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In addition, the textbook stresses the importance of being able to use technology as an exploratory tool, and being familiar with its strengths and weaknesses. In keeping with this emphasis on the use of technology, both physical (manipulatives) and digital (commonly available educational software), it also explores e.g. the use of computer graphing software for digital fabrication. In closing, the textbook addresses the issue of creativity as a crucial aspect of education in the digital age in general, and in mathematics education in particular.
Paying Attention to Students’ Emerging Ideas in the Age of Technology
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This book explores the topic of using technology, both physical and digital, to motivate creative mathematical thinking among students who are not considered ‘mathematically advanced.’ The book reflects the authors’ experience of teaching mathematics to Canadian and American teacher candidates and supervising several field-based activities by the candidates. It consists of eight chapters and an Appendix which includes details of constructing computational learning environments.
Specifically, the book demonstrates how the appropriate use of technology in the teaching of mathematics can create conditions for the emergence of what may be called ‘collateral creativity,’ a notion similar to Dewey’s notion of collateral learning. Just as collateral learning does not result from the immediate goal of the traditional curriculum, collateral creativity does not result from the immediate goal of traditional problem solving. Rather, mathematical creativity emerges as a collateral outcomeof thinking afforded by the use of technology. Furthermore, collateral creativity is an educative outcome of one’s learning experience with pedagogy that motivates students to ask questions about computer-generated or tactile-derived information and assists them in finding answers to their own or the teacher’s questions. This book intends to provide guidance to teachers for fostering collateral creativity in their classrooms.
Paying Attention to Students’ Emerging Ideas in the Age of Technology
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This is the second (revised) edition of the book published in 2010 under the same title. It reflects the author’s experience teaching a graduate level mathematics content course for elementary teacher candidates at SUNY Potsdam since 2003. The book addresses a number of recommendations of the Conference Board of the Mathematical Sciences for the preparation of teachers demonstrating how abstract mathematical concepts can be motivated by concrete activities and the use of technology. Such approach to school mathematics makes it easier for teachers to grasp the meaning of generalization, formal proof, and the creation of an increasing number of concepts on higher levels of abstraction. The book’s computer-enhanced pedagogy and its strong experiential component enabled by the use of manipulative materials have the potential to reduce mathematics anxiety among teachers and help them develop confidence in teaching the subject matter through modeling and problem solving. Classroom observations of teachers’ learning mathematics as a combination of theory and experiment confirm that this approach elevates one’s mathematical understanding to a higher ground.
Most of the chapters are motivated by a problem typically found in the elementary mathematics curricula and/or standards (either National or New York State – the context in which the author prepare teachers). By exploring traditional problems in depth, teachers can uncover fundamental mathematical concepts and ideas hidden within a seemingly mundane task. The need to have experience in going beyond traditional expectations for learning is due to the constructivist orientation of contemporary mathematics pedagogy that encourages students to ask questions about mathematics they study. Each chapter (except the last one) includes an activity set that can be used for the development of the variety of assignments for teachers. Digital tools used in the book include spreadsheets, Wolfram Alpha, GeoGebra, Kid Pix Studio Deluxe, and Graphing Calculator (Pacific Tech).