Sivasailam Thiagarajan – författare
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9 produkter
9 produkter
Häftad, Engelska, 2011
703 kr
Skickas inom 5-8 vardagar
Praise for Jolts! "Only Thiagi and his co-author, Tracy, could have devised a list of 50 magical learning moments that are concise and certain to JOLT learners into new perspectives and profound insights. If you facilitate group learning or change management, you won't want to miss this one!"—Elaine Biech, author of Business of Consulting and Training for Dummies"Give your training sessions a jump start with Jolt activities in less than 5 minutes. These easy-to-use creative techniques help learners gain instant insights. Not just session starters, this collection is a valuable addition to any trainer's bookshelf."—Jean Barbazette, president, The Training Clinic, and author of The Art of Great TrainingDelivery and Managing the Training Function for Bottom-Line Results"As a Charter Member of BFT (Borrow from Thiagi) Club, I've been adapting Thiagi's training activities for decades. I have built college courses and training workshops around Thiagi and Tracy's jolts. Use the jolts from this book as a way to instantly and successfully engage your participants with your topic."—Steve Sugar, author of Games That TeachJolt|jolt|: a powerful training tool that will help you engage your participants and focus attention on your learning event.Master trainer Sivasailam "Thiagi" Thiagarajan and co-author Tracy Tagliati introduce a brand-new set of powerful training activities specially designed to get participants to sit-up, listen, and learn—to jolt them into a new level of participation, activity, and change.The forty-seven games and activities in Jolts! are interactive and emotionally charged—carefully chosen for their ability to make participants think, and think differently.When you really need to give your participants a powerful wake-up call, startle them into re-examining their assumptions and habitual practices, or encourage self-reflection, problem solving, and fresh perspectives—zap them with Jolts!
Inbunden, Engelska, 1996
873 kr
Skickas inom 5-8 vardagar
The ultimate resource for improvement and planning! This treasure trove of information gives you expert direction for helping your organization and its employees improve performance. Unlike most resources on organizational improvement that consider only the micro- (individual) and macro- (organization) levels, this guide incorporates the mega- (customer/client) level in planning success.Among the many leading contributors to this volume are: Dale M. BrethowerDiane DormantJudith HaleRoger KaufmanDanny G. LangdonBette MadsonAnn W. ParkmanSivasailam "Thiagi" ThiagarajanOdin WestgaardJack Zigon . . . and many more! You'll learn vital performance improvement steps including:Defining objectives and ensuring that they are usefulDetermining what results to achieveDesigning and implementing interventions, programs, and activities that will achieve resultsPlanning appropriate evaluation efforts . . . and much more!The Guidebook for Performance Improvement draws on all the current improvement approaches--quality, reengineering, job-task analysis, reward programs, and others--synthesizes those ideas, and offers you a wide range of success strategies to maximize workplace performance. A desk reference like no other, this book gives you cutting-edge tips and techniques for achieving organizational breakthroughs.Selected Contents: --The Origins and Critical Attributes of Human Performance TechnologyResearch and Development Origins of Performance SystemsSocial Responsibility--A Strategic-Planning Framework: Mega PlanningPreparing Performance Indicators and ObjectivesNeeds-Assessment BasicsBusiness-Unit Performance Analysis and DevelopmentOrganizational MappingJob-Task Analysis--The Hierarchy of InterventionsApplications of Total Quality Concepts to Organizational EffectivenessDeveloping Front-line Employees: A New Challenge for Achieving Organizational EffectivenessJob AidsRecruitment and TurnoverAccountability for Staff TurnoverPerformance ManagementProgram Management: Its Relationship to the ProjectRewards and Performance IncentivesDeveloping Test and Assessment ItemsQuality Management/Continuous ImprovementPerformance Appraisal
Häftad, Engelska, 1999
810 kr
Skickas inom 5-8 vardagar
Two training legends offer you a definitive team sourcebook! The world's two best-known team-building facilitators bring youover thirty-five cutting-edge activities. You'll turn to thistreasury of hassle-free, sure-fire games, exercises, andsimulations time and time again. "In keeping with the tradition of continuous learning aboutteamwork, Thiagi and Parker have hit a home run. Teamwork andTeamplay is a must-have for every training bookshelf."--Harvey A. Robbins, co-author, Why Teams Don't Work "I can think of forty reasons to buy this book: thirty-eight gamesand activities, each a gem--plus two of the best writers in thetraining business. I am truly impressed at how well each activityis designed and how easy the rules are to understand."--Steve Sugar, author, Games That Teach; president, The GameGroup The game formats are varied: some short, some long; someicebreakers, some closers; and much more! A game selection matrixenables you to find a game that suits your situation. Plus,training legends Thiagi and Parker share with you their proveninsights on effective teamwork and facilitation.
