Triple H. – författare
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4 produkter
4 produkter
Häftad, Engelska, 2005
249 kr
Skickas inom 3-6 vardagar
Love him or hate him, Triple H does what he wants, when he wants to do it. And in this book, for the first time anywhere, he tells you how he does it - and how you can too. "Making the Game" is Triple H's verbal and visual blueprint for building your body. He discusses how he morphed a skinny 135-pound 14-year-old into one of the biggest superstars in World Wrestling Entertainment. For twenty years he has lived the philosophy that training results not only in improved strength and conditioning but in increased self-discipline and the ability to focus of setting goals. This book isn't for pantywaists who would rather exercise their egos! In "Making the Game" he takes the reader step-by-step through his personal training techniques and the challenges he has had to overcome to reach the top - including how he came back from career-threatening injury with just nine months of a specially-designed rehabilitation program in 2001. He discusses the nature of exercise and the value of form over volume; the dangers of over training; how to avoid training injuries and how to inject creativity into your workout.For those who want to get themselves into the best shape of their lives, there can be no better guide.
E-bok
Engelska, 2010113 kr
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Love him or hate him, Triple H does what he wants, when he wants to do it. And now, for the first time anywhere, he tells you how he does it—and how you can, too.More than a personal account of life in and out of the ring, Making the Game: Triple H’s Approach to a Better Body is Triple H’s verbal and visual blueprint for building your body. The leader of Evolution discusses how “a jones for bodybuilding and a love for wrestling” morphed a skinny, 135-pound fourteen-year-old from Nashua, New Hampshire, into one of the biggest superstars ever to dominate World Wrestling Entertainment. But be warned—the “Cerebral Assassin” has zero tolerance for anything less than a hundred percent effort. He''s spent the past twenty years living by the philosophy that training results in improved strength and conditioning, self-discipline, and an ability to focus on setting goals. This book isn''t for big mouths who''d rather exercise their egos than their deltoids. Besides offering step-by-step exercises for both novice bodybuilders and those looking to radically advance their workout, Making the Game weighs in on the science behind progressive-training resistance and rest-pause techniques; the significance of exercise form over volume; the truth behind achieving “six-pack abs”; the dangers of overtraining and “skullcrushing” exercises that risk injury; and how creativity can go a long way in your workout. Triple H sees it as his mission to provide the guidelines for you to follow in the months and years ahead. And if there''s one thing he knows how to do, it’s succeed. It''s time to stop playing The Game...and time to start Making The Game.
Häftad, Engelska, 2009
259 kr
Skickas inom 3-6 vardagar
D-Generation X, or DX as they came to be known, was headed by Triple H and Shawn Michaels, two of the biggest Superstars in wrestling history, and had a changing roster of rebels who did whatever they wanted, whenever, wherever -- regardless of the ultimate outcome. First created in 1997 as a means for two friends to work together, the faction rapidly grew so popular with audiences and fans that other wrestlers were clamouring to join it.Their anti-establishment, authority-busting attitude was key to their appeal and they were instrumental in the success of WWE over the rival WCW, occupying a special place in the hearts and minds of wrestling fans to this day. Different incarnations of DX followed -- but always with Triple H and Shawn Michaels at their centre. DX were notorious for speaking their minds, no matter whom they provoked or how. Told by the men who created DX, this is their inside story.
E-bok
Engelska, 200999 kr
Läs direkt efter köp
The inside story of DX, otherwise known as, D Generation-X, from their formation to today told by the men who created it.DX is generally considered one of the most popular factions in professional wrestling history, not to mention, one of the most notable. D-Generation X, as they were also known, headed by Triple H and Shawn Michaels and had a changing roster of rebels who did whatever they wanted, whenever, wherever- regardless of the ultimate outcome. Created as a way for two friends to work together, the clique became so popular that other wrestlers joined, and DX became one of the factions in WWE climbing back to the top and putting Ted Turner''s WCW out of business.