Tasos Dagiuklas – författare
Visar alla böcker från författaren Tasos Dagiuklas. Handla med fri frakt och snabb leverans.
10 produkter
10 produkter
Multimedia Quality of Experience (QoE)
Current Status and Future Requirements
Inbunden, Engelska, 2016
1 080 kr
Tillfälligt slut
Multimedia Quality of Experience (QoE)Current Status and Future Requirements Multimedia Quality of Experience (QoE): Current Status and Future Requirements discusses the current status of QoE (Quality of Experience) research, providing guidelines on QoE assessment and management practice. Moreover, it covers many different aspects of QoE research, including definitions, standardization (ITU, ETSI, IEEE, IETF), measurement, management, and architectures. In addition, the authors bring together contributions from recognized experts (worldwide) in the area of subjective and objective QoE video assessment. Discusses the current status of QoE research; reporting the latest advances from various standardization bodies Provides guidelines on QoE assessment and management practice Explores methods, means, and architectures of QoE Considers future requirements of QoE
1 637 kr
Skickas inom 10-15 vardagar
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The main contributions are based on the results of the FP7 European Projects ROMEO, which focus on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the Future Internet (www.ict-romeo.eu). The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of constant video quality to both fixed and mobile users. ROMEO will design and develop hybrid-networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location.The volume provides state-of-the-art information on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media deliveryacross heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading.
534 kr
Skickas inom 10-15 vardagar
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location.This book is the second of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on immersive media, 3D multi-view video, spatial audio, cloud-based media, networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading.Describes the latestinnovations in 3D technologies and Future Internet MediaFocuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaborationDiscusses QoE for 3DRepresents the last of a series of three volumes devoted to contributions from FP7 projects in the area of 3D and networked media
1 062 kr
Skickas inom 10-15 vardagar
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the last of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading.
1 589 kr
Skickas inom 10-15 vardagar
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The main contributions are based on the results of the FP7 European Projects ROMEO, which focus on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the Future Internet (www.ict-romeo.eu). The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of constant video quality to both fixed and mobile users. ROMEO will design and develop hybrid-networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location.The volume provides state-of-the-art information on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media deliveryacross heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading.
534 kr
Skickas inom 10-15 vardagar
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location.This book is the second of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on immersive media, 3D multi-view video, spatial audio, cloud-based media, networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading.Describes the latestinnovations in 3D technologies and Future Internet MediaFocuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaborationDiscusses QoE for 3DRepresents the last of a series of three volumes devoted to contributions from FP7 projects in the area of 3D and networked media
1 062 kr
Skickas inom 10-15 vardagar
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE).
Collaborative Computing: Networking, Applications and Worksharing
18th EAI International Conference, CollaborateCom 2022, Hangzhou, China, October 15-16, 2022, Proceedings, Part I
Häftad, Engelska, 2023
1 094 kr
Skickas inom 10-15 vardagar
The two-volume set LNICST 460 and 461 constitutes the proceedings of the 18th EAI International Conference on Collaborative Computing: Networking, Applications and Worksharing, CollaborateCom 2022, held in Hangzhou, China, in October 2022. Edge Computing and Collaborative working;
Collaborative Computing: Networking, Applications and Worksharing
18th EAI International Conference, CollaborateCom 2022, Hangzhou, China, October 15-16, 2022, Proceedings, Part II
Häftad, Engelska, 2023
1 094 kr
Skickas inom 10-15 vardagar
The two-volume set LNICST 460 and 461 constitutes the proceedings of the 18th EAI International Conference on Collaborative Computing: Networking, Applications and Worksharing, CollaborateCom 2022, held in Hangzhou, China, in October 2022. Edge Computing and Collaborative working;
550 kr
Skickas inom 10-15 vardagar
This volume presents the proceedings of the 11th IFIP/IEEE International Conference on Management of Multimedia and Mobile Networks and Services (MMNS 2008), which was held on Samos, Greece during September 22–26 as part of the 4th International Week on Management of Networks and Services (Manweek 2008). As in the previous three years, the Manweek umbrella - lowed an international audience of researchers and scientists from industry and academia – who are researching and developing management systems – to share views and ideas and present their state-of-the-art results. The other events co-located with Manweek 2008 were the 19th IFIP/IEEE International Workshop on Distributed Systems: Operations and Management (DSOM 2008), the 8th IEEE Workshop on IP Operations and Management (IPOM2008), the Third IEEE International Workshop on Modeling Autonomic CommunicationsEnvironments(MACE2008),the4thIEEE/IFIPInternational Workshop on End-to-End Virtualization and Grid Management (EVGM 2008) andthe5thInternationalWorkshoponNext-GenerationNetworkingMiddleware (NGNM 2008). Under this umbrella, MMNS again proved itself as a top public venue for dissemination of results and intellectual collaboration with speci?c emphasis on the management of emerging mobile and wireless networks. The objective of the conference is to bring together researchers and scientists from academia and industry interested in state-of-the-artmanagementof convergedmultimedia networks and services across heterogeneous networking infrastructures.