V. Scott Gordon – författare
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2 produkter
2 produkter
E-bok
Engelska, 2024974 kr
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Learn 3D graphics programming with OpenGL and Java using this comprehensive guide. Covering everything from basic setup to advanced topics like ray tracing and VR, this book is ideal for students and professionals.Key FeaturesComprehensive guide from basic to advanced 3D graphics programming.Hands-on approach with complete programming examples.Covers advanced topics such as ray tracing and VR.Book DescriptionThis book is designed for computer science undergraduates and professionals interested in mastering 3D graphics using OpenGL in Java with JOGL. It follows a "e;teach-yourself"e; format with numerous examples that can be run as presented. Unique in its approach, it covers OpenGL 4.0+ shader programming using Java, providing all the necessary materials to install JOGL and execute every example. The course starts with an introduction to OpenGL and the graphics pipeline, followed by mathematical foundations essential for 3D graphics. It then delves into managing 3D graphics data, texture mapping, and creating 3D models. Lighting, shadows, and enhancing surface detail are covered, along with advanced techniques like parametric surfaces, tessellation, and geometry shaders. The final chapters explore simulating water, ray tracing, and stereoscopy for 3D glasses and VR headsets. This book equips readers with comprehensive skills in OpenGL programming and 3D graphics, making it an invaluable resource for developing sophisticated graphics applications. The practical approach ensures thorough learning, bridging the gap between theory and application.What you will learnInstall and configure Java and OpenGL libraries.Implement the OpenGL graphics pipeline in Java.Build and animate 3D objects and scenes.Apply mathematical foundations for 3D graphics.Manage textures, lighting, and shadows.Simulate water and implement ray tracing and VR.Who this book is forIdeal for computer science students, both undergraduate and graduate, as well as professionals looking to enhance their knowledge of 3D graphics programming. Readers should have a solid background in object-oriented programming and basic understanding of linear algebra and trigonometry.
E-bok
Engelska, 20241 003 kr
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Master 3D graphics programming with OpenGL and C++, covering everything from basic concepts to advanced techniques.Key FeaturesComprehensive coverage of 3D graphics programming with OpenGLPractical examples and hands-on tutorialsFocus on advanced techniques and real-world applicationsBook DescriptionThis edition provides step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, covering theoretical foundations of 3D computer graphics. Every shader stage is explored, from basics like modeling, textures, lighting, and shadows, to advanced techniques such as tessellation, noise maps, water, and stereoscopy. Expanded coverage includes camera control, refraction, and ray tracing with bounding volume hierarchies. Companion files include source code, shaders, model files, and skyboxes for all examples in the book. Understanding these concepts is crucial for creating sophisticated 3D graphics applications. The course begins with OpenGL basics and pipeline understanding, followed by mathematical foundations and managing 3D graphics data. It covers texture mapping, 3D models, lighting, shadows, enhancing surface detail, and advanced topics like parametric surfaces, tessellation, and geometry shaders. Final chapters delve into simulating water, ray tracing, and stereoscopy for 3D graphics. This book equips readers with the knowledge to master OpenGL programming and 3D graphics, making it invaluable for developers and enthusiasts aiming to advance their skills. The practical approach and comprehensive examples ensure thorough learning, bridging the gap between theory and real-world application.What you will learnUnderstand OpenGL graphics pipelineApply mathematical foundationsManage 3D graphics dataImplement texture mapping and lightingUse advanced techniques like tessellation and ray tracingSimulate realistic environments and effectsWho this book is forAspiring graphics programmers, computer science students, and developers looking to enhance their skills in 3D graphics. Basic knowledge of C++ is required, while familiarity with OpenGL is beneficial.