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      1. Ekonomi och Ledarskap
      2. Ledarskapsböcker

      Big Book of Six Sigma Training Games: Proven Ways to Teach Basic DMAIC Principles and Quality Improvement Tools

      AvChris Chen,Hadley Roth

      Häftad, Engelska, 2005

      292 kr

      Beställningsvara. Skickas inom 3-6 vardagar. Fri frakt över 249 kr.

      Beskrivning

      An effective and engaging way employees can learn Six Sigma and put its concepts into play

      Part of the popular Big Book of Games series, which capitalizes on the proven effective method for workplace training, this first book of training games for Six Sigma ensures that employees will better retain Six Sigma's complex topics.

      This invaluable tool offers 50 experiential activities that teach the core improvement approach of Six Sigma, called DMAIC (Define, Measure, Analyze, Improve, Control), as well as many of the popular statistical improvement tools, including Pareto charts and Failure Mode Effects Analysis (FMEA).

      Produktinformation

      • Utgivningsdatum:2005-01-16
      • Mått:187 x 235 x 18 mm
      • Vikt:460 g
      • Format:Häftad
      • Språk:Engelska
      • Antal sidor:256
      • Förlag:McGraw-Hill Education
      • ISBN:9780071443852

      Utforska kategorier

      • Ledarskapsböcker inom Ekonomi och Ledarskap

      Mer om författaren

      McGraw-Hill authors represent the leading experts in their fields and are dedicated to improving the lives, careers, and interests of readers worldwide McGraw-Hill authors represent the leading experts in their fields and are dedicated to improving the lives, careers, and interests of readers worldwide

      Innehållsförteckning

      • IntroductionChapter 1 Why Six Sigma? Process Improvement BasicsWhat Is a Process? Process SimulationsExercise 1-1 Scrambled Letters (A Process Overview)What Is a Product? Value PropositionsExercise 1-2 Group Bid (Customer Value)Exercise 1-3 Vacation Planning (Exploring Value Propositions)What Is a Quality Product? Focusing on Customer NeedsExercise 1-4 Customer Landscapes at Affordable Prices (Identifying the Process)Why Is Each Product Slightly Different? Demonstrating Process VariationExercise 1-5 Eyedropper (Examining Process Variation)Chapter 2 Who’s on First? Roles and OrganizationTeam RolesExercise 2-1 Give–Get (Six Sigma Roles and Expectations)Exercise 2-2 Lights, Camera, Action (Dealing with Difficult Situations)LeadershipExercise 2-3 Team Poker (Leadership and Decision Making)Exercise 2-4 Historical Leaders (Urgency, Vision, and Message)Facilitation and MentoringExercise 2-5 Meeting Facilitation (Role Play)Exercise 2-6 10 Things I Do for Fun (Team Icebreaker)Chapter 3 What Is Our Quest? The Define PhaseWhat Hurts? Formulating Problem and Goal StatementsExercise 3-1 Doctor, Doctor (Stating the Problem and Goal)Why Do We Need to “Get Better”? Stating the Business Case for ChangeExercise 3-2 Precision Delivery Inc. (Stating the Business Case for Improvement)Where Will We Improve? Project ScopeExercise 3-3 Break It Down (Individual Process Map)Exercise 3-4 World Hunger (Creating Scope Statements)What Would Be Better? Translating Customer NeedsExercise 3-5 Dream Car (Finding CTQ Measures)Chapter 4 How Is the Current Process Performing? The Measure PhaseWhat Should We Measure? Asking Questions and Testing TheoriesExercise 4-1 Unscrambling the Federal Reserve (Collecting and Organizing Data)Exercise 4-2 Who’s Here? (Collecting and Displaying Data)Do We Need to Measure Everything? Working with SamplesExercise 4-3 Precision Delivery Inc. (Data Collection and Sampling)Are We Speaking the Same Language? Operational DefinitionsExercise 4-4 Super-Fine Peanuts (Applying Operational Definitions)Are the Measurements Reliable? Verifying Measurement SystemsExercise 4-5 Object of the Game (Assessing the Measurement System)How Good Is My Product? Measuring Process SigmaExercise 4-6 Scrambled Letters (Measuring Process Sigma)Chapter 5 What Are the “Deep Dive” Causes of a Problem? The Analyze PhaseWhat Might Cause the Problem? Developing TheoriesExercise 5-1 Scrambled Letters (Developing Theories)How Does the Process Work? Process MappingExercise 5-2 Custom Landscapes at Affordable Prices (Process Analysis)How Do We Verify Causes? Putting Data to WorkExercise 5-3 Precision Delivery Inc. (Data Analysis)Exercise 5-4 Precision Delivery Inc. (Design of Experiment)Chapter 6 What Will We Change? The Improve PhaseHow Do We Find Ideas? BrainstormingExercise 6-1 Zoo Juggle (Brainstorming to Improve a Process)How Do We Move from impractical to ingenious? Generating Creative SolutionsExercise 6-2 Creative Juicer (Generating Creative Solutions)How Do We Work Out The Kinks? Piloting and Assessing RiskExercise 6-3 Well, Well, Well (Data Collection, Piloting, and Risk Assessment)How Do We Put Solutions in place? Implementation PlanningExercise 6-4 Cube Puzzle (Implementation Planning)Chapter 7 Are We There Yet? The Control PhaseHow Do We Maintain the benefits of change? Documenting and StandardizingExercise 7-1 Break It Down (Individual Process Documentation)Exercise 7-2 Snowflake (Group Process Documentation)How Do We Measure Progress? Keeping Score with Process MetricsExercise 7-3 Scrambled Letters (Tracking Performance)Exercise 7-4 Precision Delivery Inc. (Scoring the Goal)Chapter 8 Will There Be a Change Reaction? Dealing with ResistanceExercise 8-1 Changing Seats (Resistance to Change)Exercise 8-2 Personal Appearance Change Challenge (Understanding Resistance to Change)Exercise 8-3 Change Champion (Getting “Buy-In” to Change)Exercise 8-4 Paper Animals (Reactions to Change)Exercise 8-5 Island Dance (Managing the Fear of Change)Chapter 9 Is Our Team Geared for Success? Team BehaviorsExercise 9-1 Clue (Team versus Individual Goals)Exercise 9-2 Balloon Sculpture (Defining Goals with Ambiguous Metrics)Exercise 9-3 Four Suits, Five Hands (Exploring Team Behaviors)Exercise 9-4 I Want to Drive (Setting Common Expectations)Chapter 10 How Do We Stay On Track? Project ManagementExercise 10-1 Camel by Committee (Integrating Project Teams)Exercise 10-2 Domino Designs (Building an Effective Project Team)Exercise 10-3 Team Theatre (Effective Teamwork)Exercise 10-4 Draw It (Communicating Effectively)Index
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