On November 21, 1990, the Super Nintendo was officially introduced to the Japanese public as the Super Famicom - a date that would forever be engraved in the hearts and souls of gamers worldwide. Following in the footsteps of the NES, whose universal success had definitively shaped the fate of the gaming industry, the Super Nintendo was a technological masterpiece teeming with power and potential, and that still fascinates us to this very day. Across more than 510+ pages richly illustrated with photographs and documents from the period, this perfect fusion of our two previous Super Nintendo Anthology volumes recounts the life story of the Kyoto-based giant's wondrous 16-bit console and delves deep into its huge international games library. A true work of reference, allowing those who missed out on our Super Nintendo/Super Famicom Deluxe Edition the chance to own even more content than before.This new version of our SNES Anthology meshes together both the Software and Hardware books from our out-of-print Ultimate Edition. It covers the console's genesis through to the end of its life cycle (including a deep-dive into its many components, and its graphic/audio capabilities), as well as its accessories (official or otherwise), secrets behind the hardware, and a total of 1770+ official, unofficial and cancelled games - with a specific amount of page space dedicated to each one based on its quality and reputation, including their release date, developer, publisher, genre, and a rating out of five.
Following the PlayStation, Nintendo 64, PC Engine / TurboGrafx-16, NES, SNES, GameCube, and Game Boy & Virtual Boy Anthologies, Geeks-Line is now proud to present the PlayStation 2 Trilogy, more than 1,100 pages of pure pleasure!Six years after the PlayStation tidal wave, the end of the millennium was marked by the release of an extraordinary console with a monolithic aesthetic worthy of Stanley Kubrick's 2001: A Space Odyssey and the finest high-tech parts.While the PlayStation had paved the way to 3D, the PlayStation 2 demonstrated that this bold, new direction was the future for video games.
When writing this Tanuki Deluxe Edition, Math Manent (also author of the N64 & GameCube Anthologies) surrounded himself with an exceptional team and set about making the most complete book possible on Nintendo's 8-bit wonder.Over 600 magnificently illustrated pages (180 more than the standard edition) covering every single game on the console (Famicom Disk System games included), every accessory and peripheral, a unique look at the machine's inner workings, the various bundles, and, of course, the console's incredible life story. A truly monumental book on the subject.Telling the full story of the NES/Famicom without repeating what has already been said in the past is no easy feat. And yet we made this our goal, while still covering as many of the details, dates, facts, and anecdotes as possible surrounding this machine that shaped a whole generation.A machine that no one really believed in to begin with (even its own designer!) but which ended up conquering the world and making Nintendo leader of the fast-changing video games industry. How many nostalgic gamers and collectors still consider themselves part of the NES/Famicom cult, 30 years on from its launch? And what about its staggering and unprecedented sales figures? Almost 62 million consoles sold around the world! Sure, quantity doesn't mean quality, but the NES/Famicom managed both, with a plethora of iconic and unforgettable games. They are what made a legend of the machine, a legend we'll share with you across one hundred pages.
The PC Engine, and its extended family, have undeniably left their mark on the video game world. Their genius could have, and should have changed the landscape of video games at the end of the 20th century... The creation of the PC Engine, the arrival of its American alter-ego, the Turbografx-16, the CD-ROM², the SuperGrafx, and the PC-FX are at the heart of one of the most exciting periods of time for video games, during the late 1980s and 1990s - when market leaders Nintendo thought themselves untouchable. The PC Engine / Turbografx-16 & PC-FX Anthology beautifully pays homage to the console ecosystem of NEC and Hudson Soft, its creators.
The Game Boy & Virtual Boy Anthology - Gold Edition offers a look back at the radically opposed destinies of these two consoles. When writing this Gold Edition, Math Manent (also author of N64 & GameCube Anthologies) surrounded himself with an exceptional team and set about creating the most complete books possible on both of these Nintendo platforms. This Gold Edition from Geeks-Line presents the complete catalog of both the Game Boy and Virtual Boy libraries published worldwide, cataloging 1,072 games (1,050 on Game Boy, 22 on Virtual Boy), canceled titles, accessories (including the most absurd and insane), as well as the collectors' versions of Game Boy Pocket and Game Boy Light. The hardware chapter reveals Nintendo's technical choices and the technology used according to costs and constraints. Finally, we have included anaglyph glasses to fully appreciate the Virtual Boy's 3D graphics!
Game Boy Anthology presents the complete catalog of the Game Boy librarie published worldwide, cataloging around 1,050 canceled titles, accessories (including the most absurd and insane), as well as the collectors' versions of Game Boy Pocket and Game Boy Light. The hardware chapter reveals Nintendo's technical choices and the technology used according to costs and constraints.
Following the PlayStation, Nintendo 64, PC Engine / TurboGrafx-16, NES, SNES, GameCube, and Game Boy & Virtual Boy Anthologies, Geeks-Line is now proud to present the PlayStation 2 Trilogy, more than 1,100 pages of pure pleasure!Six years after the PlayStation tidal wave, the end of the millennium was marked by the release of an extraordinary console with a monolithic aesthetic worthy of Stanley Kubrick's 2001: A Space Odyssey and the finest high-tech parts.While the PlayStation had paved the way to 3D, the PlayStation 2 demonstrated that this bold, new direction was the future for video games.
Following the PlayStation, Nintendo 64, PC Engine / TurboGrafx-16, NES, SNES, GameCube, and Game Boy & Virtual Boy Anthologies, Geeks-Line is now proud to present the PlayStation 2 Trilogy, more than 1,100 pages of pure pleasure!Six years after the PlayStation tidal wave, the end of the millennium was marked by the release of an extraordinary console with a monolithic aesthetic worthy of Stanley Kubrick's 2001: A Space Odyssey and the finest high-tech parts.While the PlayStation had paved the way to 3D, the PlayStation 2 demonstrated that this bold, new direction was the future for video games.