for costume applications as noted within the text. The use of puppets not only helps create a wonderous world and memorable characters, but is also one of the purest extensions of an artist.
Key Features
Includes interviews with past and present practitioners of model animation as well as computer animationReviews of classic and recent entries in both fieldsComparison of what is better in stop motion versus computer animationA detailed history of animation and stop motion films401 kr
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Rolf Giesen’s Puppetry, Puppet Animation and the Digital Age explores the unique world of puppetry animation and its application in the digital age. With the advent of digital animation, many individuals see puppetry and 2D animation as being regulated to a niche market. Giesen’s text argues against this viewpoint, by demonstrating the pure aesthetic value they have, as well as examples of some of the greatest cinematic uses of puppets. Such samples include, The Adventures of Prince Achmed, Ladislas Starevich, O’Brien, Harryhausen and Danforth, Trnka and Švankmajer, Aardman and Laika Studios, ParaNorman, and the Boxtrolls. Even live-action blockbusters, such as the Star Wars saga utilize puppetry for costume applications as noted within the text. The use of puppets not only helps create a wonderous world and memorable characters, but is also one of the purest extensions of an artist.
Key Features
Includes interviews with past and present practitioners of model animation as well as computer animationReviews of classic and recent entries in both fieldsComparison of what is better in stop motion versus computer animationA detailed history of animation and stop motion films1 003 kr
Läs direkt efter köp
Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we learn about the importance of actors and the variety of acting that goes into animation; then, we will turn to the actor''s point of view to describe the various techniques involved. Through exhaustive research and interviews with people ranging from the late Ray Harryhausen, Jim Danforth, Joe Letteri, and Bruno Bozzetto, this book will be the primary source for animators and animation actors.
Key Features
Interviews with industry legends are found throughout this exhaustive work on animationFrom film history we learn about the importance of actors and the variety of acting that goes into animation, then turn to the actor''s point of view to describe the various techniques involvedCoverage of acting from Vaudeville to Rotoscoping to Performance CaptureCase studies throughout bring the content to life while providing actionable tools and techniques that can be used immediately891 kr
Skickas inom 5-8 vardagar
1 071 kr
Skickas inom 5-8 vardagar
1 003 kr
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Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we learn about the importance of actors and the variety of acting that goes into animation; then, we will turn to the actor''s point of view to describe the various techniques involved. Through exhaustive research and interviews with people ranging from the late Ray Harryhausen, Jim Danforth, Joe Letteri, and Bruno Bozzetto, this book will be the primary source for animators and animation actors.
Key Features
Interviews with industry legends are found throughout this exhaustive work on animationFrom film history we learn about the importance of actors and the variety of acting that goes into animation, then turn to the actor''s point of view to describe the various techniques involvedCoverage of acting from Vaudeville to Rotoscoping to Performance CaptureCase studies throughout bring the content to life while providing actionable tools and techniques that can be used immediately335 kr
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