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Digital Games, Simulations, and Play in Learning – serie

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12 produkter

  1. Erica Southgate - Virtual Reality in Curriculum and Pedagogy, Häftad. Tillgänglighet: Lägg i varukorg

    Virtual Reality in Curriculum and Pedagogy

    Evidence from Secondary Classrooms

    Av Erica Southgate

    Häftad, 2020

    599 kr

    Lägg i varukorg

    Virtual Reality in Curriculum and Pedagogy explores the instructional, ethical, practical, and technical issues related to the integration of immersive virtual reality (VR) in school classrooms. The book’s original pedagogical framework is informed by qualitative and quantitative data collected …

  2. Erica Southgate - Virtual Reality in Curriculum and Pedagogy, Inbunden. Tillgänglighet: Lägg i varukorg

    Virtual Reality in Curriculum and Pedagogy

    Evidence from Secondary Classrooms

    Av Erica Southgate

    Inbunden, 2020

    2431 kr

    Lägg i varukorg

    Virtual Reality in Curriculum and Pedagogy explores the instructional, ethical, practical, and technical issues related to the integration of immersive virtual reality (VR) in school classrooms. The book’s original pedagogical framework is informed by qualitative and quantitative data collected …

  3. Nicola Whitton - Digital Games and Learning, Inbunden. Tillgänglighet: Lägg i varukorg

    Digital Games and Learning

    Research and Theory

    Av Nicola Whitton

    Inbunden, 2014

    2431 kr

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    In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship …

  4. Nicola Whitton - Digital Games and Learning, Häftad. Tillgänglighet: Lägg i varukorg

    Digital Games and Learning

    Research and Theory

    Av Nicola Whitton

    Häftad, 2014

    782 kr

    Lägg i varukorg

    In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship …

  5. Michele D. Dickey - Aesthetics and Design for Game-based Learning, Inbunden. Tillgänglighet: Lägg i varukorg

    Aesthetics and Design for Game-based Learning

    Av Michele D. Dickey

    Inbunden, 2015

    2431 kr

    Lägg i varukorg

    Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and …

  6. Michele D. Dickey - Aesthetics and Design for Game-based Learning, Häftad. Tillgänglighet: Lägg i varukorg

    Aesthetics and Design for Game-based Learning

    Av Michele D. Dickey

    Häftad, 2015

    796 kr

    Lägg i varukorg

    Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and …

  7. Harald Warmelink - Online Gaming and Playful Organization, Inbunden. Tillgänglighet: Lägg i varukorg

    Online Gaming and Playful Organization

    Av Harald Warmelink

    Inbunden, 2013

    2576 kr

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    Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. While gaming is typically a form of entertainment, this book argues that gaming communities can function as a useful analogue for work organizations because both are comprised of diverse members who must …

  8. Sylvester Arnab - Game Science in Hybrid Learning Spaces, Inbunden. Tillgänglighet: Lägg i varukorg

    Game Science in Hybrid Learning Spaces

    Av Sylvester Arnab

    Inbunden, 2020

    2454 kr

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    Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, …

  9. Sylvester Arnab - Game Science in Hybrid Learning Spaces, Häftad. Tillgänglighet: Lägg i varukorg

    Game Science in Hybrid Learning Spaces

    Av Sylvester Arnab

    Häftad, 2020

    675 kr

    Lägg i varukorg

    Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, …

  10. Harald Warmelink - Online Gaming and Playful Organization, Häftad. Tillgänglighet: Lägg i varukorg

    Online Gaming and Playful Organization

    Av Harald Warmelink

    Häftad, 2016

    640 kr

    Lägg i varukorg

    Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. While gaming is typically a form of entertainment, this book argues that gaming communities can function as a useful analogue for work organizations because both are comprised of diverse members who must …

  11. Catherine Beavis, Michael Dezuanni, Joanne O'Mara - Serious Play, Inbunden. Tillgänglighet: Lägg i varukorg

    Serious Play

    Literacy, Learning and Digital Games

    Av Catherine Beavis, Michael Dezuanni m. fl.

    Inbunden, 2017

    2454 kr

    Lägg i varukorg

    Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games’ capacity to engage and challenge, present complex representations and …

  12. Catherine Beavis, Michael Dezuanni, Joanne O'Mara - Serious Play, Häftad. Tillgänglighet: Lägg i varukorg

    Serious Play

    Literacy, Learning and Digital Games

    Av Catherine Beavis, Michael Dezuanni m. fl.

    Häftad, 2017

    604 kr

    Lägg i varukorg

    Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games’ capacity to engage and challenge, present complex representations and …