William J. White – författare
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8 produkter
8 produkter
E-bok
PDF, Engelska, 19971 385 kr
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Anesthesia and Analgesia in Laboratory Animals focuses entirely on the special anesthetic, analgesic, and postoperative care requirements associated with experimental surgery. Sponsored by the American College of Laboratory Animal Medicine, this informative work provides the reader with agents, methods, and techniques for anesthesia and analgesia that ensure humane and successful procedural outcomes.- Focuses on a wide variety of animal species used in research- Provides a comprehensive overview of the pharmacology of anesthetics and analgesics- Includes monitoring of analgesia and anesthesia- Organizes topics by species for agents and methods of providing anesthesia, analgesia, and post-op care to animals- No other American text is devoted entirely to this topic
Häftad, Engelska, 2012
385 kr
Skickas inom 5-8 vardagar
This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study.Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in analyses of media products, and demonstrate methods that allow game rules to be seen in action during the process of play.
Häftad, Engelska, 2011
251 kr
Skickas inom 5-8 vardagar
Inbunden, Engelska, 2011
402 kr
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E-bok
Engelska, 2011123 kr
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Triangle Hill tells the story of the Korean Police Action during 1951-52. The book takes a young office from the first landing in Japan, through Pusan and up the pipeline to the fighting. There was the famous Pork Chop Hill, a horrible firefight, but by no means the worst. That distinction belongs to a three-week battle over one three-quarter mile wide combined area known as Snipers Ridge and Triangle Hill. The comparison of combat intensity for Triangle can best be told in the numbers. In 33 months of fighting from the dreary days of December 1950 up to the time of Triangle Hill, the whole Eighth Army had only 12,000 casualties. In the subsequent three weeks of intense combat for Triangle, 9,600 casualties had been counted. Not since the American drive against the Germans in the Hrtgen Forest in 1945 had so many shells been hurled at an enemy. The height of the hill was cut down by two feet and at the end of the battle, the army of the Republic of Korea counted 6,600 casualties and the U.S. 7th Division reported more than 3000. Triangle Hill is a young officers look at the strategy and the battle, infantry politics and the rawness of death and a burning hope for the future.
Inbunden, Engelska, 2020
1 514 kr
Skickas inom 10-15 vardagar
This book provides an introduction to the Forge, an online discussion site for tabletop role-playing game (TRPG) design, play, and publication that was active during the first years of the twenty-first century and which served as an important locus for experimentation in game design and production during that time. Aimed at game studies scholars, for whom the ideas formulated at or popularized by the Forge are of key interest, the book also attempts to provide an accessible account of the growth and development of the Forge as a site of participatory culture. It situates the Forge within the broader context of TRPG discourse, and connects “Forge theory” to the academic investigation of role-playing.
E-bok
Engelska, 20201 825 kr
Läs direkt efter köp
This book provides an introduction to the Forge, an online discussion site for tabletop role-playing game (TRPG) design, play, and publication that was active during the first years of the twenty-first century and which served as an important locus for experimentation in game design and production during that time. Aimed at game studies scholars, for whom the ideas formulated at or popularized by the Forge are of key interest, the book also attempts to provide an accessible account of the growth and development of the Forge as a site of participatory culture. It situates the Forge within the broader context of TRPG discourse, and connects “Forge theory” to the academic investigation of role-playing.
Häftad, Engelska, 2021
1 514 kr
Skickas inom 10-15 vardagar
This book provides an introduction to the Forge, an online discussion site for tabletop role-playing game (TRPG) design, play, and publication that was active during the first years of the twenty-first century and which served as an important locus for experimentation in game design and production during that time. Aimed at game studies scholars, for whom the ideas formulated at or popularized by the Forge are of key interest, the book also attempts to provide an accessible account of the growth and development of the Forge as a site of participatory culture. It situates the Forge within the broader context of TRPG discourse, and connects “Forge theory” to the academic investigation of role-playing.