Luke Eidenschink – Illustratör
Upptäck titlar med illustrationer av Luke Eidenschink.
5 produkter
5 produkter
Game Master's Book of Legendary Locations
150+ Mythic Sites, Fables Ruins, Cursed Temples and Forgotten Lairs, Plus Dozens of Random Tables, Bbegs, Factions, Maps and More for Your 5th Edition RPG Adventures
Inbunden, Engelska, 2025
265 kr
Skickas
When your players are traveling through the wilderness from Point A to Point B, here's the key to making that journey as intriguing and exciting as possible!As every GM knows, you can spend hours preparing an adventure, but rarely is any map filled in so completely that you can easily define what lies waiting in the wilds between where they are today and where they'd like to be tomorrow. That's where The Game Master's Book of Legendary Locations comes in.Legendary Locations provides Game Masters with more than 150 fascinating sites, obstacles, legends and landscapes spread across eight environmental zones, designed to make every journey an unforgettable one. From poisonous swamps and bottomless wells to dragon skull temples and abandoned mines, each location includes a brief history, exotic lore, potential dangers to fight and treasures to be won, along with illustrations throughout. Larger entries include special Game Master notes and random encounter tables to ensure each incredible locale is as compelling as possible. Each environmental zone also includes a completely fleshed out lair, including monster stat blocks, a map and full page illustration.In addition, Legendary Locations also includes dozens of roll tables for determining random encounters, eerie occurrences, natural hazards and more, to ensure players are always experiencing something unique and unexpected.
276 kr
Skickas inom 5-8 vardagar
The Game Master's Book of Instant Towns and Villages provides GMs with all of the inspiration they need to conjure up unique, vivid urban environments at a moment's notice, or when trying to come up with ideas for new places to be explored.This game-saving collection brings together nearly 170 fully-realized places organized by environment and divided up into villages, towns, cities and capitals, so that when players are trudging through a dangerous swamp, unrelenting desert or stormy coastline and need to find shelter, they can stumble upon a fully realised settlement, elven enclave or dwarven mining camp, without requiring any development in advance on the part of the game master.At its core, this book works a bit like the bestselling Game Master's Book of Non-Player Characters, but instead of providing information about the people one might meet, Instant Towns and Cities provides sketches of urban centers which can act as on-demand solutions to unexpected needs (ex. the characters need to find a physician right away and head for the nearest town, which until now, the GM had not developed) or as concepts that inspire entire adventure story arcs, depending on the party’s (or the GM's) wants or needs.Each location is packed with interesting people to meet, locations to explore and story hooks to investigate (or avoid!). It's a problem-solving tool unlike any other, certain to take the pressure off game masters who find themselves in need of a creative solution for urban areas at any time in any location.
Del 1 - Game Master Series
Game Master’s Handbook of Collaborative Campaign Design
A game-changing approach to homebrewing emergent TTRPG stories, character arcs and worlds with your players
Häftad, Engelska, 2025
146 kr
Skickas
Following the example of the first volume in the Game Master’s Handbook series, this new entry forgoes stat blocks and maps in favor of clear explanations and guides that focus on developing and running an original campaign.Homebrewing an original setting and story is one of the most challenging and rewarding things a GM can do. It’s tough to get started with worldbuilding, plotting, and resolving your campaign - but this book walks GMs already somewhat familiar with running the game through a process for designing a homebrew campaign to be proud of, from scratch. At the core of the book is one big idea: The purpose of a TTRPG is to discover a story together with your friends, not to tell them a story you’ve already written.Have an idea for a game? If so, this book teaches you the process for transforming pages of notes into a fully-realised campaign outline. You’ll learn how to write narrative arcs that develop with the players and end satisfyingly even without an ending being written in advance. You’ll even learn how to design mechanical details for your setting that complement the story the group is telling at the table.Finally, you'll learn a simple system for adapting existing content (professionally published or from other homebrew sources) to fit in your campaign (with a special focus on the material provided by the other books in the Game Master’s series).
826 kr
Tillfälligt slut
This extraordinary boxed set collects three of the most popular volumes in the Game Master 5E RPG book series. Inside, players will find:- The Game Master's Book of Astonishing Random Tables, with a foreword by Critical Role’s Robbie Daymond, and illustrations by Chris Seaman and Doug Kovacs- The Game Master's Book of Instant Towns and Cities, with contributions from Bob Mason (AKA Bob World Builder), Jonah Fishel, Tristan Fishel, and Ben Egloff, and illustrations by Matheus Graef and award-winning Luke Eidenschink- The Game Master's Book of Legendary Locations, with a foreword by former WOTC line manager Eytan Bernstein, plus contributions from Jonah Fishel, Tristan Fishel and Ben Egloff, and illustrations by Conceptopolis and Luke EidenschinkIt's everything you need to build extraordinary fantasy worlds from the ground up, from pantheons of gods and the temples that serve them, to the urban centers that drive the cultures that give your homebrew world life, to the magical or fantastical locations that keep players on the go, in search of the most challenging, mind-blowing frontiers of magic, mystery and mayhem.