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    Unified Modeling Language User Guide, The

    AvGrady Booch

    Häftad, Engelska, 2005

    Del i serien Addison-Wesley Object Technology Series

    483 kr

    Beställningsvara. Skickas inom 7-10 vardagar. Fri frakt över 249 kr.

    Beskrivning

    For nearly ten years, the Unified Modeling Language (UML) has been the industry standard for visualizing, specifying, constructing, and documenting the artifacts of a software-intensive system. As the de facto standard modeling language, the UML facilitates communication and reduces confusion among project stakeholders. The recent standardization of UML 2.0 has further extended the language's scope and viability. Its inherent expressiveness allows users to model everything from enterprise information systems and distributed Web-based applications to real-time embedded systems.

    In this eagerly anticipated revision of the best-selling and definitive guide to the use of the UML, the creators of the language provide a tutorial to its core aspects in a two-color format designed to facilitate learning. Starting with an overview of the UML, the book explains the language gradually by introducing a few concepts and notations in each chapter. It also illustrates the application of the UML to complex modeling problems across a variety of application domains. The in-depth coverage and example-driven approach that made the first edition of The Unified Modeling Language User Guide an indispensable resource remain unchanged. However, content has been thoroughly updated to reflect changes to notation and usage required by UML 2.0.

    Highlights include:

    • A new chapter on components and internal structure, including significant new capabilities for building encapsulated designs
    • New details and updated coverage of provided and required interfaces, collaborations, and UML profiles
    • Additions and changes to discussions of sequence diagrams, activity diagrams, and more
    • Coverage of many other changes introduced by the UML 2.0 specification

    With this essential guide, you will quickly get up to speed on the latest features of the industry standard modeling language and be able to apply them to your next software project.



    Produktinformation

    • Utgivningsdatum:2005-07-05
    • Mått:190 x 234 x 26 mm
    • Vikt:900 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Addison-Wesley Object Technology Series
    • Antal sidor:504
    • Upplaga:2
    • Förlag:Pearson Education
    • ISBN:9780134852157

    Utforska kategorier

    • Programmeringsböcker inom Data och IT

    Mer om författaren

    Grady Booch, James Rumbaugh, and Ivar Jacobson are the original designers of the Unified Modeling Language and three of the most widely known names in the field of software engineering. Accomplished authors, they are recognized worldwide for many significant contributions to the development of object technology, including the Booch Method, the Object Modeling Technique (OMT), and the Objectory (OOSE) Process. Booch and Rumbaugh work at IBM, and Jacobson is an independent consultant.

    Innehållsförteckning

    • Preface xiii Part 1: Getting Started 1 Chapter 1: Why We Model 3 The Importance of Modeling 4Principles of Modeling 8Object-Oriented Modeling 10Chapter 2: Introducing the UML 13 An Overview of the UML 14A Conceptual Model of the UML 17Architecture 31Software Development Life Cycle 33Chapter 3: Hello, World! 37 Key Abstractions 38Mechanisms 41Artifacts 43Part 2: Basic Structural Modeling 45 Chapter 4: Classes 47 Getting Started 47Terms and Concepts 49Common Modeling Techniques 54Hints and Tips 59Chapter 5: Relationships 61 Getting Started 62Terms and Concepts 63Common Modeling Techniques 69Hints and Tips 74Chapter 6: Common Mechanisms 75 Getting Started 76Terms and Concepts 77Common Modeling Techniques 84Hints and Tips 88Chapter 7: Diagrams 89 Getting Started 90Terms and Concepts 91Common Modeling Techniques 96Hints and Tips 101Chapter 8: Class Diagrams 103 Getting Started 103Terms and Concepts 105Common Modeling Techniques 106Hints and Tips 113Part 3: Advanced Structural Modeling 115 Chapter 9: Advanced Classes 117 Getting Started 117Terms and Concepts 118Common Modeling Techniques 130Hints and Tips 131Chapter 10: Advanced Relationships 133 Getting Started 134Terms and Concepts 135Common Modeling Techniques 148Hints and Tips 149 Chapter 11: Interfaces, Types, and Roles 151 Getting Started 151Terms and Concepts 153Common Modeling Techniques 157Hints and Tips 161Chapter 12: Packages 163 Getting Started 164Terms and Concepts 165Common Modeling Techniques 170Hints and Tips 174Chapter 13: Instances 175 Getting Started 175Terms and Concepts 176Common Modeling Techniques 182Hints and Tips 183Chapter 14: Object Diagrams 185 Getting Started 185Terms and Concepts 187Common Modeling Techniques 188Hints and Tips 191Chapter 15: Components 193 Getting Started 193Terms and Concepts 194Common Modeling Techniques 203Hints and Tips 205Part 4: Basic Behavioral Modeling 207 Chapter 16: Interactions 209 Getting Started 210Terms and Concepts 211Common Modeling Techniques 221Hints and Tips 222 Chapter 17: Use Cases 225 Getting Started 225Terms and Concepts 228Common Modeling Techniques 236Hints and Tips 237Chapter 18: Use Case Diagrams 239 Getting Started 239Terms and Concepts 241Common Modeling Techniques 242Hints and Tips 248Chapter 19: Interaction Diagrams 249 Getting Started 250Terms and Concepts 251Common Modeling Techniques 260Hints and Tips 264Chapter 20: Activity Diagrams 267 Getting Started 268Terms and Concepts 269Common Modeling Techniques 280Hints and Tips 284Part 5: Advanced Behavioral Modeling 285 Chapter 21: Events and Signals 287 Getting Started 287Terms and Concepts 288Common Modeling Techniques 293Hints and Tips 296Chapter 22: State Machines 297 Getting Started 298Terms and Concepts 300Common Modeling Techniques 315Hints and Tips 318 Chapter 23: Processes and Threads 319 Getting Started 320Terms and Concepts 321Common Modeling Techniques 326Hints and Tips 330Chapter 24: Time and Space 331 Getting Started 331Terms and Concepts 332Common Modeling Techniques 335Hints and Tips 338Chapter 25: State Diagrams 339 Getting Started 340Terms and Concepts 341Common Modeling Techniques 343Hints and Tips 347Part 6: Architectural Modeling 349 Chapter 26: Artifacts 351 Getting Started 351Terms and Concepts 352Common Modeling Techniques 355Hints and Tips 360Chapter 27: Deployment 361 Getting Started 361Terms and Concepts 362Common Modeling Techniques 366Hints and Tips 368Chapter 28: Collaborations 369 Getting Started 369Terms and Concepts 371Common Modeling Techniques 376Hints and Tips 382 Chapter 29: Patterns and Frameworks 383 Getting Started 383Terms and Concepts 385Common Modeling Techniques 389Hints and Tips 394Chapter 30: Artifact Diagrams 395 Getting Started 395Terms and Concepts 396Common Modeling Techniques 398Hints and Tips 407Chapter 31: Deployment Diagrams 409 Getting Started 409Terms and Concepts 411Common Modeling Techniques 413Hints and Tips 419Chapter 32: Systems and Models 421 Getting Started 421Terms and Concepts 423Common Modeling Techniques 426Hints and Tips 428Part 7: Wrapping Up 431 Chapter 33: Applying the UML 433 Transitioning to the UML 433Where to Go Next 435Appendix A: UML Notation 437 Appendix B: Rational Unified Process 443 Glossary 451 Index 463
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