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Sheryl Brahman – författare

Visar alla böcker från författaren Sheryl Brahman. Handla med fri frakt och snabb leverans.

3 produkter

  1. Anthony Lewis Brooks, Sheryl Brahman, Bill Kapralos, Amy Nakajima, Jane Tyerman, Lakhmi C. Jain - Recent Advances in Technologies for Inclusive Well-Being, Inbunden. Tillgänglighet: Lägg i varukorg

    Recent Advances in Technologies for Inclusive Well-Being

    Virtual Patients, Gamification and Simulation

    Av Anthony Lewis Brooks, Sheryl Brahman m. fl.

    Inbunden, 2021

    1912 kr

    Lägg i varukorg

    In a time of ongoing pandemic when well-being is a priority this volume presents latest works across disciplines associated to Virtual Patients, Gamification and Simulation. Chapters herein present international perspectives with authors from around the globe contributing to this impactful third …

  2. Lakhmi C. Jain, Jane Tyerman, Amy Nakajima, Bill Kapralos, Sheryl Brahman, Anthony Lewis Brooks - Recent Advances in Technologies for Inclusive Well-Being, E-bok. Tillgänglighet: Lägg i varukorg

    Recent Advances in Technologies for Inclusive Well-Being

    Virtual Patients, Gamification and Simulation

    Av Lakhmi C. Jain, Jane Tyerman m. fl.

    E-bok, 2021

    2430 kr

    Lägg i varukorg

    In a time of ongoing pandemic when well-being is a priority this volume presents latest works across disciplines associated to Virtual Patients, Gamification and Simulation. Chapters herein present international perspectives with authors from around the globe contributing to this impactful third …

  3. Anthony Lewis Brooks, Sheryl Brahman, Bill Kapralos, Amy Nakajima, Jane Tyerman, Lakhmi C. Jain - Recent Advances in Technologies for Inclusive Well-Being, Häftad. Tillgänglighet: Lägg i varukorg

    Recent Advances in Technologies for Inclusive Well-Being

    Virtual Patients, Gamification and Simulation

    Av Anthony Lewis Brooks, Sheryl Brahman m. fl.

    Häftad, 2022

    1912 kr

    Lägg i varukorg

    In a time of ongoing pandemic when well-being is a priority this volume presents latest works across disciplines associated to Virtual Patients, Gamification and Simulation. Chapters herein present international perspectives with authors from around the globe contributing to this impactful third …