Torill Elvira Mortensen – författare
Visar alla böcker från författaren Torill Elvira Mortensen. Handla med fri frakt och snabb leverans.
5 produkter
Dark Side of Game Play
Controversial Issues in Playful Environments
Av Torill Elvira Mortensen, Jonas Linderoth m. fl.
Häftad, 2018
822 kr
Lägg i varukorg
Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary …
Perceiving Play
The Art and Study of Computer Games
Häftad, 2009
534 kr
Lägg i varukorg
Computer games are increasingly prevalent, and cause both curiosity and concern in the general public, so understanding these games and play is important. Game researchers need to work quickly to document, report, and analyse the effect on our modern society as an increasing amount of people make …
Dark Side of Game Play
Controversial Issues in Playful Environments
Av Torill Elvira Mortensen, Jonas Linderoth m. fl.
Inbunden, 2015
2744 kr
Lägg i varukorg
Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary …
Dark Side of Game Play
Controversial Issues in Playful Environments
Av Ashley ML Brown, Jonas Linderoth m. fl.
E-bok, 2015
970 kr
Lägg i varukorg
Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary …
Dark Side of Game Play
Controversial Issues in Playful Environments
Av Ashley ML Brown, Jonas Linderoth m. fl.
E-bok, 2015
970 kr
Lägg i varukorg
Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary …