William Sanders – författare
522 kr
Läs direkt efter köp
Essential ASP.NET 3.5 Skills--Made Easy!
Learn how to create database-driven ASP.NET 3.5 websites using C# 3.0. ASP.NET 3.5: A Beginner''s Guide shows you just what you need to know to build rich Internet applications quickly and easily. You''ll find details on Web controls, CSS, event handlers, validation, SQL, ADO.NET, data binding, text files, and security. Coverage of the latest technologies, such as LINQ and Ajax, is also included. All examples use Visual Studio 2008 to ease you through the learning process, and all the source code is displayed. Start building dynamic ASP.NET 3.5 Web applications today with help from this fast-paced tutorial.
Designed for Easy Learning:
Key Skills & Concepts--Lists of specific skills covered in the chapter Ask the Expert--Q&A sections filled with bonus information and helpful tips Try This--Hands-on exercises that show how to apply your skillsNotes--Extra information related to the topic being coveredTips--Helpful reminders or alternate ways of doing things Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated685 kr
Skickas inom 10-15 vardagar
217 kr
Läs direkt efter köp
This unique PDF-only book is the ideal primer for web developers just getting started with Flash Media Server 2 (FMS2) and Adobe''s Real-Time Messaging Protocol (RTMP) for streaming media, and for anyone doing administrative work with Flash-related content. It''s not a reference, but a step-by-step guide for using Flash Media Server 2, with chapters that focus on specific aspects of the server and how they work.What makes Flash Media Server 2 so different? You''ll discover that, in contrast to conventional web servers, FMS2 includes open-socket server technology that''s stays connected to stream audio, video, and text in real time. Connect to this server using RTMP, and build applications using three flavors of ActionScript: ActionScript 2.0, Client side ActionScript, and Server side ActionScript.Don''t worry. With Learning Flash Media Server 2 and a little Flash and ActionScript experience, you''ll be up to speed in no time. The first chapter takes you though the installation procedures on Windows and Linux, explains how to organize your development environment using Apache web server, how to test your FMS2 connections, and how to use the management console. Then you''ll dive right into the whys and hows of:
Recording and playing back streaming audio and videoCamera and microphone settingsNon-persistent client-side remote shared objectsTwo-way audio-video communicationsBroadcasting and server-side bandwidth controlWorking with server-side files: the file classServer-side shared objectsServer-side audio and video streamingServer-side loadvars, xml and working with configuration filesAt the heart of every chapter is a core set of code that shows the minimum requirements needed for different procedures. Beyond that, Learning Flash Media Server 2 provides you with plenty of options for using FMS2. It''s a whole new world of media, and this book puts you right at the doorstep. Ready to enter?217 kr
Läs direkt efter köp
If you''re interested in recording and streaming media using Flash Media Server 3 (FMS3) and Adobe''s Real-Time Messaging Protocol, this unique 267-page PDF-only book is the perfect primer. It is not a reference, but a systematic guide to developing FMS3 applications using ActionScript 3.0, with chapters that focus on specific aspects of the server and how they work.FMS3 is very different from regular web servers. Because its open-socket server technology stays connected until users quit the application, you can stream audio, video, text, and other media in real time. FMS3 is also quite different from previous versions, a fact that web developers familiar with Flash Media Server 2 or Flash Communication Server 1.5 will quickly discover.Don''t worry. With Learning Flash Media Server 3 and a little experience with Flash CS3 and ActionScript 3.0, anyone can get up to speed in no time. You''ll learn how to install FMS3, organize your development environment with Apache web server, and use the management console before diving into the whys and hows of:
Recording and playing back streaming audio and video in VP6 and H.264 formatsUsing the new Flash Media Encoder to stream and record videoCamera and microphone settingsNon-persistent client-side remote shared objectsTwo-way audio-video communicationsBroadcasting and server-side bandwidth controlWorking with server-side files: the file classServer-side shared objectsServer-side streamsSetting up a software load handler using FMS3''s new server-side NetStreamBringing in data and working with configuration filesAt the heart of every chapter is a core set of code that shows the minimum requirements needed for different procedures. Beyond that, Learning Flash Media Server 3 provides you with plenty of options for using FMS3''s different versions -- the full-feature server, the streaming-only server, and the limited-user development server. It''s a whole new world of media, and this book puts you right at the doorstep. Ready to enter?376 kr
Läs direkt efter köp
Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you''re an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need.ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include:
Key features of ActionScript 3.0 and why it became an OOP languageOOP characteristics, such as classes, abstraction, inheritance, and polymorphismThe benefits of using design patternsCreational patterns, including Factory and Singleton patternsStructural patterns, including Decorator, Adapter, and Composite patternsBehavioral patterns, including Command, Observer, Strategy, and State patternsMultiple design patterns, including Model-View-Controller and Symmetric Proxy designsDuring the course of the book, you''ll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you''re coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.105 kr
Läs direkt efter köp
ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts is a 76-page document designed to introduce those familiar with general programming principles to ActionScript 3.0. ActionScript 3.0 compiles and runs much faster than preceding versions, and the reasons have much to do with the structural changes Adobe has added: You truly do need to use ActionScript differently than you have previously, if you''re already ActionScript programmer. If you''re new to ActionScript, but are looking at it from a Java or C++ or C# perspective, you may be intrigued at how different ActionScript is now compared with what you''d known it or heard it to be before.This document employs reusable code examples to demonstrate the basic functionality of ActionScript 3.0 in the following topic areas: Packages and Classes; Display Programming; Movie Clips and Buttons; and Basic Structures. A concluding section helps those unfamiliar with OOP (Object Oriented Programming) and Design Patterns get acquainted with these concepts, as a knowledge of them will greatly benefit anyone getting into ActionScript 3.0 who wants to get the most out of it.
