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Tanya X. Short – författare

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4 produkter

  1. Tarn Adams, Tanya X. Short - Procedural Storytelling in Game Design, E-bok. Tillgänglighet: Lägg i varukorg

    Procedural Storytelling in Game Design

    Av Tarn Adams, Tanya X. Short

    E-bok, 2019

    981 kr

    Lägg i varukorg

    This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this …

  2. Tarn Adams, Tanya X. Short - Procedural Storytelling in Game Design, E-bok. Tillgänglighet: Lägg i varukorg

    Procedural Storytelling in Game Design

    Av Tarn Adams, Tanya X. Short

    E-bok, 2019

    981 kr

    Lägg i varukorg

    This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this …

  3. Tanya X. Short, Tarn Adams - Procedural Storytelling in Game Design, Häftad. Tillgänglighet: Lägg i varukorg

    Procedural Storytelling in Game Design

    Av Tanya X. Short, Tarn Adams

    Häftad, 2019

    831 kr

    Lägg i varukorg

    This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this …

  4. Tanya X. Short, Tarn Adams - Procedural Storytelling in Game Design, Inbunden. Tillgänglighet: Lägg i varukorg

    Procedural Storytelling in Game Design

    Av Tanya X. Short, Tarn Adams

    Inbunden, 2019

    2195 kr

    Lägg i varukorg

    This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this …