Digital Games, Simulations, and Play in Learning – serie
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12 produkter
Virtual Reality in Curriculum and Pedagogy
Evidence from Secondary Classrooms
Häftad, 2020
599 kr
Lägg i varukorg
Virtual Reality in Curriculum and Pedagogy explores the instructional, ethical, practical, and technical issues related to the integration of immersive virtual reality (VR) in school classrooms. The book’s original pedagogical framework is informed by qualitative and quantitative data collected …
Virtual Reality in Curriculum and Pedagogy
Evidence from Secondary Classrooms
Inbunden, 2020
2431 kr
Lägg i varukorg
Virtual Reality in Curriculum and Pedagogy explores the instructional, ethical, practical, and technical issues related to the integration of immersive virtual reality (VR) in school classrooms. The book’s original pedagogical framework is informed by qualitative and quantitative data collected …
Digital Games and Learning
Research and Theory
Inbunden, 2014
2431 kr
Lägg i varukorg
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship …
Digital Games and Learning
Research and Theory
Häftad, 2014
782 kr
Lägg i varukorg
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship …
Aesthetics and Design for Game-based Learning
Inbunden, 2015
2431 kr
Lägg i varukorg
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and …
Aesthetics and Design for Game-based Learning
Häftad, 2015
796 kr
Lägg i varukorg
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and …
Online Gaming and Playful Organization
Inbunden, 2013
2576 kr
Lägg i varukorg
Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. While gaming is typically a form of entertainment, this book argues that gaming communities can function as a useful analogue for work organizations because both are comprised of diverse members who must …
Game Science in Hybrid Learning Spaces
Inbunden, 2020
2431 kr
Lägg i varukorg
Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, …
Game Science in Hybrid Learning Spaces
Häftad, 2020
669 kr
Lägg i varukorg
Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, …
Online Gaming and Playful Organization
Häftad, 2016
634 kr
Lägg i varukorg
Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. While gaming is typically a form of entertainment, this book argues that gaming communities can function as a useful analogue for work organizations because both are comprised of diverse members who must …
Serious Play
Literacy, Learning and Digital Games
Av Catherine Beavis, Michael Dezuanni m. fl.
Inbunden, 2017
2431 kr
Lägg i varukorg
Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games’ capacity to engage and challenge, present complex representations and …
Serious Play
Literacy, Learning and Digital Games
Av Catherine Beavis, Michael Dezuanni m. fl.
Häftad, 2017
599 kr
Lägg i varukorg
Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games’ capacity to engage and challenge, present complex representations and …