Scott Meyer – författare
242 kr
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The Authorities
260 kr
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264 kr
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117 kr
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685 kr
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An io9 Can’t Miss Science Fiction and Fantasy title.
Martin Banks is just a normal guy who has made an abnormal discovery: he can manipulate reality, thanks to reality being nothing more than a computer program. With every use of this ability, though, Martin finds his little “tweaks” have not escaped notice. Rather than face prosecution, he decides instead to travel back in time to the Middle Ages and pose as a wizard.
What could possibly go wrong?
An American hacker in King Arthur’s court, Martin must now train to become a full-fledged master of his powers, discover the truth behind the ancient wizard Merlin…and not, y’know, die or anything.
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The adventures of an American hacker in Medieval England continue as Martin Banks takes his next step on the journey toward mastering his reality-altering powers and fulfilling his destiny.
A month has passed since Martin helped to defeat the evil programmer Jimmy, and things couldn’t be going better. Except for his love life, that is. Feeling distant and lost, Gwen has journeyed to Atlantis, a tolerant and benevolent kingdom governed by the Sorceresses, and a place known as a safe haven to all female time-travelers.
Thankfully, Martin and Philip are invited to a summit in Atlantis for all of the leaders of the time-traveler colonies, so this could be Martin’s chance to try again with Gwen. Of course, this is Martin Banks we’re talking about, so murder, mystery, and high intrigue all get in the way of a guy who just wants one more shot to get the girl.
The follow-up to the hilarious Off to Be the Wizard, Scott Meyer’s Spell or High Water proves that no matter what powers you have over time and space, you can’t control rotten luck.
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Even when finding oneself engaged in interstellar war, good form must be observed. Our story is set thousands of years after the Terran Exodus, where two powerful, planet-dominating families—the elegant House Jakabitus and the less refined Hahn Empire—have reached a critical point in their generations-long war. Master Hennik, the Hahn ruler’s only son, has been captured, and the disposition of his internment may represent a last and welcome chance for peace.
Enter Wollard, the impeccably distinguished and impossibly correct Master of Formalities for House Jakabitus. When he suggests that Master Hennik be taken in as a ward of the House, certain complications arise. Wollard believes utterly and devotedly in adhering to rules and good etiquette. But how does one inform the ruler of a planet that you are claiming his son as your own—and still create enough goodwill to deescalate an intergalactic war?
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Ever since Martin Banks and his fellow computer geeks discovered that reality is just a computer program to be happily hacked, they’ve been jaunting back and forth through time, posing as medieval wizards and having the epic adventures that other nerds can only dream of having. But even in their wildest fantasies, they never expected to end up at the mercy of the former apprentice whom they sent to prison for gross misuse of magic and all-around evil behavior.
Who knew that the vengeful Todd would escape, then conjure a computer game packed with wolves, wenches, wastelands, and assorted harrowing hazards—and trap his hapless former friends inside it? Stripped of their magic powers, the would-be wizards must brave terrifying dangers, technical glitches, and one another’s company if they want to see Medieval England—and their favorite sci-fi movies on VHS—ever again. Can our heroes survive this magical mystery torture? Or will it only lead them and their pointy hats into more peril?
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From the author of the popular Magic 2.0 series comes the witty tale of a mischievous A.I. gone rogue.
Al, a well-meaning but impish artificial intelligence, has the mind of a six-year-old and a penchant for tantrums. And the first one to discover just how much trouble Al could cause is Hope Takeda, the lab assistant in charge of educating and socializing him. Day care is a lot more difficult when your kid is an evolving and easily frightened A.I.
When Al manages to access the Internet and escape the lab days before his official unveiling, Hope and her team embark on a mission to contain him—before he creates any real problems.
Soon the NSA is on Al’s back, the US Army is fighting a brigade of mass-produced robots, and a wannabe cyberterrorist is looking to silence Al permanently. After months spent “raising” Al, Hope knows she’s running out of time—and she’s not sure she’ll be able to protect him. Will she manage to control the unruly A.I. and quell a global crisis, or will Al outsmart them once and for all?
113 kr
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The Vexed Generation
273 kr
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179 kr
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198 kr
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217 kr
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39 kr
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61 kr
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275 kr
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