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David H. Eberly – författare

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9 produkter

  1. David H. Eberly - Game Physics, Inbunden. Tillgänglighet: Lägg i varukorg

    Game Physics

    Av David H. Eberly

    Inbunden, 2010

    1811 kr

    Lägg i varukorg

    Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He …

  2. David H. Eberly, Philip Schneider - Geometric Tools for Computer Graphics, E-bok. Tillgänglighet: Lägg i varukorg

    Geometric Tools for Computer Graphics

    Av David H. Eberly, Philip Schneider

    E-bok, 2002

    1209 kr

    Lägg i varukorg

    Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you''d rather not solve over and over …

  3. David H. Eberly - Game Physics, E-bok. Tillgänglighet: Lägg i varukorg

    Game Physics

    Av David H. Eberly

    E-bok, 2010

    1962 kr

    Lägg i varukorg

    Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them.

  4. David H. Eberly - GPGPU Programming for Games and Science, Häftad. Tillgänglighet: Lägg i varukorg

    GPGPU Programming for Games and Science

    Av David H. Eberly

    Häftad, 2020

    761 kr

    Lägg i varukorg

    An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: RobustnessAccuracySpeedQuality source code that is easily …

  5. David H. Eberly - GPGPU Programming for Games and Science, E-bok. Tillgänglighet: Lägg i varukorg

    GPGPU Programming for Games and Science

    Av David H. Eberly

    E-bok, 2014

    892 kr

    Lägg i varukorg

    An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering:RobustnessAccuracySpeedQuality source code that is easily …

  6. David H. Eberly - GPGPU Programming for Games and Science, E-bok. Tillgänglighet: Lägg i varukorg

    GPGPU Programming for Games and Science

    Av David H. Eberly

    E-bok, 2014

    892 kr

    Lägg i varukorg

    An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering:RobustnessAccuracySpeedQuality source code that is easily …

  7. David H. Eberly - Game Physics, E-bok. Tillgänglighet: Lägg i varukorg

    Game Physics

    Av David H. Eberly

    E-bok, 2010

    1905 kr

    Lägg i varukorg

    Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them.

  8. Philip Schneider, David H. Eberly - Geometric Tools for Computer Graphics, Inbunden. Tillgänglighet: Lägg i varukorg

    Geometric Tools for Computer Graphics

    Av Philip Schneider, David H. Eberly

    Inbunden, 2002

    1162 kr

    Lägg i varukorg

    Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over …

  9. David H. Eberly - GPGPU Programming for Games and Science, Inbunden. Tillgänglighet: Tillfälligt slut

    GPGPU Programming for Games and Science

    Av David H. Eberly

    Inbunden, 2014

    985 kr

    Tillfälligt slut

    An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: RobustnessAccuracySpeedQuality source code that is easily …