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    1. Historia och arkeologi
    2. Historia
    3. Historia: särskilda händelser och ämnen

    Meme Media and Meme Market Architectures

    Knowledge Media for Editing, Distributing, and Managing Intellectual Resources

    AvYuzuru Tanaka

    Inbunden, Engelska, 2003

    2 186 kr

    Beställningsvara. Skickas inom 5-8 vardagar. Fri frakt över 249 kr.

    Beskrivning

    This book provides an integrated view of the five kinds of enabling technologies in terms of knowledge media architectures: multimedia and hypermedia, object-oriented GUI and visual programming, reusable component software and component integration, network publishing and electronic commerce, and object-oriented and multimedia databases. Among many books on multimedia and hypermedia, few address knowledge. Of those that do, none focus on media for the editing, distribution, and management of knowledge the way this book does. It is written based on the hypothesis that knowledge media work as genes, with their network publishing repository, working as a gene pool to accelerate the evolution of knowledge shared in our societies.

    Produktinformation

    • Utgivningsdatum:2003-07-25
    • Mått:184 x 259 x 30 mm
    • Vikt:1 096 g
    • Format:Inbunden
    • Språk:Engelska
    • Antal sidor:528
    • Förlag:John Wiley & Sons Inc
    • ISBN:9780471453789

    Utforska kategorier

    • Historia: särskilda händelser och ämnen inom Historia och arkeologi
    • Medievetenskap inom Samhälle och politik
    • Systemvetenskap och AI inom Data och IT

    Mer om författaren

    YUZURU TANAKA is Professor of Computer Architecture and Digital Library in the Electronics and Information Engineering Division at Hokkaido University in Japan. With numerous awards for achievement in the areas of information science, Dr. Tanaka is also the founder of Meme Media Laboratory.

    Recensioner i media

    "…very interesting…recommended…" (E-Streams, Vol. 7, No. 4)

