Ron Lundeen - Böcker
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46 produkter
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Whether you fight for law, chaos, or a philosophy inbetween, Pathfinder Player Companion: Champions of Balance allows you to tip thescales in your favor! Make sure your resolve is known by claiming the newoptions in this book designed specifically for neutral characters-hone yourpragmatic battle prowess with new combat feats, overwhelm your extremist rivalswith never-before-seen items, and even command opposing forces from the OuterPlanes with powerful new summoning magic.
232 kr
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The Lords of Rust and their strange Iron God have been defeated, but indoing so, Numeria’s newest heroes uncover a greater threat to the landthan that posed by a gang of bandits. Another, more powerful Iron God is risingin power in the enigmatic Silver Mount, but before it can be confronted, thelegacy of this strange deity’s first worshiper must be recovered. Clueslead to the technophobic town of Iadenveigh, a farming community with its ownneed for heroes. What role could the mysterious Smoke Wizard of the ChokingTower play in this unfolding threat? Can the heroes prepare for their inevitableconfrontation with Numeria’s Iron God in time?A Pathfinder Roleplaying Game adventure for 7th-level characters,The Choking Tower continues the Iron Gods AdventurePath.
200 kr
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No quest is complete without wondrous treasures motivating heroes toadventure. Pathfinder Campaign Setting: Lost Treasures presents nearly 50rare treasures with unique game statistics, backgrounds, adventures they mightinspire, and advice on incorporating them into ongoing Pathfinder RPGcampaigns. To further aid Game Masters, Lost Treasures presents a dozeniconic treasure hoards, as well as new curses and deadly treasure chests toguard these wondrous treasures forever.
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Whether it takes the form of a pharaoh’s pyramid, a barbarianwarlord’s cairn, or the catacombs below a glorious cathedral, the tombs ofGolarion’s fallen provide endless sources of adventure. This 64-pageaccessory presents several macabre adventure sites with full statistics forsuitable denizens, new traps, haunts, and treasures, as well as adventure hooksto help use them as the settings of new adventures or to add them into ongoingcampaigns.
Pathfinder Adventure Path: Hell's Vengeance Part 6 - Hell Comes to Westcrown
Häftad, Engelska, 2016, 15+ år
253 kr
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Cheliax’s largest city, Westcrown, has fallen to the Glorious Reclamation, and the evil adventurers are sent to reclaim the city in the name of Thrune. Armed with the legendary weapon they created from a gold dragon’s head, the nefarious characters confront the Glorious Reclamation’s army and break their siege of a nearby Hellknight citadel. Once the army is defeated, the villains enter Westcrown, where they must undermine the chivalrous knights’ rule of the city. Finally, they must face the founder and Lord Marshal of the Glorious Reclamation to end the rebellion and restore the Thrice-Damned House of Thrune’s rule over the Empire of Cheliax. “Hell Comes to Westcrown” is a Pathfinder Roleplaying Game adventure for 15th-level characters. The adventure continues the Hell’s Vengeance Adventure Path, a wide-ranging campaign in which evil player characters quell a rebellion to restore order to a wicked empire. Several new monsters, a gazetteer of the city of Westcrown under the Glorious Reclamation, ideas for further adventures beyond the bounds of the Hell’s Vengeance campaign, and the final installment of the Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path!Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
Pathfinder Adventure Path: Strange Aeons 3 of 6-Dreams of the Yellow King
Häftad, Engelska, 2016, 15+ år
253 kr
