Bokus

The Morgan Kaufmann Series in Computer Graphics – serie

Visar alla böcker i serien The Morgan Kaufmann Series in Computer Graphics. Handla med fri frakt och snabb leverans.

22 produkter

  1. Ron Brinkmann - The Art and Science of Digital Compositing, Häftad. Tillgänglighet: Lägg i varukorg

    The Art and Science of Digital Compositing

    Techniques for Visual Effects, Animation and Motion Graphics

    Av Ron Brinkmann

    Häftad, 2008

    784 kr

    Lägg i varukorg

    The classic reference, with over 25,000 copies in print, has been massively expanded and thoroughly updated to include state-of-the-art methods and 400+ all-new full color images! "At ILM, compositing is one of the most important tools we use. If you want to learn more, this excellent 2nd-edition …

  2. Daniel Shiffman - Learning Processing, Häftad. Tillgänglighet: Lägg i varukorg

    Learning Processing

    A Beginner's Guide to Programming Images, Animation, and Interaction

    Av Daniel Shiffman

    Häftad, 2015

    536 kr

    Lägg i varukorg

    Learning Processing, Second Edition , is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of …

  3. David Gould - Complete Maya Programming Volume II, Häftad. Tillgänglighet: Lägg i varukorg

    Complete Maya Programming Volume II

    An In-depth Guide to 3D Fundamentals, Geometry, and Modeling

    Av David Gould

    Häftad, 2005

    803 kr

    Lägg i varukorg

    David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API , provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive …

  4. Don Brutzman, Leonard Daly - X3D, Häftad. Tillgänglighet: Lägg i varukorg

    X3D

    Extensible 3D Graphics for Web Authors

    Av Don Brutzman, Leonard Daly

    Häftad, 2007

    879 kr

    Lägg i varukorg

    In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books …

  5. Mark R. Wilkins, Chris Kazmier - MEL Scripting for Maya Animators, Häftad. Tillgänglighet: Lägg i varukorg

    MEL Scripting for Maya Animators

    Av Mark R. Wilkins, Chris Kazmier

    Häftad, 2005

    668 kr

    Lägg i varukorg

    Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya's scripting language. Now fully revised and updated, the second edition …

  6. Julie Dorsey, Holly Rushmeier, Fran�ois Sillion - Digital Modeling of Material Appearance, Inbunden. Tillgänglighet: Lägg i varukorg

    Digital Modeling of Material Appearance

    Av Julie Dorsey, Holly Rushmeier m. fl.

    Inbunden, 2007

    827 kr

    Lägg i varukorg

    Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the …

  7. Andrew S. Glassner - An Introduction to Ray Tracing, Inbunden. Tillgänglighet: Lägg i varukorg

    An Introduction to Ray Tracing

    Av Andrew S. Glassner

    Inbunden, 1989

    668 kr

    Lägg i varukorg

    The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray …

  8. Karen Goulekas - Visual Effects in a Digital World, Häftad. Tillgänglighet: Lägg i varukorg

    Visual Effects in a Digital World

    A Comprehensive Glossary of over 7000 Visual Effects Terms

    Av Karen Goulekas

    Häftad, 2001

    658 kr

    Lägg i varukorg

    As the visual effects industry has diversified, so too have the books written to serve the needs of this industry. Today there are hundreds of highly specialized titles focusing on particular aspects of film and broadcast animation, computer graphics, stage photography, miniature photography, color …

  9. Markus Gross, Hanspeter Pfister - Point-Based Graphics, Inbunden. Tillgänglighet: Lägg i varukorg

    Point-Based Graphics

    Av Markus Gross, Hanspeter Pfister

    Inbunden, 2007

    932 kr

    Lägg i varukorg

    The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the …

  10. Kari Pulli, Tomi Aarnio, Ville Miettinen, Kimmo Roimela, Jani Vaarala - Mobile 3D Graphics, Inbunden. Tillgänglighet: Lägg i varukorg

    Mobile 3D Graphics

    with OpenGL ES and M3G

    Av Kari Pulli, Tomi Aarnio m. fl.

    Inbunden, 2007

    708 kr

    Lägg i varukorg

    Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D …

  11. Leo Dorst, Daniel Fontijne, Stephen Mann - Geometric Algebra for Computer Science (Revised Edition), Inbunden. Tillgänglighet: Lägg i varukorg

    Geometric Algebra for Computer Science (Revised Edition)

    An Object-Oriented Approach to Geometry

    Av Leo Dorst, Daniel Fontijne m. fl.

