• Fri frakt över 249 kr
  • •
  • Snabba leveranser
  • •
  • Billiga böcker
Kundservice

Du är på sajten för privatpersoner.

Företag, bibliotek eller offentlig verksamhet?

Du handlar på classic.bokus.com, där alla dina funktioner finns intakta.
Till classic.bokus.com
Bokus logotyp. Gå till startsidan.
  • Erbjudanden
  • Nyheter
  • Student
  • Topplistor
  • Barn & ungdom
  • Bokus Play
  • E-böcker
  • Pocketböcker
  • Spel & pussel

10% rabatt på allt med kod NYSTART10 →

Sidfot

Mina sidor

    Hjälp

    • Kundservice
    • Vanliga frågor och svar
    • Frakt och leverans
    • Retur vid ångerrätt
    • Reklamera vara
    • Betalning
    • Köpvillkor
    • Allmänna villkor
    • Information om webbplatsens tillgänglighet

    Om Bokus

    • Om oss
    • Pressrum
    • För studenter
    • För företag
    • För bibliotek och offentlig verksamhet
    • För leverantörer
    • Hållbarhet

    Populärt

    • Aktuella erbjudanden
    • Presentkort
    • Studentlitteratur
    • Nya böcker
    • Topplistor
    • Signerade böcker
    • Engelska böcker

    Inspiration

    • Boktips
    • BookTok
    • Populära bokserier
    • Barnbokskaraktärer
    • Populära författare
    Logotyp för Bokus
    Följ oss på Facebook (extern länk)Följ oss på Instagram (extern länk)Följ oss på YouTube (extern länk)Följ oss på TikTok (extern länk)
    bokus @ CookiesAnpassa cookiesIntegritetspolicyKöpvillkor
    Till Citymail hemsida (extern länk)Till Budbee hemsida (extern länk)Till Postnord hemsida (extern länk)Till Schenker hemsida (extern länk)Till Early Bird hemsida (extern länk)Till Walleys hemsida (extern länk)
    1. Data och IT
    2. Grafik och bildbehandling
    3. Digital animation

    MEL Scripting for Maya Animators

    AvMark R. Wilkins,Chris Kazmier

    Häftad, Engelska, 2005

    Del i serien The Morgan Kaufmann Series in Computer Graphics

    649 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Beskrivning

    Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya's scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications.

    This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL.



    • Fully updated with several new chapters
    • Profusely illustrated and includes a companion Web site with numerous code examples and scene files
    • The authors bring their extensive experience in professional production studios to provide expert guidance

    Produktinformation

    • Utgivningsdatum:2005-08-23
    • Mått:191 x 235 x 30 mm
    • Vikt:1 110 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:The Morgan Kaufmann Series in Computer Graphics
    • Antal sidor:552
    • Upplaga:2
    • Förlag:Elsevier Science
    • ISBN:9780120887934

    Utforska kategorier

    • Digital animation inom Data och IT

    Mer om författaren

    Mark R. Wilkins is a technical director at DreamWorks Animation SKG, where he helped develop a production pipeline using Maya for effects and character animation. Mark also provides training and technical assistance to animators using Maya. He previously worked at Walt Disney Feature Animation in a variety of positions including software engineer and scene setup supervisor. He has contributed to a number of films, including Dinosaur, Mission: Impossible 2, Minority Report, and Madagascar. Mark holds a degree in physics from Harvey Mudd College. Chris Kazmier is a senior technical director at Sony Pictures Imageworks, where he creates computer-generated effects for live-action films. He has worked on projects ranging from The Haunted Mansion to Sony's first all 3D feature animation Open Season. Previously, Chris worked at DreamWorks on Sinbad and at PDI/DreamWorks on the Intel Aliens ad campaign. Credits also include Fox Animation Studio's Titan AE and Anastasia.

    Recensioner i media

    "Reading and following the lessons of this book provides one of the best ways for a casual Maya user to elevate their skills to a professional level. The fundamental techniques developed in MEL Scripting for Maya Animators are critical for visual effects artists to learn." --Scott Stokdyk, Visual Effects Supervisor, Sony Pictures Imageworks"While the first edition opened the doors to MEL scripting for interested Maya users, this expanded and updated second edition delves deeper into important programming concepts, and new features in Maya released since the original edition. No longer just for the first steps in MEL programming, this edition takes the reader into the depths of advanced topics such as user interface layout and web panels that are sure to make this book a frequently used and a welcome addition to any technical director's bookshelf." --Doug Cooper, Visual Effects Supervisor, DreamWorks Animation"MEL Scripting for Maya Animators is the set of keys you need to get under the hood of Maya. The book is well written for both technical and non-technical animators. It is an essential tool in making sophisticated animation not only possible but also practical." --Henry LaBounta, Senior Art Director, Electronic Arts"This new edition is – as was the first edition – the very best of an extremely small number of books that even attempt to cover the subject of scripting animation. The authors take great pains to explain where pertinent features, graphs, and editors are found, and to paint a picture of the interconnectivity of Maya’s various networked nodes. If you’re just getting started or are advanced enough to want the second edition’s beefed up content, there’s an empty spot for this book next to your monitor right now. But make sure there is enough space for a few pads of sticky notes and a couple of highlighting markers. You’ll want to ink this one up." --Game Developer, December 2005

    Innehållsförteckning

    • 1. Maya Under the Hood2. The Basics of MEL Commands3. Using Expressions4. Controlling Particles with Expressions5. Problem Solving with MEL Scripting6. Variables and Data Types7. Using MEL Commands8. Manipulating Nodes in MEL9. Controlling the Flow of Execution10. Procedures and Functions11. Naming Nodes, Scripts, and Variables12. Designing MEL User Interfaces13. Simple MEL User Interfaces14. Custom Dialog Boxes15. Making Advanced Dialog Boxes with formLayout16. Making Advanced Dialog Boxes with Web Panels17. Improving Performance With Utility Nodes18. Installing MEL Scripts19. Examples Using MEL with Particle Dynamics20. Examples Using MEL with Solid Body Dynamics21. Example of a Simple Crowd System22. Examples Using MEL in Character Rigging