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The cult of Hastur no longer threatens Thrushmoor, and now the adventurers discover the final clues needed to solve the enigma of their lost memories. Boarding a riverboat to Cassomir, the adventurers begin researching the manuscripts found in Iris Hill during the previous adventure. From these esoteric tomes, the adventurers discover a ritual that allows them to explore the Dreamlands in order to reclaim the parts of their minds they lost and track down their obsessed and corrupted former employer. After completing a number of bizarre and demanding dream quests, the adventurers find the answer to their fragmented minds, but they learn a greater threat looms over Golarion. Can they survive the perilous Dreamlands and emerge complete or will the adventurers be stranded in a dimension of nightmares?“Dreams of the Yellow King” is a Pathfinder Roleplaying Game adventure for 7th-level characters. The adventure continues the Strange Aeons Adventure Path, a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos. Several new monsters, a look at encounters found along the Sellen River, and the next installment of the Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path.Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
244 kr
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With their colony of survivors safe for the moment, the heroes must scour the wilderness of the Fangwood for resources, and make contact with anyone who can help them strike back against the invading Ironfang Legion. But as they push into the wilds, all signs point to the legendary Chernasardo Rangers being wiped out or imprisoned by the merciless black dragon Ibzairiak! The heroes must face hostile fey and mythical beasts now claiming the ruined fortresses left in the dragon’s wake in order to save what remains of these legendary freedom fighters and begin the foundation of their own army! “Fangs of War” is a Pathfinder Roleplaying Game adventure for 5th-level characters. A detailed guide to noteworthy hobgoblin armies and mercenaries, an extra-large examination of the Chernasardo Rangers, and selection of new monsters that haunt the Fangwood Forest round out this volume of the Pathfinder Adventure Path!Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
Pathfinder Adventure Path: Ruins of Azlant 5 of 6 - Tower of the Drowned Dead
Häftad, Engelska, 2018, 15+ år
253 kr
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We All Float DownhereAfter learning that a powerful and ancientenemy is planning to steal a doomsday weapon and use it against humanity, theadventurers visit a ruined undersea tower belonging to an undead survivor of thecataclysm that destroyed ancient Azlant. In pursuit of the veiled master theybelieve has infiltrated the tower, the heroes make their way through thesubmerged ruin, fighting against the tower's magical defenses and undeadoccupants. Can the heroes learn the location of the facility and escape alive toconfront the veiled master, or will they end up entombed in the drownedtower?This volume of Pathfinder Adventure Pathcontinues the Ruins of Azlant Adventure Path andincludes:•“Tower of the DrownedDead,” a Pathfinder adventure for 13th-level characters, by RonLundeen.•The secrets of seven ruined siteson the shattered continent of Azlant, by ErikMona.•An exploration of four Azlanti ruinsin the Inner Sea region, by Isabelle Lee.•Abestiary of new aquatic monsters, by Nathan King, Ron Lundeen, KalervoOikarinen, and David Schwartz.
253 kr
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The Worst in OthersDarkshadows haunt the trade city of Yanmass, spreading chaos even as the city'sleaders debate which royal heir to support in the growing civil war. Theirsoldiers are vanishing, bandits attack without fear, and a mysterious plague ofnightmares rattles the populace-are these troubles random, or part of a largerconspiracy? And what role do the mysterious Twilight Child and the cultlikefollowing he has attracted play in the chaos?Thisvolume of Pathfinder Adventure Path continue the War for the Crown AdventurePath and includes:• “The TwilightChild,” a Pathfinder adventure for 7th-level characters, by RonLundeen.• A gazetteer of the city ofYanmass, the caravan hub of northern Taldor catering to travelers from acrosstwo continents, by Ron Lundeen.• An ecologyof the mysterious and bureaucratic servants of death known as psychopomps, by F.Wesley Schneider.• A thoughtful explorationof resurrection, the strange role it plays in the world of Golarion, and how thevarious gods react to this violation of the natural order, by PatchenMortimer.• A collection of strange beaststhat roam the Whistling Plains, from the thieving grassling to the explosivebloodplate burster, by Ron Lundeen, Andrew Mullen, Richard Pett, and DavidSchwartz.
Starfinder Adventure Path: The Reach of Empire (Against the Aeon Throne 1 of 3)
Häftad, Engelska, 2018, 15+ år
232 kr
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Hired to transport supplies to a new Pact Worlds colony in the Vast, the heroes discover that the Azlanti Star Empire has invaded and occupied the colony with a small military force. The heroes must liberate the colony from its merciless oppressors, only to learn that the Azlanti have taken both an experimental starship drive and one of the colonists—an old friend of the heroes—back to the Star Empire!“The Reach of Empire” is a Starfinder Roleplaying Game adventure for four 1st-level characters. The adventure begins the Against the Aeon Throne Adventure Path, a 3-part, monthly campaign in which players visit and explore some of the worlds of the sinister Azlanti Star Empire. It also includes a gazetteer of the Pact Worlds colony of Nakondis, a collection of new starships and starship options used by the Imperial Fleet of the Azlanti Star Empire, and a selection of new monsters from alien worlds.Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
244 kr
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In a Land of Bones andSoulsA n unknown cataclysm thrusts the heroesinto the Boneyard, where souls are judged after death... but the heroes aren'tdead! Trapped in a tomb that isn't their own, they must use their wits and mightto escape. The grim and otherworldly psychopomps who serve as the shepherds ofsouls are divided on what to do with these unexplained arrivals. The heroes mustnegotiate treacherous psychopomp politics and journey through a landscape ofgloom and nightmare before walking the Dead Roads that can lead themhome!This volume of Pathfinder Adventure Pathlaunches the Tyrant's Grasp Adventure Path andincludes:• “The DeadRoads,” a Pathfinder RPG adventure for 1st-level characters, by RonLundeen.• Tips, tools, and tricks drawnfrom the Boneyard and its grim denizens, by MattMorris.• An exploration of racesinevitably linked to death, including dhampirs, duskwalkers, mortics, andshabtis, by Mikhail Rekun.• An extensivetimeline of the events leading up to the Tyrant's Grasp Adventure Path, andinsight into the true nature of the Whispering Tyrant's new weapon, by CrystalFrasier.• A bestiary of monsters drawnfrom the lands and lore of the dead, including a skeletal tree that protects thespirits of the dead, a voracious extraplanar parasite, a leader among themalicious tooth fairies, and people who straddle the line between the living andthe dead, by Ron Lundeen, Kyle T. Raes, and Mike Welham.
232 kr
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Trapped in theDarkWhen the heroes seek an expert to translatean ancient, eldritch tablet, a sinister cult strikes from out of the shadows,intent on destroying the relic and all who know of its existence. After facingoff against these zealots and deciphering the tablet, the heroes learn ofanother deep-sun locale called Ezorod-and the evil elder entity that has focusedits attention there. The heroes quickly discover that the tablet is both a mapand a key to Ezorod, allowing them to enter and explore this weird and lightlessoubliette. There they will encounter ghastly creatures and uncover sophisticatedtechnology that could advance sun-diving by light-years. But even if the PCsmanage to escape the deadly solar dungeon, they'll be forced to wonder about themalevolent being they have unleashed upon the galaxy-even as they receive amysterious message heralding a futureconfrontation!This volume of StarfinderAdventure Path continues the Dawn of Flame Adventure Path andincludes:• “The BlindCity,” a Starfinder adventure for 7th-level characters, by RonLundeen.• A peek into several cults of thegalaxy, along with a cult hunter character theme, by LyzLiddell.• A catalog of strange gear fromacross known space, including bizarre artifacts, by LeoGlass.• An archive of fiery threats-someof which burn both the body and the soul-from cruel dimensional shamblers to themischievous magmins, by David Gregoire, Violet Hargrave, and RonLundeen.• Deck plans and statistics for anefreeti warship and a survey of a world in the Vast that shines its own lightinto the void, both by Ron Lundeen.
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The Age of Ashes Adventure Path continues! In defeating the treacherous Cult of Cinders, the heroes discover a nefarious group pulling the cult's strings—a mysterious merchant's guild called the Scarlet Triad. Following clues and utilizing another portal found below their castle on Hellknight Hill, the heroes come to the recently founded nation of Ravounel, where they must stand against the Scarlet Triad as the group attempts to establish an underground slave trade. But as the heroes clash more and more with the Scarlet Triad, it becomes increasingly apparent the slavers have even more sinister plans for the Inner Sea region—plans that must be stopped!Tomorrow Must Burn is a Pathfinder Second Edition designed for four 9th-level characters. This adventure continues the Age of Ashes Adventure Path, a six-part campaign in which a group of adventurers uncovers and fights against a global draconic plot. This adventure also includes a gazetteer to the newly formed nation of Ravounel, an exploration of the dragons of the world, a wealth of new options for player characters to discover (from magic items, spells, and feats, to a new class archetype), and more than half a dozen new monsters!Each full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both Pathfinder Second Edition and the world's oldest fantasy RPG.
Starfinder Adventure Path: The God-Host Ascends (Attack of the Swarm! 6 of 6)
Häftad, Engelska, 2020, 15+ år
232 kr
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The heroes have sent the Swarm into disarray, but the entity called the God-Host still stands on the verge of completing its plans. To ensure an end to the threat, the heroes at last return to their overrun homeworld—but this time with the might of an entire military behind them! Only by finally defeating the massive God-Host can the PCs break the will of the Swarm army and bring peace back to Suskillon!“The God-Host Ascends” is a Starfinder Roleplaying Ga.me adventure for four 11th-level characters. This adventure concludes the Attack of the Swarm! Adventure Path, a six-part, monthly campaign in which the heroes fight back against a ruthless and nigh-unstoppable alien invasion.This volume also includes an article on continuing the Adventure Path's story with new threats, an assortment of new military vehicles, and a selection of new Swarm monsters and other deadly threats.Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
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Upon gaining access to the hostile starship known as Ark Prime, the heroes find themselves immersed in propaganda designed to show the might and superiority of the ancient empire that launched the vessel eons ago. Once they break free of the brainwashing, they can fight past robots, holographic constructs, and alien supersoldiers awoken from stasis to confront Ark Prime's evil AI. In the end, the heroes must decide what to do with hundreds of other sleeping citizens of a formerly dangerous civilization. Their important decision could affect the future of the galaxy!“Dominion's End” is a Starfinder Roleplaying Game adventure for four 18th-level characters. This adventure concludes The Devastation Ark Adventure Path, a three-part, monthly campaign in which the players stop the threat of an ancient alien civilization in Starfinder's first high-level adventures! This volume also includes a catalog of technomagical relics from the ancient Sivv Dominion as well as a selection of ferocious alien threats.Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
253 kr
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Armed with the identity of a powerful Norgorber cultist belonging to the so-called Twilight Four, the agents infiltrate a soiree of alchemists and poisoners in order to apprehend the sinister Infector in his underground hideout. But before they can get their high-ranking criminal back to headquarters, foul weather and bureaucratic obstructions force them to hole up in the abandoned Hunting Lodge Seven, where they must barricade themselves against mysterious assailants and assassins intent on getting at their prisoner. Can the heroes stave off the assault long enough to see the Infector put behind bars? And what occult mysteries will they uncover when they pursue their next lead, a foray into the haunted old amusement park called Harrowland?Assault on Hunting Lodge Seven is a Pathfinder Second Edition adventure for four 12th-level characters. This adventure continues the Agents of Edgewatch Adventure Path, a six-part campaign in which players take on the role of city watch officers and dole out justice to Absalom's most nefarious criminals. This volume also includes new rules and inspiring details about the legends of the mysterious Harrow, tales of some of the countless mortals aspiring to divinity via the Test of the Starstone, and a mob of new monsters and villains for urban fantasy campaigns. Each full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both Pathfinder Second Edition and the world's oldest fantasy RPG.
232 kr
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With the discovery of an uncharted, resource-rich, anduninhabited planet in the Vast, several factions begin a joint settlementeffort, and the heroes are given the chance to be the scouts and administratorsof one such charter. As they explore the surrounding wilderness and grow theirnew settlement, they must contend with all manner of problems, from wild animalattacks to dissatisfied settlers. And the planet holds mysteries beyondcounting!"Planetfall" is a StarfinderRoleplaying Game adventure for four 1st-level characters. This adventure beginsthe Horizons of the Vast Adventure Path, a six-part, bimonthly campaign in whichthe heroes are at the forefront of exploring and charting a world filled withmystery. This volume also includes a new system for expanding a fledglingsettlement on a new planet, a player's guide, and a selection of strange aliencreatures.Each bimonthly full-colorsoftcover Starfinder Adventure Path volume contains a new installment of aseries of interconnected science-fantasy quests that together create a fullydeveloped plot of sweeping scale and epic challenges. Each 64-page volume of theStarfinder Adventure Path also contains in-depth articles that detail and expandthe Starfinder campaign setting and provide new rules, a host of exciting newmonsters and alien races, a new planet to explore and starship to pilot, andmore!
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Galt's executioners are the masked and mysterious Gray Gardeners. Held above the laws of the chaotic nation, these grim killers soak the revolution-wracked land in dread and blood. They behead the guilty and innocent alike with their magical guillotines, but few possess the courage to stand against them. Powerful heroes must infiltrate the Gray Gardeners and put an end to their reign of terror. As the heroes race from haunted crypts to the elegant opulence of an ill-fated masque, the midnight chime will bring salvation or doom to a nation.Night of the Gray Death is a deluxe adventure in Gothic horror for 16th-level characters written by Ron Lundeen. It exposes the secrets of the Gray Gardeners with new monsters, new magic items, and new challenges to test the mightiest heroes. Mysteries and intrigue abound during the Night of the Gray Death!
244 kr
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For generations, the Broken Tusk following has roamed their small patch of the Realm of the Mammoth Lords in relative peace. Now, to avoid annihilation from a maniacal war horde, they must flee into the unknown. If the Broken Tusks are to survive their flight, a team of their best scouts will need to chart a safe path through an unforgiving wilderness. Along the way, they'll uncover the mysteries of a powerful artifact that promises to change the course of history.Broken Tusk Moon is a Pathfinder Second Edition adventure for four 1st-level characters. This adventure begins the Quest for the Frozen Flame Adventure Path, a three-part campaign in which the heroes lead a band of nomadic hunter-gatherers across a brutal primordial landscape. This adventure also includes a catalog of the characters' band, the Broken Tusks; new spells, feats, and items perfect for trappers and foragers; and new prehistoric creatures to befriend or bedevil your players.Each full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both Pathfinder Second Edition and the world's oldest fantasy RPG.
392 kr
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Fulfill your oath! When the armies of the Whispering Tyrant marched on Lastwall, the keeps and cities may have fallen, but its people and their spirit did not falter! Lost Omens Knights of Lastwall takes a detailed look at the knights that took up arms to continue the fight against the undead hordes and evils that roam the world. This book presents information on the Knights of Lastwall organization, from joining the ranks, to knightly training, to the missions to protect the innocent and defeat evil. The book also features new rules content including new equipment, magic items, spells, and support for Knights of Lastwall archetypes for players who want to play a knight in their campaigns!
647 kr
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This indispensable 136-page guidebook to the world of Pathfinder presents everything you need to know for a lifetime of adventure in the uncertain Age of Lost Omens. The god of humanity is dead and prophecy is broken, leaving adventuring heroes like you to carve their own destinies out of an uncertain future!This gazetteer features 10 diverse regions packed with thrilling and deadly possibilities and is accompanied by a giant two-sided poster map depicting the heart of the Pathfinder setting.This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
584 kr
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An adventurer's life can be difficult, but long journeys and heavy burdens are easier when you have company. This guide to the world of Pathfinder presents the people and organizations that can help—or hinder—heroes like you!The Lost Omens Character Guide features new heritages and feats for existing ancestries, as well as three brand–new ancestries for unusual heroes forging a place for themselves in an uncertain age. Join five of Golarion's most influential organizations, fight alongside the rank–and–file members provided in these pages, or clash against them in pursuit of your own passions and goals!This must-have 136-page guidebook for characters of all types introduces three new ancestries to Pathfinder Second Edition—the regimented and warlike hobgoblin, the plant-like leshy, and the inquisitive lizardfolk—provides 10 new heritages for the game's core ancestries, offers nearly 100 new ancestry feats, and presents 10 new archetypes to allow characters of any class to participate in the world's most notable organizations, from the adventurous Pathfinder Society to the rabble-rousing Firebrands to the magical masters of the Magaambya!This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
253 kr
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Outer space is full of alien species both benign and malevolent. Starfinder Alien Archive 2 presents a host of new creatures designed for use with the Starfinder Roleplaying Game! From the laser-breathing tashtaris and starship-eating stellar protozoans to dust mantas and undead bone troopers, the creatures in this codex will challenge adventurers no matter where in the galaxy they may travel. What's more, player rules for a variety of species let players not just fight aliens, but be them! Inside this book, you'll find the following: • Over 100 bizarre life-forms both classic and new, from the voracious akatas and silicon-based quorlus to radioactive pluprex demons and void-dwelling vermin. • More than a dozen races with full player rules, letting you play everything from an uplifted bear to a sentient slug. • New alien technology to help give your character an edge, including armor, weapons, magic items, and spells. • New rules for magical polymorphing, environmental template grafts to modify creatures to fit any world on the fly, and more!The pocket edition presents the same contents in a smaller sized softcover for a lower price and better portability.
392 kr
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See the scenic Inner Sea with the Lost Omens Travel Guide! This book is your companion to the culture, life, and sights of the Inner Sea, guiding you through a variety of topics of interest. With this book, you can learn about Inner Sea cuisine and art, experience the thrills of Inner Sea sports, and uncover the secrets of Inner Sea myths and magic. The Travel Guide features dozens of illustrations to show you the fine details of the latest fashion or put you into the center of one of the Inner Sea's greatest festivals. Come learn everything about the Inner Sea and prepare yourself for a journey through an unforgettable region with the Lost Omens Travel Guide!
