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    1. Data och IT
    2. Människa – datorinteraktion

    Designing Immersive 3D Experiences

    A Designer's Guide to Creating Realistic 3D Experiences for Extended Reality

    AvRenee Stevens

    Häftad, Engelska, 2021

    Del i serien Voices That Matter

    355 kr

    Beställningsvara. Skickas inom 7-10 vardagar. Fri frakt över 249 kr.

    Beskrivning

    A Designer's Guide to Creating Realistic 3D Experiences For Extended Reality

    Designing Immersive 3D Experiences helps visual designers move into the fast-growing fields of 3D and extended reality (XR) design. Author Renée Stevens (Powered by Design) introduces a proven approach and an effective design-thinking process you can use to create successful immersive user experiences. The book is grounded in familiar design principles and explores how you can build on these foundations, adapting them for virtual and augmented reality environments. Designing Immersive 3D Experiences prepares visual designers to succeed with 3D and XR design in multiple environments, from mobile, to web, to wearables.

    This book begins by exploring the basics of XR and 3D immersive design, how they are evolving, and how you may already be using them. It then moves into core concepts and technologies, from computer-human interaction, to spatial computing, to projection mapping and head-mounted displays.

    Learn how to:

    • Adapt ideation strategies for new XR and 3D projects while incorporating design-thinking strategies, balancing innovation with practicality, and keeping it all human
    • Build seamless, multi-modal, and accessible user experiences and interfaces in three dimensions
    • Harness the power of visual perception and ways to activate the senses using XR technology
    • Augment typography and create hierarchy in physical spaces that are dynamic and uncontrollable
    • Enhance the user experience using spatial audio and voice
    • Explore next steps in the industry and consider the ethical implications that come with advancement

    Produktinformation

    • Utgivningsdatum:2021-09-30
    • Mått:176 x 230 x 22 mm
    • Vikt:720 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Voices That Matter
    • Antal sidor:400
    • Upplaga:1
    • Förlag:Pearson Education
    • ISBN:9780137282838

    Utforska kategorier

    • Människa – datorinteraktion inom Data och IT
    • Grafik och bildbehandling inom Data och IT
    • Digital animation inom Data och IT

    Mer om författaren

    Renée Stevens is an interactive and immersive designer, educator, author, and speaker. Her creative work focuses on innovative ways that design can help overcome learning disabilities and create more accessible and inclusive learning environments. She is the founder of the XR tech startup, tagAR. For more than a decade she has run her own interactive design studio consulting and designing on XR projects and working as a motion designer for Forbes. You can find her teaching at the S. I. Newhouse School of Public Communications at Syracuse University, where she is the Associate Chair of the Visual Communications Department, overseeing the undergraduate and graduate design programs. She was named an Educator to Watch by Graphic Design USA (GDUSA). She has been invited around the world to speak about her research and design work in XR, including TEDx, SXSW, Sundance, VR/AR Association, and AIGA. She is the author of the book Powered by Design. She lives in New York with her husband and two children who keep her creating every day.You can learn more at www.reneestevens.design.

    Innehållsförteckning

    • CHAPTER 1 PICK YOUR REALITY The tech behind the acronymsYou are already using extended realityProsthetic knowledgeLooking aheadCHAPTER 2 TECHNOLOGY CHECK Is any of this actually new?The world in the palm of your handProjection mappingHead-mounted displaysSpatial computingReality checkCHAPTER 3 THE IMMERSIVE EXPERIENCE The world in 3DAffordancesMultimodal experiencesExperience designCHAPTER 4 IDEATION Identify the whyInnovation and practicalityOutside influenceKeep it humanThe answer to your questionsCHAPTER 5 CREATING THE PROTOTYPE Fake it 'til you make itSketch transparentlyThe power of prototypesUse what you knowProcess workCHAPTER 6      THE UX OF XR Approachable designSeamless user flowKnow thy audienceMaking reality accessibleUX challengeCHAPTER 7 THE UI OF XR The z-axis3D interface metaphorsTime and spaceMicrointeractionsInspiration is all around youCHAPTER 8 HUMAN FACTORS Designing the whole experienceTheories of perceptionCreating hierarchy in 3DHuman centeredCHAPTER 9 THE UNCONTROLLABLE BACKGROUND Expecting the unexpectedFigure-groundLocation, location, locationGetting emotionalControl is overratedCHAPTER 10 AUGMENTED TYPOGRAPHY Legibility and readabilityCreating visual contrastTake controlDesign with purposeCHAPTER 11 COLOR FOR XR Color appearance modelsLight interactionsDynamic adaptationReflectionCHAPTER 12 SOUND DESIGN Hearing what you seeSpatial soundAugmented audioVoice experiencesPower of soundCHAPTER 13 BRINGING IT TO LIFE To code or not to codeKeep it agileTry, and try againUser experience researchPrivacy and ethical considerationsKeep it superCHAPTER 14 UP NEXT Where to go from hereBreaking out of rectanglesWhy we need XR right nowExtend our physical space