David H. Eberly – författare
Visar alla böcker från författaren David H. Eberly. Handla med fri frakt och snabb leverans.
9 produkter
Game Physics
Inbunden, 2010
1811 kr
Lägg i varukorg
Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He …
Geometric Tools for Computer Graphics
Av David H. Eberly, Philip Schneider
E-bok, 2002
1209 kr
Lägg i varukorg
Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you''d rather not solve over and over …
Game Physics
E-bok, 2010
1962 kr
Lägg i varukorg
Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them.
GPGPU Programming for Games and Science
Häftad, 2020
761 kr
Lägg i varukorg
An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: RobustnessAccuracySpeedQuality source code that is easily …
GPGPU Programming for Games and Science
E-bok, 2014
892 kr
Lägg i varukorg
An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering:RobustnessAccuracySpeedQuality source code that is easily …
GPGPU Programming for Games and Science
E-bok, 2014
892 kr
Lägg i varukorg
An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering:RobustnessAccuracySpeedQuality source code that is easily …
Game Physics
E-bok, 2010
1905 kr
Lägg i varukorg
Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them.
Geometric Tools for Computer Graphics
Av Philip Schneider, David H. Eberly
Inbunden, 2002
1162 kr
Lägg i varukorg
Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over …
GPGPU Programming for Games and Science
Inbunden, 2014
985 kr
Tillfälligt slut
An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: RobustnessAccuracySpeedQuality source code that is easily …