Jasmine Kalle – illustratör
Upptäck titlar med illustrationer av Jasmine Kalle.
6 produkter
6 produkter
Inbunden, Engelska, 2023
289 kr
Skickas inom 3-6 vardagar
The Game Master’s Book of Astonishing Random Tables provides hundreds of tables for nearly every worldbuilding and gameplay situation GMs may come across. Need to know what the local food is like? Roll for it. Need to know how the city’s plumbing is organized or if they have a sewer system? Roll for it. Need to know what specific pathology drives the mad draconian warlord just beyond the city’s gates? Roll for it. Want to determine what a sorcerer’s spell effects look like or what unique way they cast their spells? You know the answer!When warranted, many of the table results are “enhanced” with supplemental information to help clarify roll results, like how a particular type of government is run, or what a particular style of architecture looks like . Other tables will have a branching element, providing a path to fleshing out larger scale subjects that require more detail than can be provided with a single table. The book also includes three one-shot adventures that help GMs put the book’s tables into play right away, so that they can see exactly how helpful and enhancing they can be.The Game Master’s Book of Astonishing Random Tables fills in the holes of gameplay, enriching every scene, setting, character and event, while also adding new, unexpected elements to shake things up and keep players on their toes.
Inbunden, Engelska, 2020
210 kr
Skickas
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location - whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore - has to be improvised on the fly by the Game Master (GM). As every GM knows, no matter how many story hooks, maps or characters you painstakingly create in advance, your best-laid plans are often foiled by the outcome of an unexpected dice role or your players refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared?The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome provides 100 maps and 300 tables for all types of encounters, from temples and taverns to ships, wizard's lairs and much more! Each entry includes original handdrawn maps and multiple tables designed to help GMs fill in the sights, sounds and possible encounters in each location. This allows GMs to start new adventures or enhance existing ones on the fly. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. There are nearly three million possible adventure combinations in all - enough to delight players for hours on end.
218 kr
Skickas
As most TTRPG fans know, one of the most exciting elements of any roleplaying game is that the story can go anywhere at any time. Unfortunately, Game Masters can’t possibly prepare for every unpredictable request, unfortunate die roll or unbelievably bad player decision that might unfold at their table. That's where this book comes in: Featuring more than 500 more maps, roll tables and story hooks, The Game Master’s Book of More Random Encounters will save readers hours of planning by providing all new enchanting adventure maps, perilous plot twists and unexpected NPCs that they’ve come to expect from the Game Master series in an easy-to-follow format that's compatible with all their 5e adventures.Featuring plenty of practical places like taverns, inns and alchemist's labs as well as unexpected locations in far-off realms, farther-off planes and even the farthest reaches of the galaxy, it's everything readers loved about the first book - but EVEN MORE. This action-packed tome is the remedy for maladies Game Masters didn't even know they had.Includes:· Dozens of plug-and-play encounter locations suitable for most fantasy settings· Variant roll tables to mix up the action for every map· Three one-shot adventures to flow into your own campaigns· And much more!
Inbunden, Engelska, 2027
270 kr
Kommande
This book provides GMs with hundreds of detailed random encounters for 10 environmental zones covering every major wilderness area, from tundra to deserts and everywhere in between.
241 kr
Kommande
The one thing every Game Master needs in order to run a session for their friends is an adventure. This book gives them everything they need and then some.Good, professional-quality adventures are a necessity to play the game, but they can be expensive, sometimes costing upwards of $50 or more. Writing your own adventures can be a lot of fun, but it takes an enormous amount of time to do so.The Game Master’s Book of Adventures on Demand solves these issues by providing GMs with nearly a dozen adventures, each suitable for an evening or two of play. They can be run as standalone game sessions or they can be linked together into one long, ongoing campaign using a unique “Facilitator” that provides a connective tissue between adventures as well as epic climax against a one-of-a-kind, earth-shaking villain.And as with every book in the Game Master series, this volume is packed with dozens of extra tools designed to help GMs run their sessions with less stress and more fun. In addition to the ten one-shots and the Facilitator, Adventures on Demand also provides instructions and tables for bringing adventuring parties together in fun and unique ways, adding complications and twists to existing or home-brewed adventures and enhancing adventures with unique add-ons that elevate the playing experience. GMs will also find information about constructing different types of adventures from scratch or skinning existing adventures to fit the GMs preferred genre or style of play.
2025
826 kr
Tillfälligt slut
This extraordinary boxed set collects three of the most popular volumes in the Game Master 5E RPG book series. Inside, players will find:- The Game Master's Book of Astonishing Random Tables, with a foreword by Critical Role’s Robbie Daymond, and illustrations by Chris Seaman and Doug Kovacs- The Game Master's Book of Instant Towns and Cities, with contributions from Bob Mason (AKA Bob World Builder), Jonah Fishel, Tristan Fishel, and Ben Egloff, and illustrations by Matheus Graef and award-winning Luke Eidenschink- The Game Master's Book of Legendary Locations, with a foreword by former WOTC line manager Eytan Bernstein, plus contributions from Jonah Fishel, Tristan Fishel and Ben Egloff, and illustrations by Conceptopolis and Luke EidenschinkIt's everything you need to build extraordinary fantasy worlds from the ground up, from pantheons of gods and the temples that serve them, to the urban centers that drive the cultures that give your homebrew world life, to the magical or fantastical locations that keep players on the go, in search of the most challenging, mind-blowing frontiers of magic, mystery and mayhem.