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Zhenyu George Li – författare

Visar alla böcker från författaren Zhenyu George Li. Handla med fri frakt och snabb leverans.

6 produkter

  1. Zhenyu George Li, Charles Shih-I Yeh, Michael Oakes - Unreal Engine 5 for Beginners, Häftad. Tillgänglighet: Lägg i varukorg

    Unreal Engine 5 for Beginners

    A step-by-step guide to building your first playable third-person game

    Av Zhenyu George Li, Charles Shih-I Yeh m. fl.

    Häftad, 2026

    653 kr

    Lägg i varukorg

    Learn Unreal Engine 5 through a hands-on game project, progressing step by step from editor basics and Blueprints to AI, UI, cinematics, polish, and packagingFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesBuild a complete third-person game through a …

  2. Zhenyu George Li - Unreal Engine 5 Game Development with C++ Scripting, Häftad. Tillgänglighet: Lägg i varukorg

    Unreal Engine 5 Game Development with C++ Scripting

    Become a professional game developer and create fully functional, high-quality games

    Av Zhenyu George Li

    Häftad, 2023

    689 kr

    Lägg i varukorg

    Expand your UE5 game development skills by leveraging C++ scripting and improve your game development abilities by building a game from scratchPurchase of the print or Kindle book includes a free PDF eBookKey FeaturesLearn C++ programming as well as C++ scripting for Unreal Engine 5Practice the UE5 …

  3. Zhenyu George Li - Unreal Engine 5 Game Development with C++ Scripting, E-bok. Tillgänglighet: Lägg i varukorg

    Unreal Engine 5 Game Development with C++ Scripting

    Become a professional game developer and create fully functional, high-quality games

    Av Zhenyu George Li

    E-bok, 2023

    472 kr

    Lägg i varukorg

    Expand your UE5 game development skills by leveraging C++ scripting and improve your game development abilities by building a game from scratchPurchase of the print or Kindle book includes a free PDF eBook Key Features Learn C++ programming as well as C++ scripting for Unreal Engine 5 Practice the …

  4. Michael Oakes, Charles Shih-I Yeh, Zhenyu George Li - Unreal Engine 5 for Beginners, E-bok. Tillgänglighet: Lägg i varukorg

    Unreal Engine 5 for Beginners

    A step-by-step guide to building your first playable third-person game

    Av Michael Oakes, Charles Shih-I Yeh m. fl.

    E-bok, 2026

    462 kr

    Lägg i varukorg

    Learn Unreal Engine 5 through a hands-on game project, progressing step by step from editor basics and Blueprints to AI, UI, cinematics, polish, and packagingFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesBuild a complete third-person game through a …

  5. Zhenyu George Li, Charles Shih-I Yeh - Data Structures and Algorithms for Game Programming in C++, Häftad. Tillgänglighet: Lägg i varukorg

    Data Structures and Algorithms for Game Programming in C++

    Write high-performance code and solve game development challenges with expert-led C++ solutions

    Av Zhenyu George Li, Charles Shih-I Yeh

    Häftad, 2025

    639 kr

    Lägg i varukorg

    Learn C++ game programming through real-world demos of AI systems, animation, and rendering to build scalable, high-performance games using patterns you can reuse across any game engineFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesBuild real-time 2D and …

  6. Charles Shih-I Yeh, Zhenyu George Li - Data Structures and Algorithms for Game Programming in C++, E-bok. Tillgänglighet: Lägg i varukorg

    Data Structures and Algorithms for Game Programming in C++

    Write high-performance code and solve game development challenges with expert-led C++ solutions

    Av Charles Shih-I Yeh, Zhenyu George Li

    E-bok, 2025

    457 kr

    Lägg i varukorg

    Explore expert techniques in C++ to tackle performance bottlenecks, AI logic, and rendering issues for smoother, smarter, and scalable game development Key Features Solve real-world game dev problems with expert C++ data structures and algorithms Learn through practical, executable code instead of …