Starfinder Adventure Path: Masters of Time and Space (Drift Crashers 3 of 3)
Häftad, Engelska, 2022, 15+ år
253 kr
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It’s all connected! The crew of the Primorata have arrived at the Tesseract, a colossal four-dimensional structure built by mysterious aliens and hidden in the Drift. Somewhere deep inside this puzzling maze lies the secret to preventing galactic catastrophe. But the heroes aren't the only survivors who prowl the never-ending corridors and bizarre architecture of this ancient, ruined megastructure, and their nemesis Malacanta is hot on their heels… with a legion of soldiers straight from Hell itself! “Masters of Time and Space” is a Starfinder adventure that brings the 3-volume Drift Crashers Adventure Path to an exciting conclusion. Written by Ron Lundeen for four 5th-level characters, Drift Crashers is part of the Drift Crisis, an event taking place across the entire Starfinder game line; in the Drift Crisis, faster-than-light travel breaks down and the galaxy is thrown into chaos. In addition to the adventure itself, this book includes support for continuing the campaign beyond the events of the Adventure Path, along with an Adventure Toolbox filled with new rule options and strange alien creatures.Each bi-monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
564 kr
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The Pathfinder Society is a globe-trotting organization of adventurers, scholars, and warriors all dedicated to exploration, collecting lost knowledge and treasure, and sharing it with the world. Lost Omens: Pathfinder Society Guide Special Edition details everything players and GMs need to know about the Pathfinder Society, from the basics of membership, to the Society's various factions, to the various lodges littered throughout the Inner Sea region. This book is the go-to source for the history and lore of the Pathfinder Society and features new rules content including new equipment, wayfinders, and support for Pathfinder-related archetypes! A useful book in its own right, this helpful volume is a must-have for participants in Paizo's massive Pathfinder Society worldwide organized play campaign, and a great way to get involved in the international campaign!This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
392 kr
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Rebels with a cause! The Firebrands were born in the flames of rebellion, eventually becoming some of the Inner Sea’s most well-known adventurers. Lost Omens Firebrands takes a detailed look at the characters that choose to take on oppressors or simply head out on adventures for fame and fortune. This book presents information on the Firebrands organization, from membership, to spreading the word of rebellion, to the missions to defeat tyranny, and the types of daredevil antics they perform for fun. The book also features new rules content including new equipment, magic items, spells, and support for archetypes for players who want to play a Firebrand in their campaigns!
584 kr
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Rebels with a cause! The Firebrands were born in the flames of rebellion, eventually becoming some of the Inner Sea’s most well-known adventurers. Lost Omens Firebrands takes a detailed look at the characters that choose to take on oppressors or simply head out on adventures for fame and fortune. This book presents information on the Firebrands organization, from membership, to spreading the word of rebellion, to the missions to defeat tyranny, and the types of daredevil antics they perform for fun. The book also features new rules content including new equipment, magic items, spells, and support for archetypes for players who want to play a Firebrand in their campaigns!This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
274 kr
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A vision of a strange shop in the Grand Bazaar of Absalom accompanies the unexpected arrival of powerful magic cards that mysteriously manifest in the possession of a band of adventurers. But when an investigation of this vision reveals murder, treachery, and fiendish machinations, the adventurers are thrown into a race to control the very future of all things to come, tied to the ubiquitous fortune-telling cards known as the Harrow! Who has chosen your characters for this deadly quest, and what might become of your destinies should you fail?The Choosing is a Pathfinder Second Edition adventure for four 11th-level characters. This adventure begins the Stolen Fate Adventure Path, a three-part campaign in which a group of adventurers race against time to gather the scattered parts of a powerful deck of magical fortune-telling cards. This adventure also includes a detailed look at a brand new demiplane tied to the Harrow deck, new rules options to explore these magical cards, and several new monsters ready to test your characters' mettle.Each full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both Pathfinder Second Edition and the world's oldest fantasy RPG.
584 kr
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Be the first to market with Pathfinder Lost Omens Grand Bazaar Special Edition! The Grand Bazaar is Absalom's greatest marketplace, featuring items from all over Golarion. Here, an adventurer can find equipment of all kinds to help them on their next quest like new weapons, armors, magic items, accessibility items to enable adventures for anyone, new animal companions, and more! The Grand Bazaar is also home to countless unique merchants and shops. Game Masters can use these new shops as part of their campaigns to flesh out the world and inspire new adventures. See what's for sale at the Grand Bazaar, and snap up the good deals while you still can!This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.