Agents of Edgewatch - Böcker
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The Edgewatch agents follow up on a lead in Absalom's financial hub, where they unravel a series of clues to determine the target of an impending bank robbery and put a stop to the crime before it occurs. The robbery turns out to be just one piece to a much larger puzzle though-after the heroes investigate the bank robbers' slummy thief den, the trail ultimately leads them into the city's expansive network of underground catacombs, where the agents infiltrate and disband one of Absalom's most vicious murder cults.Sixty Feet Under is a Pathfinder Second Edition adventure for four 4th- or 5th-level characters. This adventure continues the Agents of Edgewatch Adventure Path, a six-part campaign in which the players take on the role of city watch officers doling out justice to Absalom's most nefarious criminal elements. This adventure also includes new rules and details about Golarion's mystical subcontinent of Vudra, the various guard factions within Absalom, and a slew of new monsters. Each full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both Pathfinder Second Edition and the world's oldest fantasy RPG.
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When the Edgewatch agents receive a much-deserved promotion and transfer to Absalom's interjurisdictional Starwatch company, they find that with increased responsibilities come increased risks. Following the trail of clues left behind by the murderous Norgorber cultist called the Skinner, the agents find themselves caught between two sides of a gang war in the Docks, and they must choose which gang to tip the scales in favor of in order to get the evidence they need. Their investigation takes them to the Lucky Nimbus casino to perform a daring heist, then the gladiatorial arena known as the Irorium to stop a devastating plot that threatens thousands of lives! All or Nothing is a Pathfinder Second Edition adventure for four 9th-level characters. This adventure continues the Agents of Edgewatch Adventure Path, a six-part campaign in which the players take on the role of city watch officers and dole out justice to Absalom's most nefarious criminal elements. This adventure also includes new rules and inspiring details about some of Absalom's infamous gangs, the different contests of strength and agility held in the Irorium, and a hoard of new monsters for urban fantasy campaigns. Each full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both Pathfinder Second Edition and the world's oldest fantasy RPG.
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Armed with the identity of a powerful Norgorber cultist belonging to the so-called Twilight Four, the agents infiltrate a soiree of alchemists and poisoners in order to apprehend the sinister Infector in his underground hideout. But before they can get their high-ranking criminal back to headquarters, foul weather and bureaucratic obstructions force them to hole up in the abandoned Hunting Lodge Seven, where they must barricade themselves against mysterious assailants and assassins intent on getting at their prisoner. Can the heroes stave off the assault long enough to see the Infector put behind bars? And what occult mysteries will they uncover when they pursue their next lead, a foray into the haunted old amusement park called Harrowland?Assault on Hunting Lodge Seven is a Pathfinder Second Edition adventure for four 12th-level characters. This adventure continues the Agents of Edgewatch Adventure Path, a six-part campaign in which players take on the role of city watch officers and dole out justice to Absalom's most nefarious criminals. This volume also includes new rules and inspiring details about the legends of the mysterious Harrow, tales of some of the countless mortals aspiring to divinity via the Test of the Starstone, and a mob of new monsters and villains for urban fantasy campaigns. Each full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both Pathfinder Second Edition and the world's oldest fantasy RPG.
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Having been betrayed by their confidants and stripped of their badges, the Edgewatch agents must perform a daring prison break to spring the wrongly incarcerated primarch. Old enemies become new friends as the heroes work for an infamous underworld crime lord in order to prove their fealty and receive blueprints to the enchanted prison galley known as the Black Whale. Once they've rescued their key ally, the heroes must find a way to clear their sullied names and, in the process, exact justice upon the treacherous business mogul who betrayed them in the first place. Belly of the Black Whale is a Pathfinder Second Edition adventure for four 15th-level characters. This adventure continues the Agents of Edgewatch Adventure Path, a six-part campaign in which players take on the role of city watch agents and dole out justice to Absalom's most nefarious criminal elements. This volume also includes new rules and exciting lore regarding Absalom's notorious prisons, the slithering snake goddess Ravithra, and a throng of new monsters and villains for urban fantasy campaigns. Each full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both Pathfinder Second Edition and the world's oldest fantasy RPG.
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The Agents of Edgewatch Adventure Path reaches its exciting climax! Only one member of the fiendish Twilight Four remains, but having completed her pact with the murderous god Norgorber, the already powerful politician has risen to new heights as she is imbued with both a spark of divinity and the authority of Absalom's crown. Now, the heroic Edgewatch agents must stop a massive, labyrinthine excavator before it stampedes the entire Radiant Festival fairgrounds, then secure a sacred relic long hidden in one of Absalom's most famous siege castles. With this powerful artifact in hand, all that's left is to ascend the reanimated nightmarescape of Beldrin's Tower and face off against the daemonic Gray Queen once and for all!Ruins of the Radiant Siege is a Pathfinder Second Edition adventure for four 18th-level characters. This adventure concludes the Agents of Edgewatch Adventure Path, a six-part campaign in which players take on the role of city watch agents and dole out justice to Absalom's most nefarious criminal elements. This volume also includes new rules and inspiring legends about the otherworldly harbingers of fear, the sahkils; the long-abandoned and treasure-laden siege castles that dot Absalom's perimeter; and a pack of new monsters and villains for urban fantasy campaigns. Each full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both Pathfinder Second Edition and the world's oldest fantasy RPG.