Video Games and Learning

Teaching Participatory Culture in the Digital Age

363 kr

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Beskrivning

Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the ''gamer generation?'' This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, games cultures, and educational game design. Building on over 10 years of research, Kurt Squire tells the story of the emerging field of immersive digitally mediated learning environments (or games) and outlines the future of education.

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Andrew Davidson, William Crosbie, Mia Consalvo, Jenny Weight, Melinda Jackson, Ian Bogost, Donna Leishman, Scott Rettberg, Kurt Squire, Clark Aldrich, L. David Thomas, Jill Walker Rettberg, Michael Mateas, Marc Prensky, Simon Egenfeldt-Nielsen, Siobhan Thomas - Beyond Fun: Serious Games and Media, Häftad

Beyond Fun: Serious Games and Media

Andrew Davidson, William Crosbie, Mia Consalvo, Jenny Weight, Melinda Jackson, Ian Bogost, Donna Leishman, Scott Rettberg, Kurt Squire, Clark Aldrich, L. David Thomas, Jill Walker Rettberg, Michael Mateas, Marc Prensky, Simon Egenfeldt-Nielsen, Siobhan Thomas

Häftad, 2008

133 kr

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