Häftad, Engelska, 2003
793 kr
Skickas inom 5-8 vardagar
Smart trainers know that games and activities can involve adults in learning like no other instructional method and no one knows more about games than Sivasailam "Thiagi" Thiagarajan. In this must-have resource, Thiagi shows you how to customize more than thirty different kinds of games -- games that fit the circumstances perfectly and that can be designed in mere minutes.
Häftad, Engelska
412 kr
Skickas inom 3-6 vardagar
Inbunden, Engelska, 2020
188 kr
Skickas inom 5-8 vardagar
Discover how to unleash the full potential of your meetingsInefficient meetings plague even the most well-run organizations. In 50 Activities to Kickstart Your Meetings, productivity and games expert Sivasailam Thiagarajan explains how to use fifty tried-and-true methods to get the most out of every meeting.This book teaches the strategy of employing games, activities, and simulations to facilitate extraordinary meeting productivity and creativity. It teaches meeting planners and organizers how to use games and simulations to enhance all types of meetings: Understand organizational opportunities and problemsGenerate alternative ideasTransform ideas into decisionsTranslate decisions into actionsWritten for managers and executives at all levels of governmental, non-profit, and for-profit organizations, 50 Activities to Kickstart Your Meetings transforms traditional meetings into engines of creativity and growth. Thiagarajan uses the extensive experience he has gained in consulting for companies like Google and JP Morgan to teach managers of all stripes how to supercharge their next meeting.
Häftad, Tyska, 2019
349 kr
Skickas inom 3-6 vardagar
Del 7 - J-B TGL Single Issue Thiagi Gameletter
Thiagi GameLetter, (with Envelope)
Seriously Fun Activities for Trainers, Facilitators, and Managers
Häftad, Engelska, 2007
116 kr
Tillfälligt slut
Häftad, Engelska, 2006
282 kr
Tillfälligt slut
Wholly revised to celebrate its 25th anniversary, Barnga is the classic simulation game for exploring communication challenges across cultures. While playing Barnga, participants experience the shock of realizing that despite their good intentions and the many similarities amongst themselves, people interpret things differently from in profoundly important ways, especially people from differing cultures. Players learn that they must understand and reconcile these differences if they want to function effectively in a cross-cultural group. The "game" is deceptively simple: participants, broken up into several small groups, play a simple card, never knowing that each group has been given a subtly different set of rules to play by, nor that those rules will change yet again as the game develops and groups of players are reconfigured. Conflicts quickly begin to occur as players move from group to group, simulating real cross-cultural encounters, where people initially believe they share the same understanding of the basic rules and learn to their dismay and confusion that they do not. In discovering that the rules are different, players undergo a mini culture shock similar to actual experience when entering a different culture. They then must struggle to understand and reconcile these differences to play the game effectively in their "cross-cultural" groups. Difficulties are magnified by the fact that players may not speak to each other but can communicate only through gestures or pictures. In struggling to understand why other players don't seem to be playing correctly, and with the aid of the facilitator, participants gain insight into the dynamics of cross-cultural encounters.