Sonja Kröger - Böcker
Visar alla böcker från författaren Sonja Kröger. Handla med fri frakt och snabb leverans.
4 produkter
4 produkter
2 088 kr
Skickas inom 10-15 vardagar
In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market.With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective.Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present.The book is divided into five sections that explore the following areas: Social Aspects of Digital GamingSocial Interactions in Virtual WorldsOnline Gaming Co-located and Console GamingRisks and Challenges of Social GamingThis engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication.
630 kr
Skickas inom 10-15 vardagar
In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market.With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective.Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present.The book is divided into five sections that explore the following areas: Social Aspects of Digital GamingSocial Interactions in Virtual WorldsOnline Gaming Co-located and Console GamingRisks and Challenges of Social GamingThis engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication.
Kinder als Rezipienten von Onlinewerbung
Triangulationsstudie zum Onlinewerbeangebot und der Werbekompetenz von Grundschülern
Häftad, Tyska, 2017
535 kr
Skickas inom 10-15 vardagar
Sonja Kröger erforscht, inwiefern Onlinewerbung die Lebenswelt von Kindern bestimmt und welche Faktoren dazu beitragen, dass Heranwachsende einen souveränen Umgang mit Onlinewerbung erlernen. Beschreibung struktureller und inhaltlicher Besonderheiten von Onlinewerbung auf den Lieblingsinternetseiten von Kindern;
Markentransfers Im Dienstleistungsbereich: Eine Empirische Analyse Der Erfolgsfaktoren
Häftad, Tyska, 2007
719 kr
Skickas inom 10-15 vardagar