    Innehållsförteckning

    • Preface xvii1 Overview and Introduction 11.1 Why Meme Media? 11.2 How Do Meme Media Change the Reuse of Web Contens? 31.3 How Do Meme Media Work? 71.4 Frequently Asked Questions and Limitations 81.5 Organization of this Book 92 Knowledge Media and Meme Media 112.1 Introduction to Knowledge Media and Meme Media 112.2 From Information Technologies to Media Technologies 272.3 Summary 343 Augmentation Media Architectures and Technologies— 353.1 History and Evolution of Augmentation Media 363.2 History and Evolution of Knowledge-Media Architectures 453.3 Meme Media and their Applications 483.4 Web Technologies and Meme Media 553.5 Summary 594 An Outline of IntelligentPad and Its Development History 674.1 Brief Introduction to IntelligentPad 674.2 IntelligentPad Architecture 704.3 Worldwide Marketplace Architectures for Pads 804.4 End-User Computing and Media Toolkit System 814.5 Open Cross-Platform Reusability 854.6 Reediting and Redistribution by End-Users 864.7 Extension toward 3D Representation Media 884.8 Summary 895 Object Orientation and MVC 925.1 Object-Oriented System Architecture—A Technical Introduction 935.2 Class Refinement and Prototyping 945.3 Model, View, Controller 955.4 Window Systems and Event Dispatching 995.5 Summary 1036 Component Integration 1066.1 Object Reusability 1076.2 Components and Application Linkage 1076.3 Compound Documents and Object Embedding/Linking 1136.4 Generic Components 1146.5 What to Reuse—Components or Sample Compositions? 1156.6 Reuses and Maintenance 1166.7 Integration of Legacy Software 1186.8 Distributed Component Integration and Web Technologies 1196.9 Summary 1257 Meme Media Architecture 1287.1 Current Megatrends in Computer Systems 1287.2 Primitive Media Objects 1297.3 Composition through Slot Connections 1347.4 Compound-Document Architecture 1367.5 Standard Messages between Pads 1377.6 Physical and Logical Events and their Dispatching 1407.7 Save and Exchange Format 1467.8 Copy and Shared Copy 1477.9 Global Variable Pads 1497.10 Summary 1498 Utilities for Meme Media 1528.1 Generic Utility Functions as Pads 1528.2 FieldPad for the Event Sharing 1538.3 StagePad for Programming User Operations 1668.4 Geometrical Management of Pads 1818.5 Proxy Pads to Assimilate External Objects 1818.6 Legacy Software Migration 1858.7 Special Effect Techniques 1868.8 Expression Pad 1888.9 Transformation Pads 1888.10 Summary 1899 Multimedia Application Framework 1919.1 Component Pads for Multimedia Application Frameworks 1919.2 Articulation of Objects 1959.3 Hypermedia Framework 1999.4 Summary 20410 IntelligentPad and Databases 20510.1 Relational Databases, Object-Oriented Databases, and Instance Bases 20510.2 Form Bases 20810.3 Pads as Attribute Values 21510.4 Multimedia Database 21910.5 Hypermedia Database 22410.6 Geographical Information Databases 22810.7 Content-Based Search and Context-Based Search 23210.8 Management and Retrieval of Pads 23410.9 Summary 23911 Meme Pool Architectures 24211.1 Pad Publication Repository and the WWW 24211.2 Pad Publication and Pad Migration 24411.3 Web Pages as Pad Catalog 24511.4 URL-Anchor Pads 24811.5 HTMLViewerPad with Embedded Arbitrary Composite Pads 25011.6 New Publication Media 25311.7 Annotation on Web Pages 25811.8 Piazza as a Meme Pool 26011.9 Reediting and Redistributing Web Content as Meme Media Objects 26311.10 Redistribution and Publication of Meme Media Objects as Web Content 28511.11 Summary 28812 Electronic Commerce for Pads 29112.1 Electronic Commerce 29112.2 From Pay-per-Copy to Pay-per-Use 29312.3 Digital Accounting, Billing, and Payment 29412.4 Ecology of Pads in the Market 29512.5 Superdistribution of Pads 29712.6 Pad Integration and Package Business 30112.7 Summary 30313 Spatiotemporal Editing of Pads 30513.1 Geometrical Arrangement of Pads 30513.2 Time-Based Arrangement of Pads 31113.3 Spatiotemporal Editing of Pads 31513.4 Information Visualization 32013.5 Summary 32314 Dynamic Interoperability of Pads and Workflow Modeling 32514.1 Dynamic Interoperability of Pads Distributed across Networks 32514.2 Extended Form-Flow System 33114.3 Pad-Flow Systems 33714.4 Dynamic Interoperability across Networks 33814.5 Workflow and Concurrent Engineering 33914.6 Summary 34515 Agent Media 34715.1 Three Different Meanings of Agents 34715.2 Collaborative-and-Reactive Agents and Pads 34815.3 Mobile Agents and Pads 35115.4 Pad Migration and Script Languages 35415.5 Summary 35516 Software Engineering with IntelligentPad 35716.1 IntelligentPad as Middleware 35716.2 Concurrent Engineering in Software Development 35916.3 Components and Their Integration 36116.4 Patterns and Frameworks in IntelligentPad 36316.5 From Specifications to a Composite Pad 36616.6 Pattern Specifications and the Reuse of Pads 37316.7 IntelligentPad as a Software Development Framework 38416.8 Summary 38417 Other Applications of IntelligentPad 38617.1 Capabilities Brought by the Implementation in IntelligentPad 38717.2 Tool Integration Environments and Personal Information Management 38717.3 Educational Applications 38917.4 Web Page Authoring 40017.5 Other Applications 40117.6 Summary 40618 3D Meme Media 40718.1 3D Meme Media IntelligentBox 40718.2 3D Application Systems 40818.3 IntelligentBox Architecture 40918.4 Example Boxes and Utility Boxes 41018.5 Animation with IntelligentBox 41218.6 Information Visualization with IntelligentBox 41918.7 Component-Based Framework for Database Reification 43718.8 Virtual Scientific Laboratory Framework 44518.9 3D Meme Media and a Worldwide Repository of Boxes as a Meme Pool 45118.10 Summary 45219 Organization and Access of Meme Media Objects 45719.1 Organization and Access of Intellectual Resources 45719.2 Topica Framework 45919.3 The Application Horizon of the Topica Framework 46219.4 Queries over the Web of Topica Documents 46519.5 Related Research 46819.6 Summary 471References 47220 IntelligentPad Consortium and Available Software 47420.1 IntelligentPad Consortium 47420.2 Available Software 47520.3 Concluding Remarks 476Author Index 477Subject Index 479About the Author 497