354 kr
Läs direkt efter köp
Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you''re an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need.ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include:
Key features of ActionScript 3.0 and why it became an OOP languageOOP characteristics, such as classes, abstraction, inheritance, and polymorphismThe benefits of using design patternsCreational patterns, including Factory and Singleton patternsStructural patterns, including Decorator, Adapter, and Composite patternsBehavioral patterns, including Command, Observer, Strategy, and State patternsMultiple design patterns, including Model-View-Controller and Symmetric Proxy designsDuring the course of the book, you''ll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you''re coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.359 kr
Skickas inom 5-8 vardagar
207 kr
Skickas inom 5-8 vardagar
348 kr
Skickas inom 5-8 vardagar
201 kr
Skickas inom 5-8 vardagar
356 kr
Skickas inom 3-6 vardagar
292 kr
Skickas inom 5-8 vardagar
266 kr
Skickas inom 5-8 vardagar
795 kr
Läs direkt efter köp
795 kr
Läs direkt efter köp
402 kr
Läs direkt efter köp
Build server-side applications more efficiently—and improve your PHP programming skills in the process—by learning how to use design patterns in your code. This book shows you how to apply several object-oriented patterns through simple examples, and demonstrates many of them in full-fledged working applications.
Learn how these reusable patterns help you solve complex problems, organize object-oriented code, and revise a big project by only changing small parts. With Learning PHP Design Patterns, you’ll learn how to adopt a more sophisticated programming style and dramatically reduce development time.
Learn design pattern concepts, including how to select patterns to handle specific problemsGet an overview of object-oriented programming concepts such as composition, encapsulation, polymorphism, and inheritanceApply creational design patterns to create pages dynamically, using a factory method instead of direct instantiationMake changes to existing objects or structure without having to change the original code, using structural design patternsUse behavioral patterns to help objects work together to perform tasksInteract with MySQL, using behavioral patterns such as Proxy and Chain of ResponsibilityExplore ways to use PHP’s built-in design pattern interfaces302 kr
Skickas inom 5-8 vardagar
202 kr
Läs direkt efter köp
If you''re interested in recording and streaming media using Flash Media Server 3 (FMS3) and Adobe''s Real-Time Messaging Protocol, this unique 267-page PDF-only book is the perfect primer. It is not a reference, but a systematic guide to developing FMS3 applications using ActionScript 3.0, with chapters that focus on specific aspects of the server and how they work.FMS3 is very different from regular web servers. Because its open-socket server technology stays connected until users quit the application, you can stream audio, video, text, and other media in real time. FMS3 is also quite different from previous versions, a fact that web developers familiar with Flash Media Server 2 or Flash Communication Server 1.5 will quickly discover.Don''t worry. With Learning Flash Media Server 3 and a little experience with Flash CS3 and ActionScript 3.0, anyone can get up to speed in no time. You''ll learn how to install FMS3, organize your development environment with Apache web server, and use the management console before diving into the whys and hows of:
Recording and playing back streaming audio and video in VP6 and H.264 formatsUsing the new Flash Media Encoder to stream and record videoCamera and microphone settingsNon-persistent client-side remote shared objectsTwo-way audio-video communicationsBroadcasting and server-side bandwidth controlWorking with server-side files: the file classServer-side shared objectsServer-side streamsSetting up a software load handler using FMS3''s new server-side NetStreamBringing in data and working with configuration filesAt the heart of every chapter is a core set of code that shows the minimum requirements needed for different procedures. Beyond that, Learning Flash Media Server 3 provides you with plenty of options for using FMS3''s different versions -- the full-feature server, the streaming-only server, and the limited-user development server. It''s a whole new world of media, and this book puts you right at the doorstep. Ready to enter?106 kr
Läs direkt efter köp
ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts is a 76-page document designed to introduce those familiar with general programming principles to ActionScript 3.0. ActionScript 3.0 compiles and runs much faster than preceding versions, and the reasons have much to do with the structural changes Adobe has added: You truly do need to use ActionScript differently than you have previously, if you''re already ActionScript programmer. If you''re new to ActionScript, but are looking at it from a Java or C++ or C# perspective, you may be intrigued at how different ActionScript is now compared with what you''d known it or heard it to be before.This document employs reusable code examples to demonstrate the basic functionality of ActionScript 3.0 in the following topic areas: Packages and Classes; Display Programming; Movie Clips and Buttons; and Basic Structures. A concluding section helps those unfamiliar with OOP (Object Oriented Programming) and Design Patterns get acquainted with these concepts, as a knowledge of them will greatly benefit anyone getting into ActionScript 3.0 who wants to get the most out of it.
Quantitative Evaluation of Systems
11th International Conference, QEST 2014, Florence, Italy, September 8-10, 2014, Proceedings
544 kr
Skickas inom 10-15 vardagar
693 kr
Läs direkt efter köp