Media Lab Books – serie
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8 produkter
8 produkter
Häftad, Engelska, 2020
134 kr
Skickas
This fun, fascinating book examines the basics of real-life spycraft, written by a former SAS and MI6 operative.
Inbunden, Engelska, 2024, 9-12 år
162 kr
Harry Potter's adventures are built upon a rich tapestry of historical events dating back as far as the first century, during which an ancient Greek wizard known only as Herpo the Foul created the first usable Horcrux. It was this successful venture nearly two millennia ago that enabled the evil wizard Voldemort to create one Horcrux for each piece of his splintered soul.In The Ultimate Wizarding World History of Magic, the editors of MuggleNet document all of the significant historical events the shaped the wizarding world, from Herpo's first breakthrough through the final adventures of Harry Potter and his friends. Readers will learn about the founding of Hogwarts, the beginnings of Quidditch and its rules, the creation of the sword of Gryffindor and much more. It's the only book of its kind to delve so deep into the history and mysteries of the world of witches and wizards.Topics covered include:· The creation of the Chamber of Secrets· The beginnings of the Triwizard Tournament· Incidents related to Muggle 'magic,' such as the Salem witch trials, and their impact upon the wizarding world· The founding of Gringotts Bank· Important historical figures, including those shared with the Muggle world such as Merlin· The birth of Albus Dumbledore· World War I and its impact upon the wizarding world· The Battle of Hogwarts· The installment of Harry Potter as Head of the Auror Department· And much moreInformed by dozens of different official sources, and supplemented with family trees and informative timelines, The Ultimate Wizarding World History of Magic provides all the information fans could want to fill in the holes of the Harry Potter narrative, while shining a light on everything that makes the wizarding world feel so complex, deep and infused with a sense of mythic grandeur.
Inbunden, Engelska, 2020
210 kr
Skickas
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location - whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore - has to be improvised on the fly by the Game Master (GM). As every GM knows, no matter how many story hooks, maps or characters you painstakingly create in advance, your best-laid plans are often foiled by the outcome of an unexpected dice role or your players refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared?The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome provides 100 maps and 300 tables for all types of encounters, from temples and taverns to ships, wizard's lairs and much more! Each entry includes original handdrawn maps and multiple tables designed to help GMs fill in the sights, sounds and possible encounters in each location. This allows GMs to start new adventures or enhance existing ones on the fly. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. There are nearly three million possible adventure combinations in all - enough to delight players for hours on end.
Häftad, Engelska, 2023, 6-9 år
181 kr
Skickas inom 3-6 vardagar
The worlds of Harry Potter have always been imbued with wry humour and occasional moments of slapstick comedy, in both the books as well as the films. Harry Potter paired with humour is nothing new. But in this big new book of jokes, riddles and puns, Harry Potter hilarity is taken to new heights of broom-powered fun.Inside readers will find more than 500 laugh-inducing entries, perfect for Harry Potter fans happy to have a little fun with their literary favourites.Written by Jeremy Brown, author of the bestselling humour book The Official John Wayne Big Book of Dad Jokes and regular Fatherly columnist, this book also includes recurring special features such as 'Who's the funniest character in the Harry Potter universe?'
218 kr
Skickas
As most TTRPG fans know, one of the most exciting elements of any roleplaying game is that the story can go anywhere at any time. Unfortunately, Game Masters can’t possibly prepare for every unpredictable request, unfortunate die roll or unbelievably bad player decision that might unfold at their table. That's where this book comes in: Featuring more than 500 more maps, roll tables and story hooks, The Game Master’s Book of More Random Encounters will save readers hours of planning by providing all new enchanting adventure maps, perilous plot twists and unexpected NPCs that they’ve come to expect from the Game Master series in an easy-to-follow format that's compatible with all their 5e adventures.Featuring plenty of practical places like taverns, inns and alchemist's labs as well as unexpected locations in far-off realms, farther-off planes and even the farthest reaches of the galaxy, it's everything readers loved about the first book - but EVEN MORE. This action-packed tome is the remedy for maladies Game Masters didn't even know they had.Includes:· Dozens of plug-and-play encounter locations suitable for most fantasy settings· Variant roll tables to mix up the action for every map· Three one-shot adventures to flow into your own campaigns· And much more!
265 kr
Skickas
The Game Master's Book of Instant Towns and Villages provides GMs with all of the inspiration they need to conjure up unique, vivid urban environments at a moment's notice, or when trying to come up with ideas for new places to be explored.This game-saving collection brings together nearly 170 fully-realized places organized by environment and divided up into villages, towns, cities and capitals, so that when players are trudging through a dangerous swamp, unrelenting desert or stormy coastline and need to find shelter, they can stumble upon a fully realised settlement, elven enclave or dwarven mining camp, without requiring any development in advance on the part of the game master.At its core, this book works a bit like the bestselling Game Master's Book of Non-Player Characters, but instead of providing information about the people one might meet, Instant Towns and Cities provides sketches of urban centers which can act as on-demand solutions to unexpected needs (ex. the characters need to find a physician right away and head for the nearest town, which until now, the GM had not developed) or as concepts that inspire entire adventure story arcs, depending on the party’s (or the GM's) wants or needs.Each location is packed with interesting people to meet, locations to explore and story hooks to investigate (or avoid!). It's a problem-solving tool unlike any other, certain to take the pressure off game masters who find themselves in need of a creative solution for urban areas at any time in any location.
Häftad, Engelska, 2023, 9-12 år
201 kr
Tillfälligt slut
If there’s one thing John Wayne admired, it was someone who could stand on their own two feet and take care of themselves no matter what the day might bring. Parents who know Wayne (and there are millions of them) admire those skills as well and feel strongly about raising their boys to be just as self-reliant.Similarly, boys are interested in learning how to camp, hike, explore and have adventures of their own. At the same time, they’re struggling to learn how to effectively transition to adulthood. The Official John Wayne Handy Book for Boys helps them learn both the outdoor skills they need to adventure safely, but also the life skills they need to navigate the real world like responsible young men.The book includes 100 essential skills, tips, activities and lessons for outdoor fun, responsible, safe adventures and real-world competence. Lessons are fully explained and enhanced with full colour step-by-step illustrations where needed.From camping and fishing to managing their money, cleaning up and everything in between, readers will discover four big sections covering a range of topics, including Outdoor Skills, Self-Sufficiency at Home, Acting Upwards and Fun & Games.