Häftad, Engelska, 2011
Creating Games with Unity and Maya
How to Develop Fun and Marketable 3D Games
Av Adam Watkins
830 kr
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Beskrivning
Produktinformation
- Utgivningsdatum: 2011-07-07
- Mått: 189 x 246 x 26 mm
- Vikt: 1 150 g
- Format: Häftad
- Språk: Engelska
- Antal sidor: 548
- Förlag: Taylor & Francis Ltd
- ISBN: 9780240818818
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Mer om författaren
Adam Watkins is Associate Professor, 3D Animation, School of Interactive Media & Design at the University of the Incarnate Word. He is currently on a research sabbatical at the Los Alamos National Laboratory in New Mexico, where he is part of the VISIBLE effort creating virtual simulation games for use in non-proliferation exercises. Watkins has headed the 3D Animation program for over ten years and is the author of several books and over 100 articles on 3D Animation. His students are the winners of multiple national and international animation awards and festivals.
Recensioner i media
"Watkins (Univ. of the Incarnate Word) devotes most of the first half of the book to 3-D digital asset creation in Maya with a very light overview of animation. The remainder of the book provides an artist-friendly introduction to game scripting that should be enough to get beginners started on developing games on their own using the game engine. Therefore, those who are new to 3-D modeling, texturing, and character rigging will likely benefit most from this book. 3-D artists who have a working proficiency in Maya or those who are more interested in game design or programming may be b etter served elsewhere. Summing Up: Highly recommended. Students of all levels in digital arts or game art programs, researchers/faculty, and professionals/practitioners."--A. Chen, Cogswell Polytechnical College
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