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Tarn Adams – författare

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8 produkter

  1. Tarn Adams, Tanya X. Short - Procedural Storytelling in Game Design, E-bok. Tillgänglighet: Lägg i varukorg

    Procedural Storytelling in Game Design

    Av Tarn Adams, Tanya X. Short

    E-bok, 2019

    981 kr

    Lägg i varukorg

    This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this …

  2. Tarn Adams, Tanya X. Short - Procedural Storytelling in Game Design, E-bok. Tillgänglighet: Lägg i varukorg

    Procedural Storytelling in Game Design

    Av Tarn Adams, Tanya X. Short

    E-bok, 2019

    981 kr

    Lägg i varukorg

    This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this …

  3. Tanya X. Short, Tarn Adams - Procedural Storytelling in Game Design, Häftad. Tillgänglighet: Lägg i varukorg

    Procedural Storytelling in Game Design

    Av Tanya X. Short, Tarn Adams

    Häftad, 2019

    831 kr

    Lägg i varukorg

    This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this …

  4. Tanya X. Short, Tarn Adams - Procedural Storytelling in Game Design, Inbunden. Tillgänglighet: Lägg i varukorg

    Procedural Storytelling in Game Design

    Av Tanya X. Short, Tarn Adams

    Inbunden, 2019

    2195 kr

    Lägg i varukorg

    This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this …

  5. Tanya Short, Tarn Adams - Procedural Generation in Game Design, Inbunden. Tillgänglighet: Lägg i varukorg

    Procedural Generation in Game Design

    Av Tanya Short, Tarn Adams

    Inbunden, 2017

    2585 kr

    Lägg i varukorg

    Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to …

  6. Tarn Adams, Tanya Short - Procedural Generation in Game Design, E-bok. Tillgänglighet: Lägg i varukorg

    Procedural Generation in Game Design

    Av Tarn Adams, Tanya Short

    E-bok, 2017

    1012 kr

    Lägg i varukorg

    Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to …

  7. Tanya Short, Tarn Adams - Procedural Generation in Game Design, Häftad. Tillgänglighet: Lägg i varukorg

    Procedural Generation in Game Design

    Av Tanya Short, Tarn Adams

    Häftad, 2017

    876 kr

    Lägg i varukorg

    Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to …

  8. Tarn Adams, Tanya Short - Procedural Generation in Game Design, E-bok. Tillgänglighet: Lägg i varukorg

    Procedural Generation in Game Design

    Av Tarn Adams, Tanya Short

    E-bok, 2017

    1034 kr

    Lägg i varukorg

    Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to …