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    1. Data och IT
    2. Systemvetenskap och AI

    Pyramid Algorithms

    A Dynamic Programming Approach to Curves and Surfaces for Geometric Modeling

    AvRon Goldman

    Inbunden, Engelska, 2002

    Del i serien The Morgan Kaufmann Series in Computer Graphics

    1 299 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Fler format och utgåvor

    E-bok

    1 294 kr

    Beskrivning

    Pyramid Algorithms presents a unique approach to understanding, analyzing, and computing the most common polynomial and spline curve and surface schemes used in computer-aided geometric design, employing a dynamic programming method based on recursive pyramids.The recursive pyramid approach offers the distinct advantage of revealing the entire structure of algorithms, as well as relationships between them, at a glance. This book-the only one built around this approach-is certain to change the way you think about CAGD and the way you perform it, and all it requires is a basic background in calculus and linear algebra, and simple programming skills.

    • Written by one of the world's most eminent CAGD researchers
    • Designed for use as both a professional reference and a textbook, and addressed to computer scientists, engineers, mathematicians, theoreticians, and students alike
    • Includes chapters on Bezier curves and surfaces, B-splines, blossoming, and multi-sided Bezier patches
    • Relies on an easily understood notation, and concludes each section with both practical and theoretical exercises that enhance and elaborate upon the discussion in the text* Foreword by Professor Helmut Pottmann, Vienna University of Technology

    Produktinformation

    • Utgivningsdatum:2002-07-16
    • Mått:187 x 235 x 32 mm
    • Vikt:1 170 g
    • Format:Inbunden
    • Språk:Engelska
    • Serie:The Morgan Kaufmann Series in Computer Graphics
    • Antal sidor:576
    • Förlag:Elsevier Science
    • ISBN:9781558603547

    Utforska kategorier

    • Systemvetenskap och AI inom Data och IT
    • Matematik inom Naturvetenskap och teknik
    • Programmeringsböcker inom Data och IT

    Mer om författaren

    Ron Goldman is a researcher at Sun Microsystems Laboratories in California working on alternative software development methodologies and new software architectures inspired by biology. He has been working with open source since hacking on GDB at Lucid, Inc. back in 1992. Since 1998 he has been helping groups at Sun Microsystems understand open source and advising them on how to build successful communities around their open source projects. Prior to Sun he developed a program to generate and manipulate visual representations of complex data for use by social scientists as part of a collaboration between NYNEX Science & Technology and the Institute for Research on Learning. He has worked on programming language design, programming environments, user interface design, and data visualization. He has a PhD in computer science from Stanford University where he was a member of the robotics group.

    Recensioner i media

    "Ron Goldman is a leading expert who knows the fundamental concepts and their interconnectedness, as well as the small details. The elegance of the writing and of the methods used to present the material allows us to get a deep understanding of the central concepts of CAGD. In its simplicity and pure beauty, the theory indeed resembles the pyramids." --Helmut Pottman, Vienna University of Technology"A textbook approach to understanding, analyzing and computing common polynomial and spline curves, and surfaces schemes in computer-aided geometric modeling and design. Goldman employs a dynamic programming method based on recursive pyramids for revealing the structure and relationship of algorithms." --Design Issues

    Innehållsförteckning

    • Chapter 1. FoundationsChapter 2. Lagrange Interpolation and Neville's AlgorithmChapter 3. Hermite Interpolation and the Extended Neville AlgorithmChapter 4. Newton Interpolation and Difference TrianglesChapter 5. Bezier Approximation and Pascal's TriangleChapter 6. BlossomingChapter 7. B-Spline Approximation and the de Boor AlgorithmChapter 8. Pyramid Algorithms for Multi-Sided Bezier Patches