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    1. Psykologi och pedagogik
    2. Pedagogik
    3. Högskola och universitet

    Learning Online with Games, Simulations, and Virtual Worlds

    Strategies for Online Instruction

    AvClark Aldrich

    Häftad, Engelska, 2009

    Del 11 i serien Jossey-Bass Guides to Online Teaching and Learning

    363 kr

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    Beskrivning

    Jossey-Bass Guides to Online Teaching and LearningLearning Online with Games, Simulations, and Virtual WorldsStrategies for Online InstructionClark AldrichLearning Online with Games, Simulations, and Virtual WorldsThe infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources.Praise for Learning Online with Games, Simulations, and Virtual Worlds"Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book."— Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University"At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences."— Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary"I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools."— Rick Van Sant, professor of learning and technology, Ferris State University

    Produktinformation

    • Utgivningsdatum:2009-10-23
    • Mått:180 x 235 x 11 mm
    • Vikt:236 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Jossey-Bass Guides to Online Teaching and Learning
    • Antal sidor:144
    • Förlag:John Wiley & Sons Inc
    • ISBN:9780470438343

    Utforska kategorier

    • Högskola och universitet inom Psykologi och pedagogik
    • Material och digital teknik i undervisningen inom Psykologi och pedagogik

    Mer om författaren

    The AuthorClark Aldrich, a popular conference speaker, columnist, and analyst, is the designer and implementer of educational simulations including SimuLearn's vLeader 2007, a virtual leadership e-learning platform. He is the author of two award-winning books, Simulations and the Future of Learning and Learning by Doing, as well as The Complete Guide to Simulations and Serious Games, all from Pfeiffer.

    Innehållsförteckning

    • Preface. Part I: What Are Games, Simulations, and Virtual Worlds, and Why Should I Care?Chapter 1: Understanding Highly Interactive Virtual EnvironmentsDo Highly Interactive Virtual Environments Work Better?The “Why”.Clarifying What We Mean by Highly Interactive Virtual Environments.Chapter 2: Embracing Interactivity.Interactivity Levels 0 through 6.Interactivity Levels and Leadership Models.Chapter 3: Sims: A New Model of Content.Simulation Elements.Game Elements.Pedagogical Elements.Tasks and Levels.Genres of Stand-Alone Sims.Four Concluding ThoughtsChapter 4: Highly Interactive Content from the Students' and the Instructor's Perspective.Different Culture, Different Rules.Learning to Love Frustration and Anticipate Resolution.How Well Does the Instructor Have to Know the Sim?Part II: Choosing and Using a Highly Interactive Virtual Environment.Chapter 5: Identifying The Right Approach for the Right Need.Why Use Distance Learning Programs at All?When to Use Highly Interactive Content.Costs Associated with HIVEs.Chapter 6: Doing the Prep Work.Connect with Other Interested Professionals.Access the Content.Infrastructure Selection Criteria.Content Selection CriteriaSelf-Paced/Single Player, Asynchronous, or Synchronous.Trust.Conclusion: Might Second Life Be the Interface to (Other) Sims?Chapter 7: Integrating and Piloting.Technical Support for Students.Chunking Content.Piloting.Conclusion: The Need for Front Loading.Chapter 8: A Brief Example of a Simulation Deployment.Peter Shea's Sim for Writing.Students as Real-Time Evaluators of Sims?Chapter 9: The Processes of Using a HIVE and the Role of Coaching.The Setup.On Ramp: From Real Life to Simulation.Teaching the Interface.First Public Simulation Play.Putting Together Groups for Multiplayer or Team-Based Sims.Coaching during the Student Use.After Action Reviews.Off Ramp: From Simulation Back to Real Life.Into the Breach.Chapter 10: Creating Evaluation Strategies.Why Not Measure Experience with a Multiple-Choice Test?Assessment Strategies.Assessment Techniques for Grading Student Performance.Conclusion.Part III: Other Considerations.Chapter 11: Selling Interactive Environments Internally—Getting Buy In from Administrators, Department Heads, Colleagues, Parents, and even Students.Building Support for HIVEs.What Does Success Look Like for You?Epilogue: The New Attraction of Distance Learning.References.Index.