Tanya Short – författare
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4 produkter
Procedural Generation in Game Design
Inbunden, 2017
2585 kr
Lägg i varukorg
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to …
Procedural Generation in Game Design
E-bok, 2017
1012 kr
Lägg i varukorg
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to …
Procedural Generation in Game Design
Häftad, 2017
876 kr
Lägg i varukorg
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to …
Procedural Generation in Game Design
E-bok, 2017
1034 kr
Lägg i varukorg
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to …