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    1. Sport, fritid och hobby
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    Playing at the World, 2E, Volume 1

    The Invention of Dungeons & Dragons

    AvJon Peterson

    Häftad, Engelska, 2024

    339 kr

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    E-bok

    373 kr

    Beskrivning

    The first volume of two in a new, updated edition of the 2012 book Playing at the World, which charts the vast and complex history of role-playing games.This new edition of Playing at the World is the first of two volumes that update the 720-page original tome of the same name from 2012. This first volume is The Invention of Dungeons & Dragons, which explores the publication of that iconic game. (The second volume is The Three Pillars of Role-Playing Games, a deeper dive into the history of the setting, system, and character of D & D.) In this first volume, Jon Peterson distills the story of how the wargaming clubs and fanzines circulating around the upper Midwest in the 1970s culminated in Gary Gygax and Dave Arneson’s seminal role-playing game, D & D. It augments the research of the original editions with new insights into the crucial period in 1972–3 when D & D began to take shape.Drawing from primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World explores the origins of wargames and roleplaying through the history of conflict simulations and the eccentric characters who drove the creation of a signature cultural innovation in the late twentieth century. Filled with unparalleled archival research (from obscure fanzines to letters, drafts, and other ephemera), this new edition of Playing at the World is the ultimate geek’s guide to the original RPG. As such, it is an indispensable resource for academics and game fans exploring the origins of the hobby.

    Produktinformation

    • Utgivningsdatum:2024-07-30
    • Mått:152 x 229 x 33 mm
    • Vikt:484 g
    • Format:Häftad
    • Språk:Engelska
    • Antal sidor:384
    • Upplaga:2
    • Förlag:MIT Press Ltd
    • ISBN:9780262548779

    Utforska kategorier

    • Hobby inom Sport, fritid och hobby

    Mer om författaren

    Jon Peterson is a New York Times–bestselling author and Hugo Award finalist. He is the author of The Elusive Shift and Game Wizards and the coauthor of Dungeons & Dragons: Art & Arcana, Lore & Legends, and Heroes’ Feast: The Official Dungeons & Dragons Cookbook, as well its sequel Flavors of the Multiverse.

    Recensioner i media

    “Peterson proves an able guide . . . carefully selecting which individuals and publications to highlight, building toward a taxonomy of role-playing games and their core elements. . . . A highly readable history of ideas.”—The Washington Post“The most striking thing about this readable history is the way in which Peterson brings to life the culture of hobbyist clubs that birthed the roleplaying game. . . . If you’re interested in the ways in which hobbyist culture can have a lasting impact on the world . . . Playing at the World is essential.”—Fortean Times“[Peterson] is our dungeon master, guiding us through history with the precision of a veteran player who knows every rule and secret of the game. . . . This book is a critical hit.”—Stuff Stoners Like"A very readable and engaging history of the origins of D&D, and the further years of research Peterson has done on this subject clearly shows. . . . Few [academic histories] are as exciting as this one."—Stuart Ellis-Gorman, author of The Medieval Crossbow: A Weapon Fit to Kill a King“Jon Peterson has dug wider and deeper into the secret history of D&D and unearthed more arcana than anyone out there. Fascinating reading not just to fans of the game but to anyone who wants to understand how a cultural phenomenon can be born in a basement, crawl up into the light, and conquer the world.”—D. B. Weiss, cocreator of Game of Thrones and 3 Body Problem“I’m a bit embarrassed thinking of how many times I’ve talked about the history of D&D, thinking I knew the story—I realize how little I knew. Playing at the World applies a higher standard of research than any other work on the history of role-playing games I’ve seen. Check out this awesome book!”—Peter Adkison, GenCon Chairperson of the Board; Founder and CEO of Wizards of the Coast, 1993–2001“The most carefully researched, loving, and impeccably documented history of Dungeons & Dragons we are surely ever going to see . . . a simultaneously immersive and authoritative book our world would be a dimmer place without.”—Matthew Kirschenbaum, Distinguished University Professor, University of Maryland; coeditor of Zones of Control: Perspectives on Wargaming

    Innehållsförteckning

    • Series ForewordPreface1   First Principles2   Rise of the Wargaming Clubs3   Miniature Wargaming4   The Medieval Setting5   The Castle & Crusade Society6   From Amateur Attempts to Guidon Games7   Chainmail and Fantasy Wargaming8   “Will Cooperate on Game Design”9   The Fall of the IFW10   The Return of the Referee11   Blackmoor12   The Fantasy Game13   Claiming an Audience14   Selling the Story15   Courting the Wargamers16   GenCon 1974 and Its Aftermath17   Dungeons & Dragons in Los Angeles Fandom18   Seeds of Success19   Alarming Excursions20   The Summer Conventions of 197521   The Bully Pulpit of Lake Geneva22   Canonicity and Control23   Cooperate or Compete?24   D&D among the RPGsNotesIndex