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    1. Psykologi och pedagogik
    2. Pedagogik
    3. Material och digital teknik i undervisningen

    Digital Games and Learning

    Research and Theory

    AvNicola Whitton

    Häftad, Engelska, 2014

    Del i serien Digital Games, Simulations, and Play in Learning

    757 kr

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    2 352 kr

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    Beskrivning

    In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary background. Digital Games and Learning: Research and Theory provides a clear and concise critical theoretical overview of the field of digital games and learning from a cross-disciplinary perspective. Taking into account research and theory from areas as varied as computer science, psychology, education, neuroscience, and game design, this book aims to synthesise work that is relevant to the study of games and learning. It focuses on four aspects of digital games: games as active learning environments, games as motivational tools, games as playgrounds, and games as learning technologies, and explores each of these areas in detail.This book is an essential guide for researchers, designers, teachers, practitioners, and policy makers who want to better understand the relationship between games and learning.

    Produktinformation

    • Utgivningsdatum:2014-03-26
    • Mått:152 x 229 x 13 mm
    • Vikt:430 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Digital Games, Simulations, and Play in Learning
    • Antal sidor:215
    • Förlag:Taylor & Francis Ltd
    • ISBN:9780415629393

    Utforska kategorier

    • Material och digital teknik i undervisningen inom Psykologi och pedagogik

    Mer om författaren

    Nicola Whitton works as a Senior Research Fellow at Manchester Metropolitan University. She holds a doctorate in the use of educational games for learning and her research focuses on the relationship between games, play and learning. More broadly, her research interests encompass learning and teaching innovation and the use of rich media and technology for learning.

    Recensioner i media

    "The literature on games has become a dense and confusing growth. Nicola Whitton’s Digital Games and Learning finally gives a lucid and illuminating guide to both the forest and the trees. For anyone interested in games and learning this is the best 'strategy guide' available today."--James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University"Finally! A book that builds robust bridges from learning research to practical game design and back again! Whitton's Digital Games and Learning boldly presents the core mechanisms of both learning and games, and from there builds up solid frameworks that can be used in a variety of contexts. This book is a tremendous boon to anyone who is designing or analyzing games for learning." --Jesse Schell, CEO of Schell Games and Distinguished Professor of Entertainment Technology at Carnegie Mellon University

    Innehållsförteckning

    • Part 1: IntroductionChapter 1OverviewChapter 2Evaluating digital games for learningPart 2: Games as active learning environmentsChapter 3Games as meaningful challengesChapter 4Games as authentic contextsChapter 5Games as social interactionsPart 3: Games as motivational toolsChapter 6Games as engaging eventsChapter 7Games as designed enjoymentChapter 8Games as reward mechanismsPart 4: Games as playgroundsChapter 9Games as protected playChapter 10Games as experimental spacesChapter 11Games as other worldsPart 5: Games as learning technologiesChapter 12Games as interactive systemsChapter 13Games as digital habitatsChapter 14Games as multi-sensory experiencesPart 6: ConclusionChapter 15The future of games and learning