    Inbunden, 2009

    936 kr

    Lägg i varukorg

    Geometric Algebra for Computer Science (Revised Edition) presents a compelling alternative to the limitations of linear algebra. Geometric algebra (GA) is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. This book explains GA as …

  12. Charles Poynton - Digital Video and HD, Inbunden. Tillgänglighet: Lägg i varukorg

    Digital Video and HD

    Algorithms and Interfaces

    Av Charles Poynton

    Inbunden, 2012

    840 kr

    Lägg i varukorg

    Digital Video and HD: Algorithms and Interfaces provides a one-stop shop for the theory and engineering of digital video systems. Equally accessible to video engineers and those working in computer graphics, Charles Poynton's revision to his classic text covers emergent compression systems, …

  13. Bernhard Preim, Charl P Botha - Visual Computing for Medicine, Inbunden. Tillgänglighet: Lägg i varukorg

    Visual Computing for Medicine

    Theory, Algorithms, and Applications

    Av Bernhard Preim, Charl P Botha

    Inbunden, 2013

    985 kr

    Lägg i varukorg

    Visual Computing for Medicine, Second Edition, offers cutting-edge visualization techniques and their applications in medical diagnosis, education, and treatment. The book includes algorithms, applications, and ideas on achieving reliability of results and clinical evaluation of the techniques …

  14. Luiz Velho, Paulo Carvalho, Jonas Gomes, Luiz de Figueiredo - Mathematical Optimization in Computer Graphics and Vision, Inbunden. Tillgänglighet: Lägg i varukorg

    Mathematical Optimization in Computer Graphics and Vision

    Av Luiz Velho, Paulo Carvalho m. fl.

    Inbunden, 2008

    764 kr

    Lägg i varukorg

    Mathematical optimization is used in nearly all computer graphics applications, from computer vision to animation. This book teaches readers the core set of techniques that every computer graphics professional should understand in order to envision and expand the boundaries of what is possible in …

  15. William R. Sherman, Alan B. Craig - Understanding Virtual Reality, Häftad. Tillgänglighet: Lägg i varukorg

    Understanding Virtual Reality

    Interface, Application, and Design

    Av William R. Sherman, Alan B. Craig

    Häftad, 2018

    1289 kr

    Lägg i varukorg

    Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By …

  16. Ron Goldman - Pyramid Algorithms, Inbunden. Tillgänglighet: Lägg i varukorg

    Pyramid Algorithms

    A Dynamic Programming Approach to Curves and Surfaces for Geometric Modeling

    Av Ron Goldman

    Inbunden, 2002

    1342 kr

    Lägg i varukorg

    Pyramid Algorithms presents a unique approach to understanding, analyzing, and computing the most common polynomial and spline curve and surface schemes used in computer-aided geometric design, employing a dynamic programming method based on recursive pyramids.The recursive pyramid approach offers …

  17. Philip Schneider, David H. Eberly - Geometric Tools for Computer Graphics, Inbunden. Tillgänglighet: Lägg i varukorg

    Geometric Tools for Computer Graphics

    Av Philip Schneider, David H. Eberly

    Inbunden, 2002

    1162 kr

    Lägg i varukorg

    Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over …

  18. Anthony A. Apodaca, Larry Gritz - Advanced RenderMan, Häftad. Tillgänglighet: Lägg i varukorg

    Advanced RenderMan

    Creating CGI for Motion Pictures

    Av Anthony A. Apodaca, Larry Gritz

    Häftad, 1999

    658 kr

    Lägg i varukorg

    Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide …

  19. David F. Rogers - An Introduction to NURBS, Inbunden. Tillgänglighet: Lägg i varukorg

    An Introduction to NURBS

    With Historical Perspective

    Av David F. Rogers

    Inbunden, 2000

    752 kr

    Lägg i varukorg

    The latest from a computer graphics pioneer, An Introduction to NURBS is the ideal resource for anyone seeking a theoretical and practical understanding of these very important curves and surfaces. Beginning with B�zier curves, the book develops a lucid explanation of NURBS curves, then does the …

  20. Gerald Farin - Curves and Surfaces for CAGD, Inbunden. Tillgänglighet: Lägg i varukorg

    Curves and Surfaces for CAGD

    A Practical Guide

    Av Gerald Farin

    Inbunden, 2001

    1137 kr

    Lägg i varukorg

    This fifth edition has been fully updated to cover the many advances made in CAGD and curve and surface theory since 1997, when the fourth edition appeared. Material has been restructured into theory and applications chapters. The theory material has been streamlined using the blossoming approach; …

  21. Thomas Strothotte, Stefan Schlechtweg - Non-Photorealistic Computer Graphics, Inbunden. Tillgänglighet: Lägg i varukorg

    Non-Photorealistic Computer Graphics

    Modeling, Rendering, and Animation

    Av Thomas Strothotte, Stefan Schlechtweg

    Inbunden, 2002

    1065 kr

    Lägg i varukorg

    Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts …

  22. David Gould - Complete Maya Programming, Häftad. Tillgänglighet: Lägg i varukorg

    Complete Maya Programming

    An Extensive Guide to MEL and C++ API

    Av David Gould

    Häftad, 2003

    787 kr

    Lägg i varukorg

    Learning Maya, the world's leading 3D animation and effects package, is a challenge, especially for those who want to master Maya's versatile programming features in addition to its built-in tools. Finally, here is a practical, step-by-step guide that shows how to use Maya to its fullest potential, …