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    1. Kultur
    2. Scenkonst och film
    3. Film

    Anime Machine

    A Media Theory of Animation

    AvThomas Lamarre

    Häftad, Engelska, 2009

    283 kr

    Beställningsvara. Skickas inom 5-8 vardagar. Fri frakt över 249 kr.

    Beskrivning

    Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media.The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically "animetic" effects-the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation-through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP's manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology.Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the "animetic machine" encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.

    Produktinformation

    • Utgivningsdatum:2009-10-30
    • Mått:175 x 254 x 28 mm
    • Vikt:726 g
    • Format:Häftad
    • Språk:Engelska
    • Antal sidor:408
    • Förlag:University of Minnesota Press
    • ISBN:9780816651559
    • Utmärkelser:Winner of EAJS 2010

    Utforska kategorier

    • Film inom Kultur

    Mer om författaren

    Thomas Lamarre teaches East Asian studies, art history, and communication studies at McGill University.

    Recensioner i media

    “Combining superb scholarship, a palpable passion for his subject, and a singular sensibility for the art of the moving image, Thomas Lamarre has produced a landmark work in cultural theory and media history. The Anime Machine navigates the intercultural and transmedia complexities of the worlds of anime with expertise and originality. Everyone from the anime enthusiast to the philosopher will come away with a heightened appreciation of one of the defining art forms of our era.” -Brian Massumi, author of Parables for the Virtual“With the help of thinkers such as Deleuze and Guattari, Thomas Lamarre identifies in anime an originary machinic force, one that traverses both animation and cinema, with a capacity for heteropoeisis through technological practices. This is an inspiringly sophisticated and imaginative book.” -Rey Chow, author of Sentimental Fabulations, Contemporary Chinese Films

    Innehållsförteckning

    • PrefaceIntroduction: The Anime MachinePart I. Multiplanar Image1. Cinematism and Animetism2. Animation Stand3. Compositing4. Merely Technological Behavior5. Flying Machines6. Full Animation7. Only a Girl Can Save Us Now8. Giving Up the GunPart II. Exploded View9. Relative Movement10. Structures of Depth11. The Distributive Field12. Otaku Imaging13. Multiple Frames of Reference14. Inner Natures15. Full Limited AnimationPart III. Girl Computerized16. A Face on the Train17. The Absence of Sex18. Platonic Sex19. Perversion20. The Spiral Dance of Symptom and Specter21. Emergent Positions22. Anime Eyes MangaConclusion: Patterns of SerializationNotesBibliographyIndex